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TerraLib 4.1
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#include <stddef.h>Go to the source code of this file.
| #define APIENTRY |
| #define APIENTRYP APIENTRY * |
| #define GL_1PASS_EXT 0x80A1 |
| #define GL_1PASS_SGIS 0x80A1 |
| #define GL_2PASS_0_EXT 0x80A2 |
| #define GL_2PASS_0_SGIS 0x80A2 |
| #define GL_2PASS_1_EXT 0x80A3 |
| #define GL_2PASS_1_SGIS 0x80A3 |
| #define GL_2X_BIT_ATI 0x00000001 |
| #define GL_3DFX_multisample 1 |
| #define GL_3DFX_tbuffer 1 |
| #define GL_3DFX_texture_compression_FXT1 1 |
| #define GL_422_AVERAGE_EXT 0x80CE |
| #define GL_422_EXT 0x80CC |
| #define GL_422_REV_AVERAGE_EXT 0x80CF |
| #define GL_422_REV_EXT 0x80CD |
| #define GL_4PASS_0_EXT 0x80A4 |
| #define GL_4PASS_0_SGIS 0x80A4 |
| #define GL_4PASS_1_EXT 0x80A5 |
| #define GL_4PASS_1_SGIS 0x80A5 |
| #define GL_4PASS_2_EXT 0x80A6 |
| #define GL_4PASS_2_SGIS 0x80A6 |
| #define GL_4PASS_3_EXT 0x80A7 |
| #define GL_4PASS_3_SGIS 0x80A7 |
| #define GL_4X_BIT_ATI 0x00000002 |
| #define GL_8X_BIT_ATI 0x00000004 |
| #define GL_ABGR_EXT 0x8000 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
| #define GL_ADD_ATI 0x8963 |
| #define GL_ADD_SIGNED 0x8574 |
| #define GL_ADD_SIGNED_ARB 0x8574 |
| #define GL_ADD_SIGNED_EXT 0x8574 |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALL_COMPLETED_NV 0x84F2 |
| #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 |
| #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 |
| #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E |
| #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F |
| #define GL_ALPHA12_EXT 0x803D |
| #define GL_ALPHA16_EXT 0x803E |
| #define GL_ALPHA16F_ARB 0x881C |
| #define GL_ALPHA32F_ARB 0x8816 |
| #define GL_ALPHA4_EXT 0x803B |
| #define GL_ALPHA8_EXT 0x803C |
| #define GL_ALPHA_FLOAT16_ATI 0x881C |
| #define GL_ALPHA_FLOAT32_ATI 0x8816 |
| #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
| #define GL_ALPHA_MAX_SGIX 0x8321 |
| #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
| #define GL_ALPHA_MIN_SGIX 0x8320 |
| #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C |
| #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D |
| #define GL_APPLE_client_storage 1 |
| #define GL_APPLE_element_array 1 |
| #define GL_APPLE_fence 1 |
| #define GL_APPLE_specular_vector 1 |
| #define GL_APPLE_transform_hint 1 |
| #define GL_APPLE_vertex_array_object 1 |
| #define GL_APPLE_vertex_array_range 1 |
| #define GL_APPLE_ycbcr_422 1 |
| #define GL_ARB_color_buffer_float 1 |
| #define GL_ARB_depth_texture 1 |
| #define GL_ARB_draw_buffers 1 |
| #define GL_ARB_fragment_program 1 |
| #define GL_ARB_fragment_program_shadow 1 |
| #define GL_ARB_fragment_shader 1 |
| #define GL_ARB_half_float_pixel 1 |
| #define GL_ARB_matrix_palette 1 |
| #define GL_ARB_multisample 1 |
| #define GL_ARB_multitexture 1 |
| #define GL_ARB_occlusion_query 1 |
| #define GL_ARB_pixel_buffer_object 1 |
| #define GL_ARB_point_parameters 1 |
| #define GL_ARB_point_sprite 1 |
| #define GL_ARB_shader_objects 1 |
| #define GL_ARB_shading_language_100 1 |
| #define GL_ARB_shadow 1 |
| #define GL_ARB_shadow_ambient 1 |
| #define GL_ARB_texture_border_clamp 1 |
| #define GL_ARB_texture_compression 1 |
| #define GL_ARB_texture_cube_map 1 |
| #define GL_ARB_texture_env_add 1 |
| #define GL_ARB_texture_env_combine 1 |
| #define GL_ARB_texture_env_crossbar 1 |
| #define GL_ARB_texture_env_dot3 1 |
| #define GL_ARB_texture_float 1 |
| #define GL_ARB_texture_mirrored_repeat 1 |
| #define GL_ARB_texture_non_power_of_two 1 |
| #define GL_ARB_texture_rectangle 1 |
| #define GL_ARB_transpose_matrix 1 |
| #define GL_ARB_vertex_blend 1 |
| #define GL_ARB_vertex_buffer_object 1 |
| #define GL_ARB_vertex_program 1 |
| #define GL_ARB_vertex_shader 1 |
| #define GL_ARB_window_pos 1 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ARRAY_BUFFER_ARB 0x8892 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
| #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
| #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
| #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
| #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
| #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
| #define GL_ASYNC_HISTOGRAM_SGIX 0x832C |
