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TerraLib 4.1
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A class for supporting a layer. More...
#include <TeLayer.h>
Public Member Functions | |
| TeLayer () | |
| Empty constructor. | |
| TeLayer (const string &name, TeDatabase *db=0, TeProjection *proj=0) | |
| Constructor with parameters. | |
| TeLayer (const string &name, TeDatabase *db, TeBox &box, TeProjection *proj=0) | |
| Constructor with parameters. | |
| virtual | ~TeLayer () |
| Destructor. | |
| TeLayer (const TeLayer &other) | |
| Copy Constructor. | |
| TeLayer & | operator= (const TeLayer &other) |
| Operator =. | |
| virtual TeDatabase *const | database () |
| Retrieves the database associated to this layer. | |
| virtual void | setDatabase (TeDatabase *db) |
| Sets the layer database. | |
| virtual int | id () |
| Returns the layer id. | |
| virtual void | id (int id) |
| Sets the layer id. | |
| virtual string | name () |
| Returns the layer name. | |
| virtual void | name (const string &name) |
| Sets the layer name. | |
| virtual void | setProjection (TeProjection *proj) |
| Sets the layer projection. | |
| virtual TeProjection * | projection () |
| Retrieves the layer projection. | |
| virtual TeBox & | box () |
| Returns the layer bounding box. | |
| virtual void | setLayerBox (const TeBox &box) |
| Sets the bounding box of a layer. | |
| virtual void | updateLayerBox (const TeBox &box) |
| Updates the bounding box of a layer. | |
| virtual void | updateLayerBox () |
| Refreshes the bounding box of a layer according to its representation. | |
| virtual int | getNewObjectId () |
| Returns a possible new object id based on the objects stored in database. | |
Attribute Tables | |
Methods to deal with the attribute tables of the layer | |
| virtual int | nObjects (const string &tName) |
| Returns the number of distinct objects in the layer. | |
| virtual TeAttrTableVector & | attrTables () |
| Returns a vector with the definition of all attribute tables associated to layer. | |
| virtual const TeAttrTableVector & | attrTables () const |
| Returns a vector with the definition of all attribute tables associated to layer. | |
| virtual bool | createAttributeTable (TeTable &table) |
| Creates a new attribute table for the layer. | |
| virtual bool | addAttributeTable (TeTable &table) |
| Adds an attribute table definition to layer vector of attribute tables (in memory) | |
| virtual bool | removeAttributeTable (string tableName) |
| Remove an attribute table definition to layer vector of attribute tables (in memory) | |
| virtual void | updateAttributeTable (TeTable &table) |
| Update an attribute table definition to layer vector of attribute tables (in memory) | |
| virtual bool | loadLayerTables () |
| Reload the tables definition from database to memory. | |
| virtual bool | saveAttributeTable (TeTable &table) |
| Saves an attribute table into the database where layer is stored. | |
| virtual bool | getAttrTables (TeAttrTableVector &atts, TeAttrTableType attType=TeAllAttrTypes) |
| Gets all attribute tables associated to this layer that are of a certain type. | |
| virtual bool | getAttrTablesByName (vector< string > &tableNames, TeAttrTableVector &atts, TeAttrTableType attType=TeAllAttrTypes) |
| Gets a set of attribute table specifications associated to this layer that are of a certain type. | |
| virtual bool | getAttrTablesByName (const string &tableName, TeTable &table, TeAttrTableType attType=TeAllAttrTypes) |
| Gets an attribute table associated to a layer. | |
| virtual string | mediaTable () |
| Gets the name of the media table associated to layer. | |
| virtual void | mediaTable (const string &name) |
| Sets the name of the media table associated to layer. | |
Geometries | |
Methods to deal with geometrical representations of a layer | |
| virtual TeRaster * | raster (const string &objectId="", const char &mode= 'r') |
| Returns a pointer to the raster geometry associated to an object of this layer. | |
| virtual void | raster (TeRaster *raster) |
| Sets the pointer to the raster representation. | |
| virtual bool | getPolygons (TePolygonSet &ps, const string &whereClause="") |
| Retrieves a polygon set given a selection criteria, expressed as a where clause. | |
| virtual bool | getLines (TeLineSet &ls, const string &whereClause="") |
| Retrieves a line set given a selection criteria, expressed as a where clause. | |
| virtual bool | getPoints (TePointSet &ps, const string &whereClause="") |
