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Defines | Typedefs | Functions
E:/Projetos_Primeiro_Semestre_2012/TerraView/terralib/src/terralib/drivers/GL/glext.h File Reference
`#include <stddef.h>`

Go to the source code of this file.

## Defines

#define | APIENTRY
#define | APIENTRYP APIENTRY *
#define | GLAPI extern
#define | GL_GLEXT_VERSION 29
#define | GL_UNSIGNED_BYTE_3_3_2 0x8032
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define | GL_UNSIGNED_INT_8_8_8_8 0x8035
#define | GL_UNSIGNED_INT_10_10_10_2 0x8036
#define | GL_RESCALE_NORMAL 0x803A
#define | GL_TEXTURE_BINDING_3D 0x806A
#define | GL_PACK_SKIP_IMAGES 0x806B
#define | GL_PACK_IMAGE_HEIGHT 0x806C
#define | GL_UNPACK_SKIP_IMAGES 0x806D
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E
#define | GL_TEXTURE_3D 0x806F
#define | GL_PROXY_TEXTURE_3D 0x8070
#define | GL_TEXTURE_DEPTH 0x8071
#define | GL_TEXTURE_WRAP_R 0x8072
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073
#define | GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363
#define | GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define | GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define | GL_BGR 0x80E0
#define | GL_BGRA 0x80E1
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8
#define | GL_MAX_ELEMENTS_INDICES 0x80E9
#define | GL_CLAMP_TO_EDGE 0x812F
#define | GL_TEXTURE_MIN_LOD 0x813A
#define | GL_TEXTURE_MAX_LOD 0x813B
#define | GL_TEXTURE_BASE_LEVEL 0x813C
#define | GL_TEXTURE_MAX_LEVEL 0x813D
#define | GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define | GL_SINGLE_COLOR 0x81F9
#define | GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define | GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define | GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define | GL_CONSTANT_COLOR 0x8001
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define | GL_CONSTANT_ALPHA 0x8003
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define | GL_BLEND_COLOR 0x8005
#define | GL_FUNC_ADD 0x8006
#define | GL_MIN 0x8007
#define | GL_MAX 0x8008
#define | GL_BLEND_EQUATION 0x8009
#define | GL_FUNC_SUBTRACT 0x800A
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B
#define | GL_CONVOLUTION_1D 0x8010
#define | GL_CONVOLUTION_2D 0x8011
#define | GL_SEPARABLE_2D 0x8012
#define | GL_CONVOLUTION_BORDER_MODE 0x8013
#define | GL_CONVOLUTION_FILTER_SCALE 0x8014
#define | GL_CONVOLUTION_FILTER_BIAS 0x8015
#define | GL_REDUCE 0x8016
#define | GL_CONVOLUTION_FORMAT 0x8017
#define | GL_CONVOLUTION_WIDTH 0x8018
#define | GL_CONVOLUTION_HEIGHT 0x8019
#define | GL_MAX_CONVOLUTION_WIDTH 0x801A
#define | GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define | GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define | GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define | GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define | GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define | GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define | GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define | GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define | GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define | GL_HISTOGRAM 0x8024
#define | GL_PROXY_HISTOGRAM 0x8025
#define | GL_HISTOGRAM_WIDTH 0x8026
#define | GL_HISTOGRAM_FORMAT 0x8027
#define | GL_HISTOGRAM_RED_SIZE 0x8028
#define | GL_HISTOGRAM_GREEN_SIZE 0x8029
#define | GL_HISTOGRAM_BLUE_SIZE 0x802A
#define | GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define | GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define | GL_HISTOGRAM_SINK 0x802D
#define | GL_MINMAX 0x802E
#define | GL_MINMAX_FORMAT 0x802F
#define | GL_MINMAX_SINK 0x8030
#define | GL_TABLE_TOO_LARGE 0x8031
#define | GL_COLOR_MATRIX 0x80B1
#define | GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define | GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define | GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define | GL_COLOR_TABLE 0x80D0
#define | GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define | GL_PROXY_COLOR_TABLE 0x80D3
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define | GL_COLOR_TABLE_SCALE 0x80D6
#define | GL_COLOR_TABLE_BIAS 0x80D7
#define | GL_COLOR_TABLE_FORMAT 0x80D8
#define | GL_COLOR_TABLE_WIDTH 0x80D9
#define | GL_COLOR_TABLE_RED_SIZE 0x80DA
#define | GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define | GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define | GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define | GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define | GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define | GL_CONSTANT_BORDER 0x8151
#define | GL_REPLICATE_BORDER 0x8153
#define | GL_CONVOLUTION_BORDER_COLOR 0x8154
#define | GL_TEXTURE0 0x84C0
#define | GL_TEXTURE1 0x84C1
#define | GL_TEXTURE2 0x84C2
#define | GL_TEXTURE3 0x84C3
#define | GL_TEXTURE4 0x84C4
#define | GL_TEXTURE5 0x84C5
#define | GL_TEXTURE6 0x84C6
#define | GL_TEXTURE7 0x84C7
#define | GL_TEXTURE8 0x84C8
#define | GL_TEXTURE9 0x84C9
#define | GL_TEXTURE10 0x84CA
#define | GL_TEXTURE11 0x84CB
#define | GL_TEXTURE12 0x84CC
#define | GL_TEXTURE13 0x84CD
#define | GL_TEXTURE14 0x84CE
#define | GL_TEXTURE15 0x84CF
#define | GL_TEXTURE16 0x84D0
#define | GL_TEXTURE17 0x84D1
#define | GL_TEXTURE18 0x84D2
#define | GL_TEXTURE19 0x84D3
#define | GL_TEXTURE20 0x84D4
#define | GL_TEXTURE21 0x84D5
#define | GL_TEXTURE22 0x84D6
#define | GL_TEXTURE23 0x84D7
#define | GL_TEXTURE24 0x84D8
#define | GL_TEXTURE25 0x84D9
#define | GL_TEXTURE26 0x84DA
#define | GL_TEXTURE27 0x84DB
#define | GL_TEXTURE28 0x84DC
#define | GL_TEXTURE29 0x84DD
#define | GL_TEXTURE30 0x84DE
#define | GL_TEXTURE31 0x84DF
#define | GL_ACTIVE_TEXTURE 0x84E0
#define | GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define | GL_MAX_TEXTURE_UNITS 0x84E2
#define | GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define | GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define | GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define | GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define | GL_MULTISAMPLE 0x809D
#define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define | GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define | GL_SAMPLE_COVERAGE 0x80A0
#define | GL_SAMPLE_BUFFERS 0x80A8
#define | GL_SAMPLES 0x80A9
#define | GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define | GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define | GL_MULTISAMPLE_BIT 0x20000000
#define | GL_NORMAL_MAP 0x8511
#define | GL_REFLECTION_MAP 0x8512
#define | GL_TEXTURE_CUBE_MAP 0x8513
#define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define | GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define | GL_COMPRESSED_ALPHA 0x84E9
#define | GL_COMPRESSED_LUMINANCE 0x84EA
#define | GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define | GL_COMPRESSED_INTENSITY 0x84EC
#define | GL_COMPRESSED_RGB 0x84ED
#define | GL_COMPRESSED_RGBA 0x84EE
#define | GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define | GL_TEXTURE_COMPRESSED 0x86A1
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define | GL_CLAMP_TO_BORDER 0x812D
#define | GL_COMBINE 0x8570
#define | GL_COMBINE_RGB 0x8571
#define | GL_COMBINE_ALPHA 0x8572
#define | GL_SOURCE0_RGB 0x8580
#define | GL_SOURCE1_RGB 0x8581
#define | GL_SOURCE2_RGB 0x8582
#define | GL_SOURCE0_ALPHA 0x8588
#define | GL_SOURCE1_ALPHA 0x8589
#define | GL_SOURCE2_ALPHA 0x858A
#define | GL_OPERAND0_RGB 0x8590
#define | GL_OPERAND1_RGB 0x8591
#define | GL_OPERAND2_RGB 0x8592
#define | GL_OPERAND0_ALPHA 0x8598
#define | GL_OPERAND1_ALPHA 0x8599
#define | GL_OPERAND2_ALPHA 0x859A
#define | GL_RGB_SCALE 0x8573
#define | GL_ADD_SIGNED 0x8574
#define | GL_INTERPOLATE 0x8575
#define | GL_SUBTRACT 0x84E7
#define | GL_CONSTANT 0x8576
#define | GL_PRIMARY_COLOR 0x8577
#define | GL_PREVIOUS 0x8578
#define | GL_DOT3_RGB 0x86AE
#define | GL_DOT3_RGBA 0x86AF
#define | GL_BLEND_DST_RGB 0x80C8
#define | GL_BLEND_SRC_RGB 0x80C9
#define | GL_BLEND_DST_ALPHA 0x80CA
#define | GL_BLEND_SRC_ALPHA 0x80CB
#define | GL_POINT_SIZE_MIN 0x8126
#define | GL_POINT_SIZE_MAX 0x8127
#define | GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define | GL_POINT_DISTANCE_ATTENUATION 0x8129
#define | GL_GENERATE_MIPMAP 0x8191
#define | GL_GENERATE_MIPMAP_HINT 0x8192
#define | GL_DEPTH_COMPONENT16 0x81A5
#define | GL_DEPTH_COMPONENT24 0x81A6
#define | GL_DEPTH_COMPONENT32 0x81A7
#define | GL_MIRRORED_REPEAT 0x8370
#define | GL_FOG_COORDINATE_SOURCE 0x8450
#define | GL_FOG_COORDINATE 0x8451
#define | GL_FRAGMENT_DEPTH 0x8452
#define | GL_CURRENT_FOG_COORDINATE 0x8453
#define | GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define | GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define | GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define | GL_FOG_COORDINATE_ARRAY 0x8457
#define | GL_COLOR_SUM 0x8458
#define | GL_CURRENT_SECONDARY_COLOR 0x8459
#define | GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define | GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define | GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define | GL_SECONDARY_COLOR_ARRAY 0x845E
#define | GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define | GL_TEXTURE_FILTER_CONTROL 0x8500
#define | GL_TEXTURE_LOD_BIAS 0x8501
#define | GL_INCR_WRAP 0x8507
#define | GL_DECR_WRAP 0x8508
#define | GL_TEXTURE_DEPTH_SIZE 0x884A
#define | GL_DEPTH_TEXTURE_MODE 0x884B
#define | GL_TEXTURE_COMPARE_MODE 0x884C
#define | GL_TEXTURE_COMPARE_FUNC 0x884D
#define | GL_COMPARE_R_TO_TEXTURE 0x884E
#define | GL_BUFFER_SIZE 0x8764
#define | GL_BUFFER_USAGE 0x8765
#define | GL_QUERY_COUNTER_BITS 0x8864
#define | GL_CURRENT_QUERY 0x8865
#define | GL_QUERY_RESULT 0x8866
#define | GL_QUERY_RESULT_AVAILABLE 0x8867
#define | GL_ARRAY_BUFFER 0x8892
#define | GL_ELEMENT_ARRAY_BUFFER 0x8893
#define | GL_ARRAY_BUFFER_BINDING 0x8894
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define | GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define | GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define | GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define | GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define | GL_READ_ONLY 0x88B8
#define | GL_WRITE_ONLY 0x88B9
#define | GL_READ_WRITE 0x88BA