| #define GL_ASYNC_MARKER_SGIX 0x8329 |
| #define GL_ASYNC_READ_PIXELS_SGIX 0x835E |
| #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
| #define GL_ATI_draw_buffers 1 |
| #define GL_ATI_element_array 1 |
| #define GL_ATI_envmap_bumpmap 1 |
| #define GL_ATI_fragment_shader 1 |
| #define GL_ATI_map_object_buffer 1 |
| #define GL_ATI_pixel_format_float 1 |
| #define GL_ATI_pn_triangles 1 |
| #define GL_ATI_separate_stencil 1 |
| #define GL_ATI_text_fragment_shader 1 |
| #define GL_ATI_texture_env_combine3 1 |
| #define GL_ATI_texture_float 1 |
| #define GL_ATI_texture_mirror_once 1 |
| #define GL_ATI_vertex_array_object 1 |
| #define GL_ATI_vertex_attrib_array_object 1 |
| #define GL_ATI_vertex_streams 1 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ATTENUATION_EXT 0x834D |
| #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
| #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
| #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
| #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
| #define GL_AVERAGE_EXT 0x8335 |
| #define GL_AVERAGE_HP 0x8160 |
| #define GL_BACK_NORMALS_HINT_PGI 0x1A223 |
| #define GL_BGR 0x80E0 |
| #define GL_BGR_EXT 0x80E0 |
| #define GL_BGRA 0x80E1 |
| #define GL_BGRA_EXT 0x80E1 |
| #define GL_BIAS_BIT_ATI 0x00000008 |
| #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
| #define GL_BINORMAL_ARRAY_EXT 0x843A |
| #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
| #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
| #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_BLEND_COLOR_EXT 0x8005 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_DST_ALPHA_EXT 0x80CA |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_DST_RGB_EXT 0x80C8 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
| #define GL_BLEND_EQUATION_EXT 0x8009 |
| #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
| #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_BLEND_SRC_ALPHA_EXT 0x80CB |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLEND_SRC_RGB_EXT 0x80C9 |
| #define GL_BLUE_BIT_ATI 0x00000004 |
| #define GL_BLUE_MAX_CLAMP_INGR 0x8566 |
| #define GL_BLUE_MIN_CLAMP_INGR 0x8562 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_ARB 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC2_ARB 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC3_ARB 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_BOOL_VEC4_ARB 0x8B59 |
| #define GL_BUFFER_ACCESS 0x88BB |
| #define GL_BUFFER_ACCESS_ARB 0x88BB |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_MAPPED_ARB 0x88BC |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_SIZE_ARB 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_BUFFER_USAGE_ARB 0x8765 |
| #define GL_BUMP_ENVMAP_ATI 0x877B |
| #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
| #define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
| #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
| #define GL_BUMP_TARGET_ATI 0x877C |
| #define GL_BUMP_TEX_UNITS_ATI 0x8778 |
| #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 |
| #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
| #define GL_CLAMP_READ_COLOR_ARB 0x891C |
| #define GL_CLAMP_TO_BORDER 0x812D |
| #define GL_CLAMP_TO_BORDER_ARB 0x812D |
| #define GL_CLAMP_TO_BORDER_SGIS 0x812D |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_CLAMP_TO_EDGE_SGIS 0x812F |
| #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
| #define GL_CLIP_FAR_HINT_PGI 0x1A221 |
| #define GL_CLIP_NEAR_HINT_PGI 0x1A220 |
| #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
| #define GL_CMYK_EXT 0x800C |
| #define GL_CMYKA_EXT 0x800D |
| #define GL_CND0_ATI 0x896B |
| #define GL_CND_ATI 0x896A |
| #define GL_COLOR3_BIT_PGI 0x00010000 |
| #define GL_COLOR4_BIT_PGI 0x00020000 |
| #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
| #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
| #define GL_COLOR_ARRAY_EXT 0x8076 |
| #define GL_COLOR_ARRAY_LIST_IBM 103072 |
| #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
| #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
| #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
| #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
| #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