| Retrieves a point set given a selection criteria, expressed as a where clause. | |
| virtual bool | getText (TeTextSet &ts, const string &whereClause="") |
| Retrieve a point set given a selection criteria, expressed as a where clause. | |
| virtual bool | getCells (TeCellSet &cs, const string &whereClause="") |
| Retrieve a cell set given a selection criteria, expressed as a where clause. | |
| virtual bool | locatePolygon (TeCoord2D &pt, TePolygon &polygon, const double &tol=0.0) |
| Locates a polygon that cointains a certain coordinate. | |
| virtual bool | locateLine (TeCoord2D &pt, TeLine2D &line, const double &tol=0.0) |
| Locates a line that cointains a certain coordinate. | |
| virtual bool | locatePoint (TeCoord2D &pt, TePoint &point, const double &tol=0.0) |
| Retrieves a point that cointains a certain coordinate. | |
| virtual bool | locateText (TeCoord2D &pt, TeText &text, const double &tol=0.0) |
| Retrieves a TeText that cointains a certain coordinate. | |
| virtual bool | locateCell (TeCoord2D &pt, TeCell &cell, const double &tol=0.0) |
| Retrieves a point that cointains a certain coordinate. | |
| virtual bool | loadGeometrySet (const string &geoid, TePolygonSet &ps) |
| Retrieves the set of polygons with a certain geoid. | |
| virtual bool | loadGeometrySet (const string &geoid, TeLineSet &ls) |
| Retrieves the set of lines with a certain geoid. | |
| virtual bool | loadGeometrySet (const string &geoid, TePointSet &ps) |
| Retrieves the set of points with a certain geoid. | |
| virtual bool | loadGeometrySet (const string &geoid, TeCellSet &cs) |
| Retrieves the set of points with a certain geoid. | |
| virtual bool | loadGeometrySet (const string &geoid, TeTextSet &cs) |
| Retrieves the set of texts with a certain geoid. | |
| virtual bool | addGeometrySet (TePolygonSet &polySet, const string &="") |
| Adds a set of polygons to a layer. | |
| virtual bool | addGeometrySet (TeLineSet &lineSet, const string &="") |
| Adds a set of lines to a layer. | |
| virtual bool | addGeometrySet (TePointSet &pointSet, const string &="") |
| Adds a set of points to a layer. | |
| virtual bool | addGeometrySet (TeTextSet &textSet, const string &tName="") |
| Adds a set of text to a layer. | |
| virtual bool | addGeometrySet (TeCellSet &cellSet, const string &="") |
| Adds a set of cells to a layer. | |
| virtual bool | addPolygons (TePolygonSet &polySet) |
| Adds a set of polygons to a layer. | |
| virtual bool | addLines (TeLineSet &lineSet) |
| Adds a set of lines to a layer. | |
| virtual bool | addPoints (TePointSet &pointSet) |
| Adds a set of points to a layer. | |
| virtual bool | addText (TeTextSet &textSet, const string &tName) |
| Adds a set of text to a layer. | |
| virtual bool | addCells (TeCellSet &cellSet) |
| Adds a set of cells to a layer. | |
| virtual bool | updatePolygons (TePolygonSet &polySet) |
| Updates a set of polygons to a layer. | |
| virtual bool | updateLines (TeLineSet &lineSet) |
| Updates a set of lines to a layer. | |
| virtual bool | updatePoints (TePointSet &pointSet) |
| Updates a set of points to a layer. | |
| virtual bool | updateText (TeTextSet &textSet, const string &tName) |
| Updates a set of text to a layer. | |
| virtual bool | updateCells (TeCellSet &cellSet) |
| Updates a set of cells to a layer. | |
| virtual bool | removeGeometries (const std::vector< int > &vecGeomIds, const TeGeomRep &rep) |
| Removes the geometries from the layer. | |
| virtual bool | removeGeometry (TeGeomRep repType, const string &tName="") |
| Removes a geometry from layer. | |
| virtual bool | hasGeometry (TeGeomRep rep) |
| Indicates if layer has a geometry representation. | |
| virtual string | tableName (TeGeomRep rep) |
| Retrieves the table name associated to a geometry representation. | |
| virtual int | nGeometries (TeGeomRep rep) |
| Retrieves the number of geometries of a type. | |
| virtual bool | getRepresentation (TeGeomRep repType, TeRepresPointerVector &result) |
| Gets all information about a representation. | |
| virtual TeRepresentation * | getRepresentation (TeGeomRep repType, const string &tableName="") |
| Gets an specific representation. | |
| virtual bool | addGeometry (TeGeomRep repType, const string &tableName="", const string &desc="") |
| Creates a new geometry representation to a layer. | |
| virtual bool | addRasterGeometry (TeRasterParams &par, const string &objectId, const string &tableName="", const string &desc="") |