#define | GL_BUFFER_ACCESS 0x88BB
#define | GL_BUFFER_MAPPED 0x88BC
#define | GL_BUFFER_MAP_POINTER 0x88BD
#define | GL_STREAM_DRAW 0x88E0
#define | GL_STREAM_READ 0x88E1
#define | GL_STREAM_COPY 0x88E2
#define | GL_STATIC_DRAW 0x88E4
#define | GL_STATIC_READ 0x88E5
#define | GL_STATIC_COPY 0x88E6
#define | GL_DYNAMIC_DRAW 0x88E8
#define | GL_DYNAMIC_READ 0x88E9
#define | GL_DYNAMIC_COPY 0x88EA
#define | GL_SAMPLES_PASSED 0x8914
#define | GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define | GL_FOG_COORD GL_FOG_COORDINATE
#define | GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define | GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define | GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
#define | GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
#define | GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
#define | GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define | GL_SRC0_RGB GL_SOURCE0_RGB
#define | GL_SRC1_RGB GL_SOURCE1_RGB
#define | GL_SRC2_RGB GL_SOURCE2_RGB
#define | GL_SRC0_ALPHA GL_SOURCE0_ALPHA
#define | GL_SRC1_ALPHA GL_SOURCE1_ALPHA
#define | GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#define | GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define | GL_CURRENT_VERTEX_ATTRIB 0x8626
#define | GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define | GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define | GL_STENCIL_BACK_FUNC 0x8800
#define | GL_STENCIL_BACK_FAIL 0x8801
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define | GL_MAX_DRAW_BUFFERS 0x8824
#define | GL_DRAW_BUFFER0 0x8825
#define | GL_DRAW_BUFFER1 0x8826
#define | GL_DRAW_BUFFER2 0x8827
#define | GL_DRAW_BUFFER3 0x8828
#define | GL_DRAW_BUFFER4 0x8829
#define | GL_DRAW_BUFFER5 0x882A
#define | GL_DRAW_BUFFER6 0x882B
#define | GL_DRAW_BUFFER7 0x882C
#define | GL_DRAW_BUFFER8 0x882D
#define | GL_DRAW_BUFFER9 0x882E
#define | GL_DRAW_BUFFER10 0x882F
#define | GL_DRAW_BUFFER11 0x8830
#define | GL_DRAW_BUFFER12 0x8831
#define | GL_DRAW_BUFFER13 0x8832
#define | GL_DRAW_BUFFER14 0x8833
#define | GL_DRAW_BUFFER15 0x8834
#define | GL_BLEND_EQUATION_ALPHA 0x883D
#define | GL_POINT_SPRITE 0x8861
#define | GL_COORD_REPLACE 0x8862
#define | GL_MAX_VERTEX_ATTRIBS 0x8869
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define | GL_MAX_TEXTURE_COORDS 0x8871
#define | GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define | GL_FRAGMENT_SHADER 0x8B30
#define | GL_VERTEX_SHADER 0x8B31
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define | GL_MAX_VARYING_FLOATS 0x8B4B
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define | GL_SHADER_TYPE 0x8B4F
#define | GL_FLOAT_VEC2 0x8B50
#define | GL_FLOAT_VEC3 0x8B51
#define | GL_FLOAT_VEC4 0x8B52
#define | GL_INT_VEC2 0x8B53
#define | GL_INT_VEC3 0x8B54
#define | GL_INT_VEC4 0x8B55
#define | GL_BOOL 0x8B56
#define | GL_BOOL_VEC2 0x8B57
#define | GL_BOOL_VEC3 0x8B58
#define | GL_BOOL_VEC4 0x8B59
#define | GL_FLOAT_MAT2 0x8B5A
#define | GL_FLOAT_MAT3 0x8B5B
#define | GL_FLOAT_MAT4 0x8B5C
#define | GL_SAMPLER_1D 0x8B5D
#define | GL_SAMPLER_2D 0x8B5E
#define | GL_SAMPLER_3D 0x8B5F
#define | GL_SAMPLER_CUBE 0x8B60
#define | GL_SAMPLER_1D_SHADOW 0x8B61
#define | GL_SAMPLER_2D_SHADOW 0x8B62
#define | GL_DELETE_STATUS 0x8B80
#define | GL_COMPILE_STATUS 0x8B81
#define | GL_LINK_STATUS 0x8B82
#define | GL_VALIDATE_STATUS 0x8B83
#define | GL_INFO_LOG_LENGTH 0x8B84
#define | GL_ATTACHED_SHADERS 0x8B85
#define | GL_ACTIVE_UNIFORMS 0x8B86
#define | GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define | GL_SHADER_SOURCE_LENGTH 0x8B88
#define | GL_ACTIVE_ATTRIBUTES 0x8B89
#define | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define | GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define | GL_CURRENT_PROGRAM 0x8B8D
#define | GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define | GL_LOWER_LEFT 0x8CA1
#define | GL_UPPER_LEFT 0x8CA2
#define | GL_STENCIL_BACK_REF 0x8CA3
#define | GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define | GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define | GL_TEXTURE0_ARB 0x84C0
#define | GL_TEXTURE1_ARB 0x84C1
#define | GL_TEXTURE2_ARB 0x84C2
#define | GL_TEXTURE3_ARB 0x84C3
#define | GL_TEXTURE4_ARB 0x84C4
#define | GL_TEXTURE5_ARB 0x84C5
#define | GL_TEXTURE6_ARB 0x84C6
#define | GL_TEXTURE7_ARB 0x84C7
#define | GL_TEXTURE8_ARB 0x84C8
#define | GL_TEXTURE9_ARB 0x84C9
#define | GL_TEXTURE10_ARB 0x84CA
#define | GL_TEXTURE11_ARB 0x84CB
#define | GL_TEXTURE12_ARB 0x84CC
#define | GL_TEXTURE13_ARB 0x84CD
#define | GL_TEXTURE14_ARB 0x84CE
#define | GL_TEXTURE15_ARB 0x84CF
#define | GL_TEXTURE16_ARB 0x84D0
#define | GL_TEXTURE17_ARB 0x84D1
#define | GL_TEXTURE18_ARB 0x84D2
#define | GL_TEXTURE19_ARB 0x84D3
#define | GL_TEXTURE20_ARB 0x84D4
#define | GL_TEXTURE21_ARB 0x84D5
#define | GL_TEXTURE22_ARB 0x84D6
#define | GL_TEXTURE23_ARB 0x84D7
#define | GL_TEXTURE24_ARB 0x84D8
#define | GL_TEXTURE25_ARB 0x84D9
#define | GL_TEXTURE26_ARB 0x84DA
#define | GL_TEXTURE27_ARB 0x84DB
#define | GL_TEXTURE28_ARB 0x84DC
#define | GL_TEXTURE29_ARB 0x84DD
#define | GL_TEXTURE30_ARB 0x84DE
#define | GL_TEXTURE31_ARB 0x84DF
#define | GL_ACTIVE_TEXTURE_ARB 0x84E0
#define | GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define | GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define | GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define | GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define | GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define | GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#define | GL_MULTISAMPLE_ARB 0x809D
#define | GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define | GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define | GL_SAMPLE_COVERAGE_ARB 0x80A0
#define | GL_SAMPLE_BUFFERS_ARB 0x80A8
#define | GL_SAMPLES_ARB 0x80A9
#define | GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define | GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define | GL_MULTISAMPLE_BIT_ARB 0x20000000
#define | GL_NORMAL_MAP_ARB 0x8511
#define | GL_REFLECTION_MAP_ARB 0x8512
#define | GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define | GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define | GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define | GL_COMPRESSED_ALPHA_ARB 0x84E9
#define | GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define | GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define | GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define | GL_COMPRESSED_RGB_ARB 0x84ED
#define | GL_COMPRESSED_RGBA_ARB 0x84EE
#define | GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define | GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define | GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define | GL_CLAMP_TO_BORDER_ARB 0x812D
#define | GL_POINT_SIZE_MIN_ARB 0x8126
#define | GL_POINT_SIZE_MAX_ARB 0x8127
#define | GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define | GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#define | GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define | GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define | GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define | GL_VERTEX_BLEND_ARB 0x86A7
#define | GL_CURRENT_WEIGHT_ARB 0x86A8
#define | GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define | GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define | GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define | GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define | GL_WEIGHT_ARRAY_ARB 0x86AD
#define | GL_MODELVIEW0_ARB 0x1700
#define | GL_MODELVIEW1_ARB 0x850A
#define | GL_MODELVIEW2_ARB 0x8722
#define | GL_MODELVIEW3_ARB 0x8723
#define | GL_MODELVIEW4_ARB 0x8724
#define | GL_MODELVIEW5_ARB 0x8725
#define | GL_MODELVIEW6_ARB 0x8726
#define | GL_MODELVIEW7_ARB 0x8727
#define | GL_MODELVIEW8_ARB 0x8728
#define | GL_MODELVIEW9_ARB 0x8729
#define | GL_MODELVIEW10_ARB 0x872A
#define | GL_MODELVIEW11_ARB 0x872B
#define | GL_MODELVIEW12_ARB 0x872C
#define | GL_MODELVIEW13_ARB 0x872D
#define | GL_MODELVIEW14_ARB 0x872E
#define | GL_MODELVIEW15_ARB 0x872F
#define | GL_MODELVIEW16_ARB 0x8730
#define | GL_MODELVIEW17_ARB 0x8731
#define | GL_MODELVIEW18_ARB 0x8732
#define | GL_MODELVIEW19_ARB 0x8733
#define | GL_MODELVIEW20_ARB 0x8734
#define | GL_MODELVIEW21_ARB 0x8735
#define | GL_MODELVIEW22_ARB 0x8736
#define | GL_MODELVIEW23_ARB 0x8737
#define | GL_MODELVIEW24_ARB 0x8738
#define | GL_MODELVIEW25_ARB 0x8739
#define | GL_MODELVIEW26_ARB 0x873A
#define | GL_MODELVIEW27_ARB 0x873B
#define | GL_MODELVIEW28_ARB 0x873C
#define | GL_MODELVIEW29_ARB 0x873D
#define | GL_MODELVIEW30_ARB 0x873E
#define | GL_MODELVIEW31_ARB 0x873F
#define | GL_MATRIX_PALETTE_ARB 0x8840
#define | GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define | GL_MAX_PALETTE_MATRICES_ARB 0x8842
#define | GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define | GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#define | GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define | GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define | GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define | GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define | GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#define | GL_COMBINE_ARB 0x8570
#define | GL_COMBINE_RGB_ARB 0x8571
#define | GL_COMBINE_ALPHA_ARB 0x8572
#define | GL_SOURCE0_RGB_ARB 0x8580
#define | GL_SOURCE1_RGB_ARB 0x8581
#define | GL_SOURCE2_RGB_ARB 0x8582
#define | GL_SOURCE0_ALPHA_ARB 0x8588
#define | GL_SOURCE1_ALPHA_ARB 0x8589
#define | GL_SOURCE2_ALPHA_ARB 0x858A
#define | GL_OPERAND0_RGB_ARB 0x8590
#define | GL_OPERAND1_RGB_ARB 0x8591
#define | GL_OPERAND2_RGB_ARB 0x8592
#define | GL_OPERAND0_ALPHA_ARB 0x8598
#define | GL_OPERAND1_ALPHA_ARB 0x8599
#define | GL_OPERAND2_ALPHA_ARB 0x859A
#define | GL_RGB_SCALE_ARB 0x8573
#define | GL_ADD_SIGNED_ARB 0x8574
#define | GL_INTERPOLATE_ARB 0x8575
#define | GL_SUBTRACT_ARB 0x84E7
#define | GL_CONSTANT_ARB 0x8576
#define | GL_PRIMARY_COLOR_ARB 0x8577
#define | GL_PREVIOUS_ARB 0x8578
#define | GL_DOT3_RGB_ARB 0x86AE
#define | GL_DOT3_RGBA_ARB 0x86AF
#define | GL_MIRRORED_REPEAT_ARB 0x8370
#define | GL_DEPTH_COMPONENT16_ARB 0x81A5
#define | GL_DEPTH_COMPONENT24_ARB 0x81A6
#define | GL_DEPTH_COMPONENT32_ARB 0x81A7