| #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
| #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
| #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
| #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
| #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
| #define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
| #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
| #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
| #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
| #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 |
| #define GL_COLOR_INDEX12_EXT 0x80E6 |
| #define GL_COLOR_INDEX16_EXT 0x80E7 |
| #define GL_COLOR_INDEX1_EXT 0x80E2 |
| #define GL_COLOR_INDEX2_EXT 0x80E3 |
| #define GL_COLOR_INDEX4_EXT 0x80E4 |
| #define GL_COLOR_INDEX8_EXT 0x80E5 |
| #define GL_COLOR_MATRIX 0x80B1 |
| #define GL_COLOR_MATRIX_SGI 0x80B1 |
| #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
| #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
| #define GL_COLOR_SUM 0x8458 |
| #define GL_COLOR_SUM_ARB 0x8458 |
| #define GL_COLOR_SUM_CLAMP_NV 0x854F |
| #define GL_COLOR_SUM_EXT 0x8458 |
| #define GL_COLOR_TABLE 0x80D0 |
| #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
| #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
| #define GL_COLOR_TABLE_BIAS 0x80D7 |
| #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
| #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
| #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
| #define GL_COLOR_TABLE_FORMAT 0x80D8 |
| #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
| #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
| #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
| #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
| #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
| #define GL_COLOR_TABLE_RED_SIZE 0x80DA |
| #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
| #define GL_COLOR_TABLE_SCALE 0x80D6 |
| #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
| #define GL_COLOR_TABLE_SGI 0x80D0 |
| #define GL_COLOR_TABLE_WIDTH 0x80D9 |
| #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
| #define GL_COMBINE 0x8570 |
| #define GL_COMBINE4_NV 0x8503 |
| #define GL_COMBINE_ALPHA 0x8572 |
| #define GL_COMBINE_ALPHA_ARB 0x8572 |
| #define GL_COMBINE_ALPHA_EXT 0x8572 |
| #define GL_COMBINE_ARB 0x8570 |
| #define GL_COMBINE_EXT 0x8570 |
| #define GL_COMBINE_RGB 0x8571 |
| #define GL_COMBINE_RGB_ARB 0x8571 |
| #define GL_COMBINE_RGB_EXT 0x8571 |
| #define GL_COMBINER0_NV 0x8550 |
| #define GL_COMBINER1_NV 0x8551 |
| #define GL_COMBINER2_NV 0x8552 |
| #define GL_COMBINER3_NV 0x8553 |
| #define GL_COMBINER4_NV 0x8554 |
| #define GL_COMBINER5_NV 0x8555 |
| #define GL_COMBINER6_NV 0x8556 |
| #define GL_COMBINER7_NV 0x8557 |
| #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
| #define GL_COMBINER_AB_OUTPUT_NV 0x854A |
| #define GL_COMBINER_BIAS_NV 0x8549 |
| #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
| #define GL_COMBINER_CD_OUTPUT_NV 0x854B |
| #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
| #define GL_COMBINER_INPUT_NV 0x8542 |
| #define GL_COMBINER_MAPPING_NV 0x8543 |
| #define GL_COMBINER_MUX_SUM_NV 0x8547 |
| #define GL_COMBINER_SCALE_NV 0x8548 |
| #define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
| #define GL_COMP_BIT_ATI 0x00000002 |
| #define GL_COMPARE_R_TO_TEXTURE 0x884E |
| #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_COMPRESSED_ALPHA 0x84E9 |
| #define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
| #define GL_COMPRESSED_INTENSITY 0x84EC |
| #define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
| #define GL_COMPRESSED_LUMINANCE 0x84EA |
| #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
| #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
| #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
| #define GL_COMPRESSED_RGB 0x84ED |
| #define GL_COMPRESSED_RGB_ARB 0x84ED |
| #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
| #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
| #define GL_COMPRESSED_RGBA 0x84EE |
| #define GL_COMPRESSED_RGBA_ARB 0x84EE |
| #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
| #define GL_CON_0_ATI 0x8941 |
| #define GL_CON_10_ATI 0x894B |
| #define GL_CON_11_ATI 0x894C |