| Creates a new raster geometry to a layer. | |
| bool | addRasterGeometry (TeRaster *raster, const string &objectId="") |
| Inserts a raster as a geometry of an object of the layer. | |
| bool | addRasterFileGeometry (TeRaster *raster, const string &objectId="", const string &desc="") |
| Inserts a reference to a raster file as a raster geometry of an object of the layer. | |
| virtual bool | getRasterGeometries (vector< string > &objectIds, unsigned int tilingType=0, const TeBox &box=TeBox()) |
| Returns a vector with the identification of all objects of the layer that has a raster representation. | |
| virtual int | geomRep () |
| Returns a combination of all representations in the layer. | |
| virtual void | addVectRepres (TeRepresentation *rep) |
| Adds a representation to vector of representation of the layer. | |
| virtual TeRepresPointerVector & | vectRepres () |
| Returns a vector with all representations in the layer. | |
| virtual const TeRepresPointerVector & | vectRepres () const |
| Returns the dateTime that the layer was last edited. | |
| virtual TeTime | getEditionTime () const |
| Sets in memory the edition time of the layer. | |
| virtual void | setEditionTime (const TeTime &editionTime) |
| Updates the layer last edition time in memory and in the database. | |
| virtual bool | updateLayerEditionTime (const bool &setEditionToNow=true) |
| Reloads the edition time from the database. | |
| virtual bool | reloadLayerEditionTime () |
A class for supporting a layer.
In TerraLib, a layer is a collection of geometries that share the same geographical projection, and are related in some way (e.g. a shapefile). A layer has a pointer to a database that effectively stores its atributes and geometries.
addGeomRepresentation.cpp, copyLayer.cpp, createLayer.cpp, createProximityMatrix.cpp, createSTElementSetFromLayer.cpp, createSTElementSetFromTheme.cpp, createTheme.cpp, databaseQuery.cpp, databaseSQLQuery.cpp, importGeoTab.cpp, importGridData.cpp, importJPEG.cpp, importMIDMIF.cpp, importShape.cpp, proxMatrixAndSpatialStatistics.cpp, querierFromLayer.cpp, rasterSlicing.cpp, spatialQuery.cpp, and spatialQueryAndBuffer.cpp.
| TeLayer::TeLayer | ( | ) | [inline] |
Empty constructor.
| TeLayer::TeLayer | ( | const string & | name, |
| TeDatabase * | db = 0, |
||
| TeProjection * | proj = 0 |
||
| ) |
Constructor with parameters.
| TeLayer::TeLayer | ( | const string & | name, |
| TeDatabase * | db, | ||
| TeBox & | box, | ||
| TeProjection * | proj = 0 |
||
| ) |
Constructor with parameters.
| TeLayer::~TeLayer | ( | ) | [virtual] |
Destructor.
| TeLayer::TeLayer | ( | const TeLayer & | other | ) |
Copy Constructor.
| bool TeLayer::addAttributeTable | ( | TeTable & | table | ) | [virtual] |
Adds an attribute table definition to layer vector of attribute tables (in memory)
| bool TeLayer::addCells | ( | TeCellSet & | cellSet | ) | [virtual] |
Adds a set of cells to a layer.
| bool TeLayer::addGeometry | ( | TeGeomRep | repType, |
| const string & | tableName = "", |
||
| const string & | desc = "" |
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| ) | [virtual] |
Creates a new geometry representation to a layer.
| virtual bool TeLayer::addGeometrySet | ( | TePolygonSet & | polySet, |
| const string & | = "" |
||
| ) | [inline, virtual] |
Adds a set of polygons to a layer.
Adds a set of lines to a layer.
| virtual bool TeLayer::addGeometrySet | ( | TePointSet & | pointSet, |
| const string & | = "" |
||
| ) | [inline, virtual] |
Adds a set of points to a layer.
Adds a set of cells to a layer.
| virtual bool TeLayer::addGeometrySet | ( | TeTextSet & | textSet, |
| const string & | tName = "" |
||
| ) | [inline, virtual] |
Adds a set of text to a layer.
| bool TeLayer::addLines | ( | TeLineSet & | lineSet | ) | [virtual] |
Adds a set of lines to a layer.
| bool TeLayer::addPoints | ( | TePointSet & | pointSet | ) | [virtual] |
Adds a set of points to a layer.
| bool TeLayer::addPolygons | ( | TePolygonSet & | polySet | ) | [virtual] |
Adds a set of polygons to a layer.
| bool TeLayer::addRasterFileGeometry | ( | TeRaster * | raster, |
| const string & | objectId = "", |
||
| const string & | desc = "" |
||
| ) |
Inserts a reference to a raster file as a raster geometry of an object of the layer.
| bool TeLayer::addRasterGeometry | ( | TeRasterParams & | par, |
| const string & | objectId, | ||
| const string & | tableName = "", |
||
| const string & | desc = "" |
||
| ) | [virtual] |
Creates a new raster geometry to a layer.