#define | GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define | GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define | GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define | GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define | GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define | GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define | GL_COLOR_SUM_ARB 0x8458
#define | GL_VERTEX_PROGRAM_ARB 0x8620
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define | GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define | GL_PROGRAM_LENGTH_ARB 0x8627
#define | GL_PROGRAM_STRING_ARB 0x8628
#define | GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define | GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define | GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define | GL_CURRENT_MATRIX_ARB 0x8641
#define | GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define | GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define | GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define | GL_PROGRAM_BINDING_ARB 0x8677
#define | GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define | GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define | GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define | GL_PROGRAM_FORMAT_ARB 0x8876
#define | GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define | GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define | GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define | GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define | GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define | GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define | GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define | GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define | GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define | GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define | GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define | GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define | GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define | GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define | GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define | GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define | GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define | GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define | GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define | GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define | GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define | GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define | GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define | GL_MATRIX0_ARB 0x88C0
#define | GL_MATRIX1_ARB 0x88C1
#define | GL_MATRIX2_ARB 0x88C2
#define | GL_MATRIX3_ARB 0x88C3
#define | GL_MATRIX4_ARB 0x88C4
#define | GL_MATRIX5_ARB 0x88C5
#define | GL_MATRIX6_ARB 0x88C6
#define | GL_MATRIX7_ARB 0x88C7
#define | GL_MATRIX8_ARB 0x88C8
#define | GL_MATRIX9_ARB 0x88C9
#define | GL_MATRIX10_ARB 0x88CA
#define | GL_MATRIX11_ARB 0x88CB
#define | GL_MATRIX12_ARB 0x88CC
#define | GL_MATRIX13_ARB 0x88CD
#define | GL_MATRIX14_ARB 0x88CE
#define | GL_MATRIX15_ARB 0x88CF
#define | GL_MATRIX16_ARB 0x88D0
#define | GL_MATRIX17_ARB 0x88D1
#define | GL_MATRIX18_ARB 0x88D2
#define | GL_MATRIX19_ARB 0x88D3
#define | GL_MATRIX20_ARB 0x88D4
#define | GL_MATRIX21_ARB 0x88D5
#define | GL_MATRIX22_ARB 0x88D6
#define | GL_MATRIX23_ARB 0x88D7
#define | GL_MATRIX24_ARB 0x88D8
#define | GL_MATRIX25_ARB 0x88D9
#define | GL_MATRIX26_ARB 0x88DA
#define | GL_MATRIX27_ARB 0x88DB
#define | GL_MATRIX28_ARB 0x88DC
#define | GL_MATRIX29_ARB 0x88DD
#define | GL_MATRIX30_ARB 0x88DE
#define | GL_MATRIX31_ARB 0x88DF
#define | GL_FRAGMENT_PROGRAM_ARB 0x8804
#define | GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define | GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define | GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define | GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define | GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define | GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define | GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define | GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define | GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define | GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define | GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define | GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define | GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define | GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define | GL_BUFFER_SIZE_ARB 0x8764
#define | GL_BUFFER_USAGE_ARB 0x8765
#define | GL_ARRAY_BUFFER_ARB 0x8892
#define | GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define | GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define | GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define | GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define | GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define | GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define | GL_READ_ONLY_ARB 0x88B8
#define | GL_WRITE_ONLY_ARB 0x88B9
#define | GL_READ_WRITE_ARB 0x88BA
#define | GL_BUFFER_ACCESS_ARB 0x88BB
#define | GL_BUFFER_MAPPED_ARB 0x88BC
#define | GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define | GL_STREAM_DRAW_ARB 0x88E0
#define | GL_STREAM_READ_ARB 0x88E1
#define | GL_STREAM_COPY_ARB 0x88E2
#define | GL_STATIC_DRAW_ARB 0x88E4
#define | GL_STATIC_READ_ARB 0x88E5
#define | GL_STATIC_COPY_ARB 0x88E6
#define | GL_DYNAMIC_DRAW_ARB 0x88E8
#define | GL_DYNAMIC_READ_ARB 0x88E9
#define | GL_DYNAMIC_COPY_ARB 0x88EA
#define | GL_QUERY_COUNTER_BITS_ARB 0x8864
#define | GL_CURRENT_QUERY_ARB 0x8865
#define | GL_QUERY_RESULT_ARB 0x8866
#define | GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define | GL_SAMPLES_PASSED_ARB 0x8914
#define | GL_PROGRAM_OBJECT_ARB 0x8B40
#define | GL_SHADER_OBJECT_ARB 0x8B48
#define | GL_OBJECT_TYPE_ARB 0x8B4E
#define | GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define | GL_FLOAT_VEC2_ARB 0x8B50
#define | GL_FLOAT_VEC3_ARB 0x8B51
#define | GL_FLOAT_VEC4_ARB 0x8B52
#define | GL_INT_VEC2_ARB 0x8B53
#define | GL_INT_VEC3_ARB 0x8B54
#define | GL_INT_VEC4_ARB 0x8B55
#define | GL_BOOL_ARB 0x8B56
#define | GL_BOOL_VEC2_ARB 0x8B57
#define | GL_BOOL_VEC3_ARB 0x8B58
#define | GL_BOOL_VEC4_ARB 0x8B59
#define | GL_FLOAT_MAT2_ARB 0x8B5A
#define | GL_FLOAT_MAT3_ARB 0x8B5B
#define | GL_FLOAT_MAT4_ARB 0x8B5C
#define | GL_SAMPLER_1D_ARB 0x8B5D
#define | GL_SAMPLER_2D_ARB 0x8B5E
#define | GL_SAMPLER_3D_ARB 0x8B5F
#define | GL_SAMPLER_CUBE_ARB 0x8B60
#define | GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define | GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define | GL_SAMPLER_2D_RECT_ARB 0x8B63
#define | GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define | GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define | GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define | GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define | GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define | GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define | GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define | GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define | GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define | GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define | GL_VERTEX_SHADER_ARB 0x8B31
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define | GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define | GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define | GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define | GL_FRAGMENT_SHADER_ARB 0x8B30
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define | GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define | GL_POINT_SPRITE_ARB 0x8861
#define | GL_COORD_REPLACE_ARB 0x8862
#define | GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define | GL_DRAW_BUFFER0_ARB 0x8825
#define | GL_DRAW_BUFFER1_ARB 0x8826
#define | GL_DRAW_BUFFER2_ARB 0x8827
#define | GL_DRAW_BUFFER3_ARB 0x8828
#define | GL_DRAW_BUFFER4_ARB 0x8829
#define | GL_DRAW_BUFFER5_ARB 0x882A
#define | GL_DRAW_BUFFER6_ARB 0x882B
#define | GL_DRAW_BUFFER7_ARB 0x882C
#define | GL_DRAW_BUFFER8_ARB 0x882D
#define | GL_DRAW_BUFFER9_ARB 0x882E
#define | GL_DRAW_BUFFER10_ARB 0x882F
#define | GL_DRAW_BUFFER11_ARB 0x8830
#define | GL_DRAW_BUFFER12_ARB 0x8831
#define | GL_DRAW_BUFFER13_ARB 0x8832
#define | GL_DRAW_BUFFER14_ARB 0x8833
#define | GL_DRAW_BUFFER15_ARB 0x8834
#define | GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define | GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define | GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#define | GL_RGBA_FLOAT_MODE_ARB 0x8820
#define | GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define | GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define | GL_CLAMP_READ_COLOR_ARB 0x891C
#define | GL_FIXED_ONLY_ARB 0x891D
#define | GL_HALF_FLOAT_ARB 0x140B
#define | GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define | GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define | GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define | GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define | GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define | GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define | GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define | GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define | GL_RGBA32F_ARB 0x8814
#define | GL_RGB32F_ARB 0x8815
#define | GL_ALPHA32F_ARB 0x8816
#define | GL_INTENSITY32F_ARB 0x8817
#define | GL_LUMINANCE32F_ARB 0x8818
#define | GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define | GL_RGBA16F_ARB 0x881A
#define | GL_RGB16F_ARB 0x881B
#define | GL_ALPHA16F_ARB 0x881C
#define | GL_INTENSITY16F_ARB 0x881D
#define | GL_LUMINANCE16F_ARB 0x881E
#define | GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define | GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define | GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define | GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define | GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#define | GL_ABGR_EXT 0x8000