| #define GL_CON_12_ATI 0x894D |
| #define GL_CON_13_ATI 0x894E |
| #define GL_CON_14_ATI 0x894F |
| #define GL_CON_15_ATI 0x8950 |
| #define GL_CON_16_ATI 0x8951 |
| #define GL_CON_17_ATI 0x8952 |
| #define GL_CON_18_ATI 0x8953 |
| #define GL_CON_19_ATI 0x8954 |
| #define GL_CON_1_ATI 0x8942 |
| #define GL_CON_20_ATI 0x8955 |
| #define GL_CON_21_ATI 0x8956 |
| #define GL_CON_22_ATI 0x8957 |
| #define GL_CON_23_ATI 0x8958 |
| #define GL_CON_24_ATI 0x8959 |
| #define GL_CON_25_ATI 0x895A |
| #define GL_CON_26_ATI 0x895B |
| #define GL_CON_27_ATI 0x895C |
| #define GL_CON_28_ATI 0x895D |
| #define GL_CON_29_ATI 0x895E |
| #define GL_CON_2_ATI 0x8943 |
| #define GL_CON_30_ATI 0x895F |
| #define GL_CON_31_ATI 0x8960 |
| #define GL_CON_3_ATI 0x8944 |
| #define GL_CON_4_ATI 0x8945 |
| #define GL_CON_5_ATI 0x8946 |
| #define GL_CON_6_ATI 0x8947 |
| #define GL_CON_7_ATI 0x8948 |
| #define GL_CON_8_ATI 0x8949 |
| #define GL_CON_9_ATI 0x894A |
| #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD |
| #define GL_CONST_EYE_NV 0x86E5 |
| #define GL_CONSTANT 0x8576 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_CONSTANT_ALPHA_EXT 0x8003 |
| #define GL_CONSTANT_ARB 0x8576 |
| #define GL_CONSTANT_BORDER 0x8151 |
| #define GL_CONSTANT_BORDER_HP 0x8151 |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_CONSTANT_COLOR0_NV 0x852A |
| #define GL_CONSTANT_COLOR1_NV 0x852B |
| #define GL_CONSTANT_COLOR_EXT 0x8001 |
| #define GL_CONSTANT_EXT 0x8576 |
| #define GL_CONVOLUTION_1D 0x8010 |
| #define GL_CONVOLUTION_1D_EXT 0x8010 |
| #define GL_CONVOLUTION_2D 0x8011 |
| #define GL_CONVOLUTION_2D_EXT 0x8011 |
| #define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
| #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 |
| #define GL_CONVOLUTION_BORDER_MODE 0x8013 |
| #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
| #define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
| #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
| #define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
| #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
| #define GL_CONVOLUTION_FORMAT 0x8017 |
| #define GL_CONVOLUTION_FORMAT_EXT 0x8017 |
| #define GL_CONVOLUTION_HEIGHT 0x8019 |
| #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
| #define GL_CONVOLUTION_HINT_SGIX 0x8316 |
| #define GL_CONVOLUTION_WIDTH 0x8018 |
| #define GL_CONVOLUTION_WIDTH_EXT 0x8018 |
| #define GL_COORD_REPLACE 0x8862 |
| #define GL_COORD_REPLACE_ARB 0x8862 |
| #define GL_COORD_REPLACE_NV 0x8862 |
| #define GL_CUBIC_EXT 0x8334 |
| #define GL_CUBIC_HP 0x815F |
| #define GL_CULL_FRAGMENT_NV 0x86E7 |
| #define GL_CULL_MODES_NV 0x86E0 |
| #define GL_CULL_VERTEX_EXT 0x81AA |
| #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
| #define GL_CULL_VERTEX_IBM 103050 |
| #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
| #define GL_CURRENT_ATTRIB_NV 0x8626 |
| #define GL_CURRENT_BINORMAL_EXT 0x843C |
| #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
| #define GL_CURRENT_FOG_COORDINATE 0x8453 |
| #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
| #define GL_CURRENT_MATRIX_ARB 0x8641 |
| #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
| #define GL_CURRENT_MATRIX_NV 0x8641 |
| #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
| #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
| #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
| #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_CURRENT_QUERY_ARB 0x8865 |
| #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 |
| #define GL_CURRENT_SECONDARY_COLOR 0x8459 |
| #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
| #define GL_CURRENT_TANGENT_EXT 0x843B |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
| #define GL_CURRENT_VERTEX_EXT 0x87E2 |
| #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
| #define GL_CURRENT_WEIGHT_ARB 0x86A8 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_DECR_WRAP_EXT 0x8508 |
| #define GL_DEFORMATIONS_MASK_SGIX 0x8196 |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
| #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
| #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
| #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
| #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