Inserts a raster as a geometry of an object of the layer.
Adds a set of text to a layer.
| virtual void TeLayer::addVectRepres | ( | TeRepresentation * | rep | ) | [inline, virtual] |
Adds a representation to vector of representation of the layer.
| virtual const TeAttrTableVector& TeLayer::attrTables | ( | ) | const [inline, virtual] |
Returns a vector with the definition of all attribute tables associated to layer.
| virtual TeAttrTableVector& TeLayer::attrTables | ( | ) | [inline, virtual] |
Returns a vector with the definition of all attribute tables associated to layer.
| virtual TeBox& TeLayer::box | ( | ) | [inline, virtual] |
Returns the layer bounding box.
| bool TeLayer::createAttributeTable | ( | TeTable & | table | ) | [virtual] |
Creates a new attribute table for the layer.
| virtual TeDatabase* const TeLayer::database | ( | ) | [inline, virtual] |
Retrieves the database associated to this layer.
| int TeLayer::geomRep | ( | ) | [virtual] |
Returns a combination of all representations in the layer.
| bool TeLayer::getAttrTables | ( | TeAttrTableVector & | atts, |
| TeAttrTableType | attType = TeAllAttrTypes |
||
| ) | [virtual] |
Gets all attribute tables associated to this layer that are of a certain type.
| bool TeLayer::getAttrTablesByName | ( | vector< string > & | tableNames, |
| TeAttrTableVector & | atts, | ||
| TeAttrTableType | attType = TeAllAttrTypes |
||
| ) | [virtual] |
Gets a set of attribute table specifications associated to this layer that are of a certain type.
| bool TeLayer::getAttrTablesByName | ( | const string & | tableName, |
| TeTable & | table, | ||
| TeAttrTableType | attType = TeAllAttrTypes |
||
| ) | [virtual] |
Gets an attribute table associated to a layer.
Retrieve a cell set given a selection criteria, expressed as a where clause.
| TeTime TeLayer::getEditionTime | ( | ) | const [virtual] |
Sets in memory the edition time of the layer.
Retrieves a line set given a selection criteria, expressed as a where clause.
| int TeLayer::getNewObjectId | ( | ) | [virtual] |
Returns a possible new object id based on the objects stored in database.
| bool TeLayer::getPoints | ( | TePointSet & | ps, |
| const string & | whereClause = "" |
||
| ) | [virtual] |
Retrieves a point set given a selection criteria, expressed as a where clause.
| bool TeLayer::getPolygons | ( | TePolygonSet & | ps, |
| const string & | whereClause = "" |
||
| ) | [virtual] |
Retrieves a polygon set given a selection criteria, expressed as a where clause.
| bool TeLayer::getRasterGeometries | ( | vector< string > & | objectIds, |
| unsigned int | tilingType = 0, |
||
| const TeBox & | box = TeBox() |
||
| ) | [virtual] |
Returns a vector with the identification of all objects of the layer that has a raster representation.
| bool TeLayer::getRepresentation | ( | TeGeomRep | repType, |
| TeRepresPointerVector & | result | ||
| ) | [virtual] |
Gets all information about a representation.
| TeRepresentation * TeLayer::getRepresentation | ( | TeGeomRep | repType, |
| const string & | tableName = "" |
||
| ) | [virtual] |
Gets an specific representation.
| repType | the geometrical representation being searched |
| tableName | the table associated to this representation |
Retrieve a point set given a selection criteria, expressed as a where clause.
| bool TeLayer::hasGeometry | ( | TeGeomRep | rep | ) | [virtual] |
Indicates if layer has a geometry representation.
| virtual void TeLayer::id | ( | int | id | ) | [inline, virtual] |
Sets the layer id.
| virtual int TeLayer::id | ( | ) | [inline, virtual] |
Returns the layer id.
| bool TeLayer::loadGeometrySet | ( | const string & | geoid, |
| TePolygonSet & | ps | ||
| ) | [virtual] |
Retrieves the set of polygons with a certain geoid.
Retrieves the set of lines with a certain geoid.
| bool TeLayer::loadGeometrySet | ( | const string & | geoid, |
| TePointSet & | ps | ||
| ) | [virtual] |
Retrieves the set of points with a certain geoid.