#define | GL_CONSTANT_COLOR_EXT 0x8001
#define | GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define | GL_CONSTANT_ALPHA_EXT 0x8003
#define | GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define | GL_BLEND_COLOR_EXT 0x8005
#define | GL_POLYGON_OFFSET_EXT 0x8037
#define | GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define | GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define | GL_ALPHA4_EXT 0x803B
#define | GL_ALPHA8_EXT 0x803C
#define | GL_ALPHA12_EXT 0x803D
#define | GL_ALPHA16_EXT 0x803E
#define | GL_LUMINANCE4_EXT 0x803F
#define | GL_LUMINANCE8_EXT 0x8040
#define | GL_LUMINANCE12_EXT 0x8041
#define | GL_LUMINANCE16_EXT 0x8042
#define | GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define | GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define | GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define | GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define | GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define | GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define | GL_INTENSITY_EXT 0x8049
#define | GL_INTENSITY4_EXT 0x804A
#define | GL_INTENSITY8_EXT 0x804B
#define | GL_INTENSITY12_EXT 0x804C
#define | GL_INTENSITY16_EXT 0x804D
#define | GL_RGB2_EXT 0x804E
#define | GL_RGB4_EXT 0x804F
#define | GL_RGB5_EXT 0x8050
#define | GL_RGB8_EXT 0x8051
#define | GL_RGB10_EXT 0x8052
#define | GL_RGB12_EXT 0x8053
#define | GL_RGB16_EXT 0x8054
#define | GL_RGBA2_EXT 0x8055
#define | GL_RGBA4_EXT 0x8056
#define | GL_RGB5_A1_EXT 0x8057
#define | GL_RGBA8_EXT 0x8058
#define | GL_RGB10_A2_EXT 0x8059
#define | GL_RGBA12_EXT 0x805A
#define | GL_RGBA16_EXT 0x805B
#define | GL_TEXTURE_RED_SIZE_EXT 0x805C
#define | GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define | GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define | GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define | GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define | GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define | GL_REPLACE_EXT 0x8062
#define | GL_PROXY_TEXTURE_1D_EXT 0x8063
#define | GL_PROXY_TEXTURE_2D_EXT 0x8064
#define | GL_TEXTURE_TOO_LARGE_EXT 0x8065
#define | GL_PACK_SKIP_IMAGES_EXT 0x806B
#define | GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define | GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define | GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define | GL_TEXTURE_3D_EXT 0x806F
#define | GL_PROXY_TEXTURE_3D_EXT 0x8070
#define | GL_TEXTURE_DEPTH_EXT 0x8071
#define | GL_TEXTURE_WRAP_R_EXT 0x8072
#define | GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define | GL_FILTER4_SGIS 0x8146
#define | GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#define | GL_HISTOGRAM_EXT 0x8024
#define | GL_PROXY_HISTOGRAM_EXT 0x8025
#define | GL_HISTOGRAM_WIDTH_EXT 0x8026
#define | GL_HISTOGRAM_FORMAT_EXT 0x8027
#define | GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define | GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define | GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define | GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define | GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define | GL_HISTOGRAM_SINK_EXT 0x802D
#define | GL_MINMAX_EXT 0x802E
#define | GL_MINMAX_FORMAT_EXT 0x802F
#define | GL_MINMAX_SINK_EXT 0x8030
#define | GL_TABLE_TOO_LARGE_EXT 0x8031
#define | GL_CONVOLUTION_1D_EXT 0x8010
#define | GL_CONVOLUTION_2D_EXT 0x8011
#define | GL_SEPARABLE_2D_EXT 0x8012
#define | GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define | GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define | GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define | GL_REDUCE_EXT 0x8016
#define | GL_CONVOLUTION_FORMAT_EXT 0x8017
#define | GL_CONVOLUTION_WIDTH_EXT 0x8018
#define | GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define | GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define | GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define | GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define | GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define | GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define | GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define | GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define | GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define | GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define | GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#define | GL_COLOR_MATRIX_SGI 0x80B1
#define | GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define | GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define | GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#define | GL_COLOR_TABLE_SGI 0x80D0
#define | GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define | GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define | GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define | GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define | GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define | GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define | GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define | GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define | GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define | GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define | GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define | GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#define | GL_PIXEL_TEXTURE_SGIS 0x8353
#define | GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define | GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define | GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#define | GL_PIXEL_TEX_GEN_SGIX 0x8139
#define | GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#define | GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define | GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define | GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define | GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define | GL_TEXTURE_4D_SGIS 0x8134
#define | GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define | GL_TEXTURE_4DSIZE_SGIS 0x8136
#define | GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define | GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define | GL_TEXTURE_4D_BINDING_SGIS 0x814F
#define | GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define | GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#define | GL_CMYK_EXT 0x800C
#define | GL_CMYKA_EXT 0x800D
#define | GL_PACK_CMYK_HINT_EXT 0x800E
#define | GL_UNPACK_CMYK_HINT_EXT 0x800F
#define | GL_TEXTURE_PRIORITY_EXT 0x8066
#define | GL_TEXTURE_RESIDENT_EXT 0x8067
#define | GL_TEXTURE_1D_BINDING_EXT 0x8068
#define | GL_TEXTURE_2D_BINDING_EXT 0x8069
#define | GL_TEXTURE_3D_BINDING_EXT 0x806A
#define | GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define | GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define | GL_LINEAR_DETAIL_SGIS 0x8097
#define | GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define | GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define | GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define | GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define | GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define | GL_LINEAR_SHARPEN_SGIS 0x80AD
#define | GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define | GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define | GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#define | GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define | GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define | GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define | GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define | GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#define | GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define | GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define | GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define | GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#define | GL_MULTISAMPLE_SGIS 0x809D
#define | GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define | GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define | GL_SAMPLE_MASK_SGIS 0x80A0
#define | GL_1PASS_SGIS 0x80A1
#define | GL_2PASS_0_SGIS 0x80A2
#define | GL_2PASS_1_SGIS 0x80A3
#define | GL_4PASS_0_SGIS 0x80A4
#define | GL_4PASS_1_SGIS 0x80A5
#define | GL_4PASS_2_SGIS 0x80A6
#define | GL_4PASS_3_SGIS 0x80A7
#define | GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define | GL_SAMPLES_SGIS 0x80A9
#define | GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define | GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define | GL_SAMPLE_PATTERN_SGIS 0x80AC
#define | GL_RESCALE_NORMAL_EXT 0x803A
#define | GL_VERTEX_ARRAY_EXT 0x8074
#define | GL_NORMAL_ARRAY_EXT 0x8075
#define | GL_COLOR_ARRAY_EXT 0x8076
#define | GL_INDEX_ARRAY_EXT 0x8077
#define | GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define | GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define | GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define | GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define | GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define | GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define | GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define | GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define | GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define | GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define | GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define | GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define | GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define | GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define | GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define | GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define | GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define | GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define | GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define | GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define | GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define | GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define | GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define | GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define | GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define | GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define | GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define | GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define | GL_GENERATE_MIPMAP_SGIS 0x8191