| #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
| #define GL_DEPTH_BOUNDS_EXT 0x8891 |
| #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
| #define GL_DEPTH_CLAMP_NV 0x864F |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
| #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
| #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
| #define GL_DEPTH_COMPONENT32 0x81A7 |
| #define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
| #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
| #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 |
| #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 |
| #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 |
| #define GL_DEPTH_STENCIL_NV 0x84F9 |
| #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
| #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
| #define GL_DEPTH_TEXTURE_MODE 0x884B |
| #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
| #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 |
| #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 |
| #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C |
| #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A |
| #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B |
| #define GL_DISCARD_ATI 0x8763 |
| #define GL_DISCARD_NV 0x8530 |
| #define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
| #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 |
| #define GL_DOT2_ADD_ATI 0x896C |
| #define GL_DOT3_ATI 0x8966 |
| #define GL_DOT3_RGB 0x86AE |
| #define GL_DOT3_RGB_ARB 0x86AE |
| #define GL_DOT3_RGB_EXT 0x8740 |
| #define GL_DOT3_RGBA 0x86AF |
| #define GL_DOT3_RGBA_ARB 0x86AF |
| #define GL_DOT3_RGBA_EXT 0x8741 |
| #define GL_DOT4_ATI 0x8967 |
| #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
| #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
| #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
| #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
| #define GL_DOT_PRODUCT_NV 0x86EC |
| #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
| #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
| #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
| #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
| #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
| #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
| #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER0_ARB 0x8825 |
| #define GL_DRAW_BUFFER0_ATI 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER10_ARB 0x882F |
| #define GL_DRAW_BUFFER10_ATI 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER11_ARB 0x8830 |
| #define GL_DRAW_BUFFER11_ATI 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER12_ARB 0x8831 |
| #define GL_DRAW_BUFFER12_ATI 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER13_ARB 0x8832 |
| #define GL_DRAW_BUFFER13_ATI 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER14_ARB 0x8833 |
| #define GL_DRAW_BUFFER14_ATI 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_DRAW_BUFFER15_ARB 0x8834 |
| #define GL_DRAW_BUFFER15_ATI 0x8834 |
| #define GL_DRAW_BUFFER1_ARB 0x8826 |
| #define GL_DRAW_BUFFER1_ATI 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER2_ARB 0x8827 |
| #define GL_DRAW_BUFFER2_ATI 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER3_ARB 0x8828 |
| #define GL_DRAW_BUFFER3_ATI 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER4_ARB 0x8829 |
| #define GL_DRAW_BUFFER4_ATI 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER5_ARB 0x882A |
| #define GL_DRAW_BUFFER5_ATI 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER6_ARB 0x882B |
| #define GL_DRAW_BUFFER6_ATI 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER7_ARB 0x882C |
| #define GL_DRAW_BUFFER7_ATI 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER8_ARB 0x882D |
| #define GL_DRAW_BUFFER8_ATI 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_BUFFER9_ARB 0x882E |
| #define GL_DRAW_BUFFER9_ATI 0x882E |
| #define GL_DRAW_PIXELS_APPLE 0x8A0A |
| #define GL_DS_BIAS_NV 0x8716 |
| #define GL_DS_SCALE_NV 0x8710 |
| #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
| #define GL_DSDT8_MAG8_NV 0x870A |
| #define GL_DSDT8_NV 0x8709 |
| #define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
| #define GL_DSDT_MAG_NV 0x86F6 |