Retrieves the set of texts with a certain geoid.
Retrieves the set of points with a certain geoid.
| bool TeLayer::loadLayerTables | ( | ) | [virtual] |
Reload the tables definition from database to memory.
Retrieves a point that cointains a certain coordinate.
Locates a line that cointains a certain coordinate.
Retrieves a point that cointains a certain coordinate.
| bool TeLayer::locatePolygon | ( | TeCoord2D & | pt, |
| TePolygon & | polygon, | ||
| const double & | tol = 0.0 |
||
| ) | [virtual] |
Locates a polygon that cointains a certain coordinate.
Retrieves a TeText that cointains a certain coordinate.
| string TeLayer::mediaTable | ( | ) | [virtual] |
Gets the name of the media table associated to layer.
| void TeLayer::mediaTable | ( | const string & | name | ) | [virtual] |
Sets the name of the media table associated to layer.
| virtual string TeLayer::name | ( | ) | [inline, virtual] |
Returns the layer name.
| virtual void TeLayer::name | ( | const string & | name | ) | [inline, virtual] |
Sets the layer name.
| int TeLayer::nGeometries | ( | TeGeomRep | rep | ) | [virtual] |
Retrieves the number of geometries of a type.
| rep | geometrical representation |
| int TeLayer::nObjects | ( | const string & | tName | ) | [virtual] |
Returns the number of distinct objects in the layer.
| virtual TeProjection* TeLayer::projection | ( | ) | [inline, virtual] |
Retrieves the layer projection.
Returns a pointer to the raster geometry associated to an object of this layer.
| objectId | unique identification of the object (if empty it will look for the first raster geometry found) |
| mode | permission access ('r', 'w') |
| void TeLayer::raster | ( | TeRaster * | raster | ) | [virtual] |
Sets the pointer to the raster representation.
| bool TeLayer::reloadLayerEditionTime | ( | ) | [virtual] |
| bool TeLayer::removeAttributeTable | ( | string | tableName | ) | [virtual] |
Remove an attribute table definition to layer vector of attribute tables (in memory)
| bool TeLayer::removeGeometries | ( | const std::vector< int > & | vecGeomIds, |
| const TeGeomRep & | rep | ||
| ) | [virtual] |
Removes the geometries from the layer.
Removes a geometry from layer.
| bool TeLayer::saveAttributeTable | ( | TeTable & | table | ) | [virtual] |
Saves an attribute table into the database where layer is stored.
| virtual void TeLayer::setDatabase | ( | TeDatabase * | db | ) | [inline, virtual] |
Sets the layer database.
| void TeLayer::setEditionTime | ( | const TeTime & | editionTime | ) | [virtual] |
Updates the layer last edition time in memory and in the database.
| void TeLayer::setLayerBox | ( | const TeBox & | box | ) | [virtual] |
Sets the bounding box of a layer.
| void TeLayer::setProjection | ( | TeProjection * | proj | ) | [virtual] |
Sets the layer projection.
Retrieves the table name associated to a geometry representation.
| rep | geometrical representation |
| void TeLayer::updateAttributeTable | ( | TeTable & | table | ) | [virtual] |
Update an attribute table definition to layer vector of attribute tables (in memory)
| bool TeLayer::updateCells | ( | TeCellSet & | cellSet | ) | [virtual] |
Updates a set of cells to a layer.
| void TeLayer::updateLayerBox | ( | ) | [virtual] |
Refreshes the bounding box of a layer according to its representation.
| void TeLayer::updateLayerBox | ( | const TeBox & | box | ) | [virtual] |
Updates the bounding box of a layer.
| bool TeLayer::updateLayerEditionTime | ( | const bool & | setEditionToNow = true | ) | [virtual] |
Reloads the edition time from the database.
| bool TeLayer::updateLines | ( | TeLineSet & | lineSet | ) | [virtual] |
Updates a set of lines to a layer.
| bool TeLayer::updatePoints | ( | TePointSet & | pointSet | ) | [virtual] |
Updates a set of points to a layer.
| bool TeLayer::updatePolygons | ( | TePolygonSet & | polySet | ) | [virtual] |
Updates a set of polygons to a layer.
Updates a set of text to a layer.
| virtual const TeRepresPointerVector& TeLayer::vectRepres | ( | ) | const [inline, virtual] |
Returns the dateTime that the layer was last edited.
| virtual TeRepresPointerVector& TeLayer::vectRepres | ( | ) | [inline, virtual] |
Returns a vector with all representations in the layer.