#define | GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define | GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define | GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define | GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define | GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define | GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define | GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define | GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define | GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define | GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define | GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define | GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define | GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#define | GL_TEXTURE_COMPARE_SGIX 0x819A
#define | GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define | GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define | GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#define | GL_CLAMP_TO_EDGE_SGIS 0x812F
#define | GL_CLAMP_TO_BORDER_SGIS 0x812D
#define | GL_FUNC_ADD_EXT 0x8006
#define | GL_MIN_EXT 0x8007
#define | GL_MAX_EXT 0x8008
#define | GL_BLEND_EQUATION_EXT 0x8009
#define | GL_FUNC_SUBTRACT_EXT 0x800A
#define | GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define | GL_INTERLACE_SGIX 0x8094
#define | GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define | GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define | GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define | GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define | GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define | GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define | GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define | GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#define | GL_DUAL_ALPHA4_SGIS 0x8110
#define | GL_DUAL_ALPHA8_SGIS 0x8111
#define | GL_DUAL_ALPHA12_SGIS 0x8112
#define | GL_DUAL_ALPHA16_SGIS 0x8113
#define | GL_DUAL_LUMINANCE4_SGIS 0x8114
#define | GL_DUAL_LUMINANCE8_SGIS 0x8115
#define | GL_DUAL_LUMINANCE12_SGIS 0x8116
#define | GL_DUAL_LUMINANCE16_SGIS 0x8117
#define | GL_DUAL_INTENSITY4_SGIS 0x8118
#define | GL_DUAL_INTENSITY8_SGIS 0x8119
#define | GL_DUAL_INTENSITY12_SGIS 0x811A
#define | GL_DUAL_INTENSITY16_SGIS 0x811B
#define | GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define | GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define | GL_QUAD_ALPHA4_SGIS 0x811E
#define | GL_QUAD_ALPHA8_SGIS 0x811F
#define | GL_QUAD_LUMINANCE4_SGIS 0x8120
#define | GL_QUAD_LUMINANCE8_SGIS 0x8121
#define | GL_QUAD_INTENSITY4_SGIS 0x8122
#define | GL_QUAD_INTENSITY8_SGIS 0x8123
#define | GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define | GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#define | GL_SPRITE_SGIX 0x8148
#define | GL_SPRITE_MODE_SGIX 0x8149
#define | GL_SPRITE_AXIS_SGIX 0x814A
#define | GL_SPRITE_TRANSLATION_SGIX 0x814B
#define | GL_SPRITE_AXIAL_SGIX 0x814C
#define | GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define | GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#define | GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#define | GL_POINT_SIZE_MIN_EXT 0x8126
#define | GL_POINT_SIZE_MAX_EXT 0x8127
#define | GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define | GL_DISTANCE_ATTENUATION_EXT 0x8129
#define | GL_POINT_SIZE_MIN_SGIS 0x8126
#define | GL_POINT_SIZE_MAX_SGIS 0x8127
#define | GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define | GL_DISTANCE_ATTENUATION_SGIS 0x8129
#define | GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define | GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#define | GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define | GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define | GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define | GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#define | GL_FRAMEZOOM_SGIX 0x818B
#define | GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define | GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#define | GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define | GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#define | GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define | GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define | GL_DEFORMATIONS_MASK_SGIX 0x8196
#define | GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#define | GL_REFERENCE_PLANE_SGIX 0x817D
#define | GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#define | GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define | GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define | GL_DEPTH_COMPONENT32_SGIX 0x81A7
#define | GL_FOG_FUNC_SGIS 0x812A
#define | GL_FOG_FUNC_POINTS_SGIS 0x812B
#define | GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#define | GL_FOG_OFFSET_SGIX 0x8198
#define | GL_FOG_OFFSET_VALUE_SGIX 0x8199
#define | GL_IMAGE_SCALE_X_HP 0x8155
#define | GL_IMAGE_SCALE_Y_HP 0x8156
#define | GL_IMAGE_TRANSLATE_X_HP 0x8157
#define | GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define | GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define | GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define | GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define | GL_IMAGE_MAG_FILTER_HP 0x815C
#define | GL_IMAGE_MIN_FILTER_HP 0x815D
#define | GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define | GL_CUBIC_HP 0x815F
#define | GL_AVERAGE_HP 0x8160
#define | GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define | GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#define | GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#define | GL_IGNORE_BORDER_HP 0x8150
#define | GL_CONSTANT_BORDER_HP 0x8151
#define | GL_REPLICATE_BORDER_HP 0x8153
#define | GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#define | GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#define | GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define | GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#define | GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define | GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define | GL_COLOR3_BIT_PGI 0x00010000
#define | GL_COLOR4_BIT_PGI 0x00020000
#define | GL_EDGEFLAG_BIT_PGI 0x00040000
#define | GL_INDEX_BIT_PGI 0x00080000
#define | GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define | GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define | GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define | GL_MAT_EMISSION_BIT_PGI 0x00800000
#define | GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define | GL_MAT_SHININESS_BIT_PGI 0x02000000
#define | GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define | GL_NORMAL_BIT_PGI 0x08000000
#define | GL_TEXCOORD1_BIT_PGI 0x10000000
#define | GL_TEXCOORD2_BIT_PGI 0x20000000
#define | GL_TEXCOORD3_BIT_PGI 0x40000000
#define | GL_TEXCOORD4_BIT_PGI 0x80000000
#define | GL_VERTEX23_BIT_PGI 0x00000004
#define | GL_VERTEX4_BIT_PGI 0x00000008
#define | GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define | GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define | GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define | GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define | GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define | GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define | GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define | GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define | GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define | GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define | GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define | GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define | GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define | GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define | GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define | GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define | GL_CLIP_NEAR_HINT_PGI 0x1A220
#define | GL_CLIP_FAR_HINT_PGI 0x1A221
#define | GL_WIDE_LINE_HINT_PGI 0x1A222
#define | GL_BACK_NORMALS_HINT_PGI 0x1A223
#define | GL_COLOR_INDEX1_EXT 0x80E2
#define | GL_COLOR_INDEX2_EXT 0x80E3
#define | GL_COLOR_INDEX4_EXT 0x80E4
#define | GL_COLOR_INDEX8_EXT 0x80E5
#define | GL_COLOR_INDEX12_EXT 0x80E6
#define | GL_COLOR_INDEX16_EXT 0x80E7
#define | GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define | GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define | GL_LIST_PRIORITY_SGIX 0x8182
#define | GL_IR_INSTRUMENT1_SGIX 0x817F
#define | GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#define | GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define | GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define | GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#define | GL_SHADOW_AMBIENT_SGIX 0x80BF
#define | GL_INDEX_MATERIAL_EXT 0x81B8
#define | GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#define | GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#define | GL_INDEX_TEST_EXT 0x81B5
#define | GL_INDEX_TEST_FUNC_EXT 0x81B6
#define | GL_INDEX_TEST_REF_EXT 0x81B7
#define | GL_IUI_V2F_EXT 0x81AD
#define | GL_IUI_V3F_EXT 0x81AE
#define | GL_IUI_N3F_V2F_EXT 0x81AF
#define | GL_IUI_N3F_V3F_EXT 0x81B0
#define | GL_T2F_IUI_V2F_EXT 0x81B1
#define | GL_T2F_IUI_V3F_EXT 0x81B2
#define | GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define | GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#define | GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define | GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#define | GL_CULL_VERTEX_EXT 0x81AA