| #define GL_DSDT_MAG_VIB_NV 0x86F7 |
| #define GL_DSDT_NV 0x86F5 |
| #define GL_DT_BIAS_NV 0x8717 |
| #define GL_DT_SCALE_NV 0x8711 |
| #define GL_DU8DV8_ATI 0x877A |
| #define GL_DUAL_ALPHA12_SGIS 0x8112 |
| #define GL_DUAL_ALPHA16_SGIS 0x8113 |
| #define GL_DUAL_ALPHA4_SGIS 0x8110 |
| #define GL_DUAL_ALPHA8_SGIS 0x8111 |
| #define GL_DUAL_INTENSITY12_SGIS 0x811A |
| #define GL_DUAL_INTENSITY16_SGIS 0x811B |
| #define GL_DUAL_INTENSITY4_SGIS 0x8118 |
| #define GL_DUAL_INTENSITY8_SGIS 0x8119 |
| #define GL_DUAL_LUMINANCE12_SGIS 0x8116 |
| #define GL_DUAL_LUMINANCE16_SGIS 0x8117 |
| #define GL_DUAL_LUMINANCE4_SGIS 0x8114 |
| #define GL_DUAL_LUMINANCE8_SGIS 0x8115 |
| #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C |
| #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D |
| #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 |
| #define GL_DUDV_ATI 0x8779 |
| #define GL_DYNAMIC_ATI 0x8761 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_DYNAMIC_COPY_ARB 0x88EA |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_DYNAMIC_DRAW_ARB 0x88E8 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_DYNAMIC_READ_ARB 0x88E9 |
| #define GL_E_TIMES_F_NV 0x8531 |
| #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
| #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
| #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
| #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
| #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
| #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
| #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
| #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
| #define GL_EDGEFLAG_BIT_PGI 0x00040000 |
| #define GL_EIGHTH_BIT_ATI 0x00000020 |
| #define GL_ELEMENT_ARRAY_APPLE 0x8768 |
| #define GL_ELEMENT_ARRAY_ATI 0x8768 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
| #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A |
| #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
| #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 |
| #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
| #define GL_EMBOSS_CONSTANT_NV 0x855E |
| #define GL_EMBOSS_LIGHT_NV 0x855D |
| #define GL_EMBOSS_MAP_NV 0x855F |
| #define GL_EVAL_2D_NV 0x86C0 |
| #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
| #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
| #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
| #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
| #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
| #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
| #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
| #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
| #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
| #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
| #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
| #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
| #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
| #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
| #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
| #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
| #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
| #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
| #define GL_EXPAND_NEGATE_NV 0x8539 |
| #define GL_EXPAND_NORMAL_NV 0x8538 |
| #define GL_EXT_422_pixels 1 |
| #define GL_EXT_abgr 1 |
| #define GL_EXT_bgra 1 |
| #define GL_EXT_blend_color 1 |
| #define GL_EXT_blend_equation_separate 1 |
| #define GL_EXT_blend_func_separate 1 |
| #define GL_EXT_blend_logic_op 1 |
| #define GL_EXT_blend_minmax 1 |
| #define GL_EXT_blend_subtract 1 |
| #define GL_EXT_clip_volume_hint 1 |
| #define GL_EXT_cmyka 1 |
| #define GL_EXT_color_matrix 1 |
| #define GL_EXT_color_subtable 1 |
| #define GL_EXT_compiled_vertex_array 1 |
| #define GL_EXT_convolution 1 |
| #define GL_EXT_coordinate_frame 1 |
| #define GL_EXT_copy_texture 1 |
| #define GL_EXT_cull_vertex 1 |
| #define GL_EXT_depth_bounds_test 1 |
| #define GL_EXT_draw_range_elements 1 |
| #define GL_EXT_fog_coord 1 |
| #define GL_EXT_framebuffer_object 1 |
| #define GL_EXT_histogram 1 |
| #define GL_EXT_index_array_formats 1 |
| #define GL_EXT_index_func 1 |
| #define GL_EXT_index_material 1 |
| #define GL_EXT_index_texture 1 |
