Union
The Union operation is an
especial kind of union. It computes the intersection
between Input Layer
(A) and Overlay Layer
(B) generating one geometry for each intersection, it computes the
difference between A and B, and also computes the difference
between B
and A. All geometries generated by these three steps will be part
of
the result.
The attributes from A and B
can
be selected to compose the result. The geometries generated by the
intersection will have values for all attributes selected by A and
B.
The geometries
generated by the difference between A and B will have values
only
for the attributes originally from A, and the geometries
generated
by the difference between B and A will have values only for
the
attributes originally from B.
It is
accessed through:
Processing > Vector
Processing > Union...
- Input Layer (A): select the layer A
apply the union
operation.
- Only
Selected objects: optionally chech this
box to
apply the union only over selected objects n Map Display.
- Overlay layer: select layer B to compute the
union with.
- Only
Selected
: optionally chech this box to
apply the union only over selected objects on Map Display.
- Attributes:
choose the attributes from both Layers (by clicking
over) and moving then to right side.
- Output Object Type:
default is Single objects,
meaning it will generate simple geometries. Multi Objects means the
geometries can be grouped (MuliGeometry).
- Output Repository: inform the repository by
clicking on:
to
select the output directory
and also inform the new layer name to store the result, or
to
select the output Data
Source (giving
its connection parameters).
- Layer Name: inform the
new layer name to store the result at the data source.
- Click OK to perform the operation or Cancel to
close the interface.