#define | GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define | GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#define | GL_YCRCB_422_SGIX 0x81BB
#define | GL_YCRCB_444_SGIX 0x81BC
#define | GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define | GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define | GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define | GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define | GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define | GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define | GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define | GL_LIGHT_ENV_MODE_SGIX 0x8407
#define | GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define | GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define | GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define | GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define | GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define | GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define | GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define | GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define | GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define | GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define | GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define | GL_FRAGMENT_LIGHT7_SGIX 0x8413
#define | GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#define | GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define | GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define | GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#define | GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define | GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#define | GL_PHONG_WIN 0x80EA
#define | GL_PHONG_HINT_WIN 0x80EB
#define | GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#define | GL_FRAGMENT_MATERIAL_EXT 0x8349
#define | GL_FRAGMENT_NORMAL_EXT 0x834A
#define | GL_FRAGMENT_COLOR_EXT 0x834C
#define | GL_ATTENUATION_EXT 0x834D
#define | GL_SHADOW_ATTENUATION_EXT 0x834E
#define | GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define | GL_TEXTURE_LIGHT_EXT 0x8350
#define | GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define | GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#define | GL_ALPHA_MIN_SGIX 0x8320
#define | GL_ALPHA_MAX_SGIX 0x8321
#define | GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
#define | GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
#define | GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
#define | GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
#define | GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
#define | GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
#define | GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
#define | GL_BGR_EXT 0x80E0
#define | GL_BGRA_EXT 0x80E1
#define | GL_ASYNC_MARKER_SGIX 0x8329
#define | GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define | GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define | GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define | GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define | GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define | GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#define | GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define | GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#define | GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define | GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define | GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define | GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define | GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#define | GL_OCCLUSION_TEST_HP 0x8165
#define | GL_OCCLUSION_TEST_RESULT_HP 0x8166
#define | GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define | GL_PIXEL_MAG_FILTER_EXT 0x8331
#define | GL_PIXEL_MIN_FILTER_EXT 0x8332
#define | GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define | GL_CUBIC_EXT 0x8334
#define | GL_AVERAGE_EXT 0x8335
#define | GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define | GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define | GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#define | GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#define | GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define | GL_SINGLE_COLOR_EXT 0x81F9
#define | GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define | GL_COLOR_SUM_EXT 0x8458
#define | GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define | GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define | GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define | GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define | GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#define | GL_PERTURB_EXT 0x85AE
#define | GL_TEXTURE_NORMAL_EXT 0x85AF
#define | GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define | GL_FOG_COORDINATE_EXT 0x8451
#define | GL_FRAGMENT_DEPTH_EXT 0x8452
#define | GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define | GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define | GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define | GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define | GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define | GL_SCREEN_COORDINATES_REND 0x8490
#define | GL_INVERTED_SCREEN_W_REND 0x8491
#define | GL_TANGENT_ARRAY_EXT 0x8439
#define | GL_BINORMAL_ARRAY_EXT 0x843A
#define | GL_CURRENT_TANGENT_EXT 0x843B
#define | GL_CURRENT_BINORMAL_EXT 0x843C
#define | GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define | GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define | GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define | GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define | GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define | GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define | GL_MAP1_TANGENT_EXT 0x8444
#define | GL_MAP2_TANGENT_EXT 0x8445
#define | GL_MAP1_BINORMAL_EXT 0x8446
#define | GL_MAP2_BINORMAL_EXT 0x8447
#define | GL_COMBINE_EXT 0x8570
#define | GL_COMBINE_RGB_EXT 0x8571
#define | GL_COMBINE_ALPHA_EXT 0x8572
#define | GL_RGB_SCALE_EXT 0x8573
#define | GL_ADD_SIGNED_EXT 0x8574
#define | GL_INTERPOLATE_EXT 0x8575
#define | GL_CONSTANT_EXT 0x8576
#define | GL_PRIMARY_COLOR_EXT 0x8577
#define | GL_PREVIOUS_EXT 0x8578
#define | GL_SOURCE0_RGB_EXT 0x8580
#define | GL_SOURCE1_RGB_EXT 0x8581
#define | GL_SOURCE2_RGB_EXT 0x8582
#define | GL_SOURCE0_ALPHA_EXT 0x8588
#define | GL_SOURCE1_ALPHA_EXT 0x8589
#define | GL_SOURCE2_ALPHA_EXT 0x858A
#define | GL_OPERAND0_RGB_EXT 0x8590
#define | GL_OPERAND1_RGB_EXT 0x8591
#define | GL_OPERAND2_RGB_EXT 0x8592
#define | GL_OPERAND0_ALPHA_EXT 0x8598
#define | GL_OPERAND1_ALPHA_EXT 0x8599
#define | GL_OPERAND2_ALPHA_EXT 0x859A
#define | GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#define | GL_TRANSFORM_HINT_APPLE 0x85B1
#define | GL_FOG_SCALE_SGIX 0x81FC
#define | GL_FOG_SCALE_VALUE_SGIX 0x81FD
#define | GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define | GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#define | GL_GLOBAL_ALPHA_SUN 0x81D9
#define | GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#define | GL_RESTART_SUN 0x0001
#define | GL_REPLACE_MIDDLE_SUN 0x0002
#define | GL_REPLACE_OLDEST_SUN 0x0003
#define | GL_TRIANGLE_LIST_SUN 0x81D7
#define | GL_REPLACEMENT_CODE_SUN 0x81D8
#define | GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define | GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define | GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define | GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define | GL_R1UI_V3F_SUN 0x85C4
#define | GL_R1UI_C4UB_V3F_SUN 0x85C5
#define | GL_R1UI_C3F_V3F_SUN 0x85C6
#define | GL_R1UI_N3F_V3F_SUN 0x85C7
#define | GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define | GL_R1UI_T2F_V3F_SUN 0x85C9
#define | GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define | GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#define | GL_BLEND_DST_RGB_EXT 0x80C8
#define | GL_BLEND_SRC_RGB_EXT 0x80C9
#define | GL_BLEND_DST_ALPHA_EXT 0x80CA
#define | GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define | GL_RED_MIN_CLAMP_INGR 0x8560
#define | GL_GREEN_MIN_CLAMP_INGR 0x8561
#define | GL_BLUE_MIN_CLAMP_INGR 0x8562
#define | GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define | GL_RED_MAX_CLAMP_INGR 0x8564
#define | GL_GREEN_MAX_CLAMP_INGR 0x8565
#define | GL_BLUE_MAX_CLAMP_INGR 0x8566
#define | GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define | GL_INTERLACE_READ_INGR 0x8568
#define | GL_INCR_WRAP_EXT 0x8507
#define | GL_DECR_WRAP_EXT 0x8508
#define | GL_422_EXT 0x80CC
#define | GL_422_REV_EXT 0x80CD
#define | GL_422_AVERAGE_EXT 0x80CE
#define | GL_422_REV_AVERAGE_EXT 0x80CF
#define | GL_NORMAL_MAP_NV 0x8511
#define | GL_REFLECTION_MAP_NV 0x8512
#define | GL_NORMAL_MAP_EXT 0x8511
#define | GL_REFLECTION_MAP_EXT 0x8512
#define | GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define | GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define | GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#define | GL_WRAP_BORDER_SUN 0x81D4
#define | GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define | GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define | GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define | GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define | GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define | GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define | GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define | GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define | GL_MODELVIEW1_MATRIX_EXT 0x8506
#define | GL_VERTEX_WEIGHTING_EXT 0x8509
#define | GL_MODELVIEW0_EXT GL_MODELVIEW
#define | GL_MODELVIEW1_EXT 0x850A
#define | GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define | GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define | GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define | GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define | GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define | GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#define | GL_MAX_SHININESS_NV 0x8504