| #define GL_EXT_light_texture 1 |
| #define GL_EXT_misc_attribute 1 |
| #define GL_EXT_multi_draw_arrays 1 |
| #define GL_EXT_multisample 1 |
| #define GL_EXT_packed_pixels 1 |
| #define GL_EXT_paletted_texture 1 |
| #define GL_EXT_pixel_buffer_object 1 |
| #define GL_EXT_pixel_transform 1 |
| #define GL_EXT_pixel_transform_color_table 1 |
| #define GL_EXT_point_parameters 1 |
| #define GL_EXT_polygon_offset 1 |
| #define GL_EXT_rescale_normal 1 |
| #define GL_EXT_secondary_color 1 |
| #define GL_EXT_separate_specular_color 1 |
| #define GL_EXT_shadow_funcs 1 |
| #define GL_EXT_shared_texture_palette 1 |
| #define GL_EXT_stencil_two_side 1 |
| #define GL_EXT_stencil_wrap 1 |
| #define GL_EXT_subtexture 1 |
| #define GL_EXT_texture 1 |
| #define GL_EXT_texture3D 1 |
| #define GL_EXT_texture_env_add 1 |
| #define GL_EXT_texture_env_combine 1 |
| #define GL_EXT_texture_env_dot3 1 |
| #define GL_EXT_texture_filter_anisotropic 1 |
| #define GL_EXT_texture_lod_bias 1 |
| #define GL_EXT_texture_mirror_clamp 1 |
| #define GL_EXT_texture_object 1 |
| #define GL_EXT_texture_perturb_normal 1 |
| #define GL_EXT_vertex_array 1 |
| #define GL_EXT_vertex_shader 1 |
| #define GL_EXT_vertex_weighting 1 |
| #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 |
| #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 |
| #define GL_EYE_LINE_SGIS 0x81F6 |
| #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
| #define GL_EYE_POINT_SGIS 0x81F4 |
| #define GL_EYE_RADIAL_NV 0x855B |
| #define GL_FENCE_APPLE 0x8A0B |
| #define GL_FENCE_CONDITION_NV 0x84F4 |
| #define GL_FENCE_STATUS_NV 0x84F3 |
| #define GL_FILTER4_SGIS 0x8146 |
| #define GL_FIXED_ONLY_ARB 0x891D |
| #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT2_ARB 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT3_ARB 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_FLOAT_MAT4_ARB 0x8B5C |
| #define GL_FLOAT_R16_NV 0x8884 |
| #define GL_FLOAT_R32_NV 0x8885 |
| #define GL_FLOAT_R_NV 0x8880 |
| #define GL_FLOAT_RG16_NV 0x8886 |
| #define GL_FLOAT_RG32_NV 0x8887 |
| #define GL_FLOAT_RG_NV 0x8881 |
| #define GL_FLOAT_RGB16_NV 0x8888 |
| #define GL_FLOAT_RGB32_NV 0x8889 |
| #define GL_FLOAT_RGB_NV 0x8882 |
| #define GL_FLOAT_RGBA16_NV 0x888A |
| #define GL_FLOAT_RGBA32_NV 0x888B |
| #define GL_FLOAT_RGBA_MODE_NV 0x888E |
| #define GL_FLOAT_RGBA_NV 0x8883 |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC2_ARB 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC3_ARB 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_FLOAT_VEC4_ARB 0x8B52 |
| #define GL_FOG_COORD GL_FOG_COORDINATE |
| #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
| #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
| #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
| #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
| #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
| #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
| #define GL_FOG_COORDINATE 0x8451 |
| #define GL_FOG_COORDINATE_ARRAY 0x8457 |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
| #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
| #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
| #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
| #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
| #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
| #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
| #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
| #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
| #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
| #define GL_FOG_COORDINATE_EXT 0x8451 |
| #define GL_FOG_COORDINATE_SOURCE 0x8450 |
| #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
| #define GL_FOG_DISTANCE_MODE_NV 0x855A |
| #define GL_FOG_FUNC_POINTS_SGIS 0x812B |
| #define GL_FOG_FUNC_SGIS 0x812A |
| #define GL_FOG_OFFSET_SGIX 0x8198 |
| #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
| #define GL_FOG_SCALE_SGIX 0x81FC |
| #define GL_FOG_SCALE_VALUE_SGIX 0x81FD |
| #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
| #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
| #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
| #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
| #define GL_FRAGMENT_COLOR_EXT 0x834C |