#define | GL_MAX_SPOT_EXPONENT_NV 0x8505
#define | GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define | GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define | GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define | GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#define | GL_REGISTER_COMBINERS_NV 0x8522
#define | GL_VARIABLE_A_NV 0x8523
#define | GL_VARIABLE_B_NV 0x8524
#define | GL_VARIABLE_C_NV 0x8525
#define | GL_VARIABLE_D_NV 0x8526
#define | GL_VARIABLE_E_NV 0x8527
#define | GL_VARIABLE_F_NV 0x8528
#define | GL_VARIABLE_G_NV 0x8529
#define | GL_CONSTANT_COLOR0_NV 0x852A
#define | GL_CONSTANT_COLOR1_NV 0x852B
#define | GL_PRIMARY_COLOR_NV 0x852C
#define | GL_SECONDARY_COLOR_NV 0x852D
#define | GL_SPARE0_NV 0x852E
#define | GL_SPARE1_NV 0x852F
#define | GL_DISCARD_NV 0x8530
#define | GL_E_TIMES_F_NV 0x8531
#define | GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define | GL_UNSIGNED_IDENTITY_NV 0x8536
#define | GL_UNSIGNED_INVERT_NV 0x8537
#define | GL_EXPAND_NORMAL_NV 0x8538
#define | GL_EXPAND_NEGATE_NV 0x8539
#define | GL_HALF_BIAS_NORMAL_NV 0x853A
#define | GL_HALF_BIAS_NEGATE_NV 0x853B
#define | GL_SIGNED_IDENTITY_NV 0x853C
#define | GL_SIGNED_NEGATE_NV 0x853D
#define | GL_SCALE_BY_TWO_NV 0x853E
#define | GL_SCALE_BY_FOUR_NV 0x853F
#define | GL_SCALE_BY_ONE_HALF_NV 0x8540
#define | GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define | GL_COMBINER_INPUT_NV 0x8542
#define | GL_COMBINER_MAPPING_NV 0x8543
#define | GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define | GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define | GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define | GL_COMBINER_MUX_SUM_NV 0x8547
#define | GL_COMBINER_SCALE_NV 0x8548
#define | GL_COMBINER_BIAS_NV 0x8549
#define | GL_COMBINER_AB_OUTPUT_NV 0x854A
#define | GL_COMBINER_CD_OUTPUT_NV 0x854B
#define | GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define | GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define | GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define | GL_COLOR_SUM_CLAMP_NV 0x854F
#define | GL_COMBINER0_NV 0x8550
#define | GL_COMBINER1_NV 0x8551
#define | GL_COMBINER2_NV 0x8552
#define | GL_COMBINER3_NV 0x8553
#define | GL_COMBINER4_NV 0x8554
#define | GL_COMBINER5_NV 0x8555
#define | GL_COMBINER6_NV 0x8556
#define | GL_COMBINER7_NV 0x8557
#define | GL_FOG_DISTANCE_MODE_NV 0x855A
#define | GL_EYE_RADIAL_NV 0x855B
#define | GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#define | GL_EMBOSS_LIGHT_NV 0x855D
#define | GL_EMBOSS_CONSTANT_NV 0x855E
#define | GL_EMBOSS_MAP_NV 0x855F
#define | GL_COMBINE4_NV 0x8503
#define | GL_SOURCE3_RGB_NV 0x8583
#define | GL_SOURCE3_ALPHA_NV 0x858B
#define | GL_OPERAND3_RGB_NV 0x8593
#define | GL_OPERAND3_ALPHA_NV 0x859B
#define | GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define | GL_CULL_VERTEX_IBM 103050
#define | GL_VERTEX_ARRAY_LIST_IBM 103070
#define | GL_NORMAL_ARRAY_LIST_IBM 103071
#define | GL_COLOR_ARRAY_LIST_IBM 103072
#define | GL_INDEX_ARRAY_LIST_IBM 103073
#define | GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define | GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define | GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define | GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define | GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define | GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define | GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define | GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define | GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define | GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define | GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define | GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#define | GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define | GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define | GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define | GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define | GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#define | GL_YCRCB_SGIX 0x8318
#define | GL_YCRCBA_SGIX 0x8319
#define | GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
#define | GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
#define | GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
#define | GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define | GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define | GL_MULTISAMPLE_3DFX 0x86B2
#define | GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define | GL_SAMPLES_3DFX 0x86B4
#define | GL_MULTISAMPLE_BIT_3DFX 0x20000000
#define | GL_MULTISAMPLE_EXT 0x809D
#define | GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define | GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define | GL_SAMPLE_MASK_EXT 0x80A0
#define | GL_1PASS_EXT 0x80A1
#define | GL_2PASS_0_EXT 0x80A2
#define | GL_2PASS_1_EXT 0x80A3
#define | GL_4PASS_0_EXT 0x80A4
#define | GL_4PASS_1_EXT 0x80A5
#define | GL_4PASS_2_EXT 0x80A6
#define | GL_4PASS_3_EXT 0x80A7
#define | GL_SAMPLE_BUFFERS_EXT 0x80A8
#define | GL_SAMPLES_EXT 0x80A9
#define | GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define | GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define | GL_SAMPLE_PATTERN_EXT 0x80AC
#define | GL_MULTISAMPLE_BIT_EXT 0x20000000
#define | GL_VERTEX_PRECLIP_SGIX 0x83EE
#define | GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#define | GL_CONVOLUTION_HINT_SGIX 0x8316
#define | GL_PACK_RESAMPLE_SGIX 0x842C
#define | GL_UNPACK_RESAMPLE_SGIX 0x842D
#define | GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define | GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define | GL_RESAMPLE_DECIMATE_SGIX 0x8430
#define | GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define | GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define | GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define | GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define | GL_EYE_POINT_SGIS 0x81F4
#define | GL_OBJECT_POINT_SGIS 0x81F5
#define | GL_EYE_LINE_SGIS 0x81F6
#define | GL_OBJECT_LINE_SGIS 0x81F7
#define | GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#define | GL_DOT3_RGB_EXT 0x8740
#define | GL_DOT3_RGBA_EXT 0x8741
#define | GL_MIRROR_CLAMP_ATI 0x8742
#define | GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#define | GL_ALL_COMPLETED_NV 0x84F2
#define | GL_FENCE_STATUS_NV 0x84F3
#define | GL_FENCE_CONDITION_NV 0x84F4
#define | GL_MIRRORED_REPEAT_IBM 0x8370
#define | GL_EVAL_2D_NV 0x86C0
#define | GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define | GL_MAP_TESSELLATION_NV 0x86C2
#define | GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define | GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define | GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define | GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define | GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define | GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define | GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define | GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define | GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define | GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define | GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define | GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define | GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define | GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define | GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define | GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define | GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define | GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define | GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define | GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define | GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#define | GL_DEPTH_STENCIL_NV 0x84F9
#define | GL_UNSIGNED_INT_24_8_NV 0x84FA
#define | GL_PER_STAGE_CONSTANTS_NV 0x8535
#define | GL_TEXTURE_RECTANGLE_NV 0x84F5
#define | GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define | GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define | GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define | GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define | GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define | GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define | GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define | GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define | GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define | GL_SHADER_CONSISTENT_NV 0x86DD
#define | GL_TEXTURE_SHADER_NV 0x86DE
#define | GL_SHADER_OPERATION_NV 0x86DF
#define | GL_CULL_MODES_NV 0x86E0
#define | GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define | GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define | GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define | GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define | GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define | GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define | GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define | GL_CONST_EYE_NV 0x86E5
#define | GL_PASS_THROUGH_NV 0x86E6
#define | GL_CULL_FRAGMENT_NV 0x86E7
#define | GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define | GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define | GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define | GL_DOT_PRODUCT_NV 0x86EC
#define | GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define | GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define | GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define | GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define | GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define | GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define | GL_HILO_NV 0x86F4
#define | GL_DSDT_NV 0x86F5
#define | GL_DSDT_MAG_NV 0x86F6