| #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 |
| #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 |
| #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 |
| #define GL_FRAGMENT_DEPTH 0x8452 |
| #define GL_FRAGMENT_DEPTH_EXT 0x8452 |
| #define GL_FRAGMENT_LIGHT0_SGIX 0x840C |
| #define GL_FRAGMENT_LIGHT1_SGIX 0x840D |
| #define GL_FRAGMENT_LIGHT2_SGIX 0x840E |
| #define GL_FRAGMENT_LIGHT3_SGIX 0x840F |
| #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 |
| #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 |
| #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 |
| #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 |
| #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A |
| #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 |
| #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
| #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 |
| #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 |
| #define GL_FRAGMENT_MATERIAL_EXT 0x8349 |
| #define GL_FRAGMENT_NORMAL_EXT 0x834A |
| #define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
| #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
| #define GL_FRAGMENT_PROGRAM_NV 0x8870 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_FRAGMENT_SHADER_ARB 0x8B30 |
| #define GL_FRAGMENT_SHADER_ATI 0x8920 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
| #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
| #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
| #define GL_FRAMEBUFFER_EXT 0x8D40 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
| #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 |
| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
| #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
| #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C |
| #define GL_FRAMEZOOM_SGIX 0x818B |
| #define GL_FULL_RANGE_EXT 0x87E1 |
| #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_FUNC_ADD_EXT 0x8006 |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_FUNC_SUBTRACT_EXT 0x800A |
| #define GL_GENERATE_MIPMAP 0x8191 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
| #define GL_GENERATE_MIPMAP_SGIS 0x8191 |
| #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 |
| #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 |
| #define GL_GLEXT_VERSION 29 |
| #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
| #define GL_GLOBAL_ALPHA_SUN 0x81D9 |
| #define GL_GREEN_BIT_ATI 0x00000002 |
| #define GL_GREEN_MAX_CLAMP_INGR 0x8565 |
| #define GL_GREEN_MIN_CLAMP_INGR 0x8561 |
| #define GL_GREMEDY_string_marker 1 |
| #define GL_HALF_BIAS_NEGATE_NV 0x853B |
| #define GL_HALF_BIAS_NORMAL_NV 0x853A |
| #define GL_HALF_BIT_ATI 0x00000008 |
| #define GL_HALF_FLOAT_ARB 0x140B |
| #define GL_HALF_FLOAT_NV 0x140B |
| #define GL_HI_BIAS_NV 0x8714 |
| #define GL_HI_SCALE_NV 0x870E |
| #define GL_HILO16_NV 0x86F8 |
| #define GL_HILO8_NV 0x885E |
| #define GL_HILO_NV 0x86F4 |
| #define GL_HISTOGRAM 0x8024 |
| #define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
| #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
| #define GL_HISTOGRAM_BLUE_SIZE 0x802A |
| #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
| #define GL_HISTOGRAM_EXT 0x8024 |
| #define GL_HISTOGRAM_FORMAT 0x8027 |
| #define GL_HISTOGRAM_FORMAT_EXT 0x8027 |
| #define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
| #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
| #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
| #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
| #define GL_HISTOGRAM_RED_SIZE 0x8028 |
| #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
| #define GL_HISTOGRAM_SINK 0x802D |
| #define GL_HISTOGRAM_SINK_EXT 0x802D |
| #define GL_HISTOGRAM_WIDTH 0x8026 |
| #define GL_HISTOGRAM_WIDTH_EXT 0x8026 |
| #define GL_HP_convolution_border_modes 1 |
| #define GL_HP_image_transform 1 |
| #define GL_HP_occlusion_test 1 |
| #define GL_HP_texture_lighting 1 |
| #define GL_IBM_cull_vertex 1 |
| #define GL_IBM_multimode_draw_arrays 1 |
| #define GL_IBM_rasterpos_clip 1 |
| #define GL_IBM_vertex_array_lists 1 |
| #define GL_IDENTITY_NV 0x862A |
| #define GL_IGNORE_BORDER_HP 0x8150 |
| #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E |
| #define GL_ |