#define | GL_DSDT_MAG_VIB_NV 0x86F7
#define | GL_HILO16_NV 0x86F8
#define | GL_SIGNED_HILO_NV 0x86F9
#define | GL_SIGNED_HILO16_NV 0x86FA
#define | GL_SIGNED_RGBA_NV 0x86FB
#define | GL_SIGNED_RGBA8_NV 0x86FC
#define | GL_SIGNED_RGB_NV 0x86FE
#define | GL_SIGNED_RGB8_NV 0x86FF
#define | GL_SIGNED_LUMINANCE_NV 0x8701
#define | GL_SIGNED_LUMINANCE8_NV 0x8702
#define | GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define | GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define | GL_SIGNED_ALPHA_NV 0x8705
#define | GL_SIGNED_ALPHA8_NV 0x8706
#define | GL_SIGNED_INTENSITY_NV 0x8707
#define | GL_SIGNED_INTENSITY8_NV 0x8708
#define | GL_DSDT8_NV 0x8709
#define | GL_DSDT8_MAG8_NV 0x870A
#define | GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define | GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define | GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define | GL_HI_SCALE_NV 0x870E
#define | GL_LO_SCALE_NV 0x870F
#define | GL_DS_SCALE_NV 0x8710
#define | GL_DT_SCALE_NV 0x8711
#define | GL_MAGNITUDE_SCALE_NV 0x8712
#define | GL_VIBRANCE_SCALE_NV 0x8713
#define | GL_HI_BIAS_NV 0x8714
#define | GL_LO_BIAS_NV 0x8715
#define | GL_DS_BIAS_NV 0x8716
#define | GL_DT_BIAS_NV 0x8717
#define | GL_MAGNITUDE_BIAS_NV 0x8718
#define | GL_VIBRANCE_BIAS_NV 0x8719
#define | GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define | GL_TEXTURE_HI_SIZE_NV 0x871B
#define | GL_TEXTURE_LO_SIZE_NV 0x871C
#define | GL_TEXTURE_DS_SIZE_NV 0x871D
#define | GL_TEXTURE_DT_SIZE_NV 0x871E
#define | GL_TEXTURE_MAG_SIZE_NV 0x871F
#define | GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define | GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#define | GL_VERTEX_PROGRAM_NV 0x8620
#define | GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define | GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define | GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define | GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define | GL_CURRENT_ATTRIB_NV 0x8626
#define | GL_PROGRAM_LENGTH_NV 0x8627
#define | GL_PROGRAM_STRING_NV 0x8628
#define | GL_MODELVIEW_PROJECTION_NV 0x8629
#define | GL_IDENTITY_NV 0x862A
#define | GL_INVERSE_NV 0x862B
#define | GL_TRANSPOSE_NV 0x862C
#define | GL_INVERSE_TRANSPOSE_NV 0x862D
#define | GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define | GL_MAX_TRACK_MATRICES_NV 0x862F
#define | GL_MATRIX0_NV 0x8630
#define | GL_MATRIX1_NV 0x8631
#define | GL_MATRIX2_NV 0x8632
#define | GL_MATRIX3_NV 0x8633
#define | GL_MATRIX4_NV 0x8634
#define | GL_MATRIX5_NV 0x8635
#define | GL_MATRIX6_NV 0x8636
#define | GL_MATRIX7_NV 0x8637
#define | GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define | GL_CURRENT_MATRIX_NV 0x8641
#define | GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define | GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define | GL_PROGRAM_PARAMETER_NV 0x8644
#define | GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define | GL_PROGRAM_TARGET_NV 0x8646
#define | GL_PROGRAM_RESIDENT_NV 0x8647
#define | GL_TRACK_MATRIX_NV 0x8648
#define | GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define | GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define | GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define | GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define | GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define | GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define | GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define | GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define | GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define | GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define | GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define | GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define | GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define | GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define | GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define | GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define | GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define | GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define | GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define | GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define | GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define | GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define | GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define | GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define | GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define | GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define | GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define | GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define | GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define | GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define | GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define | GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define | GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define | GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define | GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define | GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define | GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define | GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define | GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define | GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define | GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define | GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define | GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define | GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define | GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define | GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define | GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define | GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define | GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define | GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define | GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#define | GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define | GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define | GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define | GL_SCALEBIAS_HINT_SGIX 0x8322
#define | GL_INTERLACE_OML 0x8980
#define | GL_INTERLACE_READ_OML 0x8981
#define | GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define | GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define | GL_PACK_RESAMPLE_OML 0x8984
#define | GL_UNPACK_RESAMPLE_OML 0x8985
#define | GL_RESAMPLE_REPLICATE_OML 0x8986
#define | GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define | GL_RESAMPLE_AVERAGE_OML 0x8988
#define | GL_RESAMPLE_DECIMATE_OML 0x8989
#define | GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define | GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#define | GL_BUMP_ROT_MATRIX_ATI 0x8775
#define | GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define | GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define | GL_BUMP_TEX_UNITS_ATI 0x8778
#define | GL_DUDV_ATI 0x8779
#define | GL_DU8DV8_ATI 0x877A
#define | GL_BUMP_ENVMAP_ATI 0x877B
#define | GL_BUMP_TARGET_ATI 0x877C
#define | GL_FRAGMENT_SHADER_ATI 0x8920
#define | GL_REG_0_ATI 0x8921
#define | GL_REG_1_ATI 0x8922
#define | GL_REG_2_ATI 0x8923
#define | GL_REG_3_ATI 0x8924
#define | GL_REG_4_ATI 0x8925
#define | GL_REG_5_ATI 0x8926
#define | GL_REG_6_ATI 0x8927
#define | GL_REG_7_ATI 0x8928
#define | GL_REG_8_ATI 0x8929
#define | GL_REG_9_ATI 0x892A
#define | GL_REG_10_ATI 0x892B
#define | GL_REG_11_ATI 0x892C
#define | GL_REG_12_ATI 0x892D
#define | GL_REG_13_ATI 0x892E
#define | GL_REG_14_ATI 0x892F
#define | GL_REG_15_ATI 0x8930
#define | GL_REG_16_ATI 0x8931
#define | GL_REG_17_ATI 0x8932
#define | GL_REG_18_ATI 0x8933
#define | GL_REG_19_ATI 0x8934
#define | GL_REG_20_ATI 0x8935
#define | GL_REG_21_ATI 0x8936
#define | GL_REG_22_ATI 0x8937
#define | GL_REG_23_ATI 0x8938
#define | GL_REG_24_ATI 0x8939
#define | GL_REG_25_ATI 0x893A
#define | GL_REG_26_ATI 0x893B
#define | GL_REG_27_ATI 0x893C
#define | GL_REG_28_ATI 0x893D
#define | GL_REG_29_ATI 0x893E
#define | GL_REG_30_ATI 0x893F
#define | GL_REG_31_ATI 0x8940
#define | GL_CON_0_ATI 0x8941
#define | GL_CON_1_ATI 0x8942
#define | GL_CON_2_ATI 0x8943
#define | GL_CON_3_ATI 0x8944
#define | GL_CON_4_ATI 0x8945
#define | GL_CON_5_ATI 0x8946
#define | GL_CON_6_ATI 0x8947
#define | GL_CON_7_ATI 0x8948
#define | GL_CON_8_ATI 0x8949
#define | GL_CON_9_ATI 0x894A
#define | GL_CON_10_ATI 0x894B
#define | GL_CON_11_ATI 0x894C
#define | GL_CON_12_ATI 0x894D
#define | GL_CON_13_ATI 0x894E
#define | GL_CON_14_ATI 0x894F
#define | GL_CON_15_ATI 0x8950
#define | GL_CON_16_ATI 0x8951
#define | GL_CON_17_ATI 0x8952
#define | GL_CON_18_ATI 0x8953
#define | GL_CON_19_ATI 0x8954
#define | GL_CON_20_ATI 0x8955
#define | GL_CON_21_ATI 0x8956
#define | GL_CON_22_ATI 0x8957
#define | GL_CON_23_ATI 0x8958
#define | GL_CON_24_ATI 0x8959
#define | GL_CON_25_ATI 0x895A
#define | GL_CON_26_ATI 0x895B
#define | GL_CON_27_ATI 0x895C
#define | GL_CON_28_ATI 0x895D
#define | GL_CON_29_ATI 0x895E
#define | GL_CON_30_ATI 0x895F
#define | GL_CON_31_ATI 0x8960
#define | GL_MOV_ATI 0x8961
#define | GL_ADD_ATI 0x8963
#define | GL_MUL_ATI 0x8964
#define | GL_SUB_ATI 0x8965
#define | GL_DOT3_ATI 0x8966
#define | GL_DOT4_ATI 0x8967
#define | GL_MAD_ATI 0x8968
#define | GL_LERP_ATI 0x8969
#define | GL_CND_ATI 0x896A
#define | GL_CND0_ATI 0x896B
#define | GL_DOT2_ADD_ATI 0x896C
#define | GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define | GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define | GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define | GL_NUM_PASSES_ATI 0x8970
#define | GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define | GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define | GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define | GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define | GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define | GL_SWIZZLE_STR_ATI 0x8976
#define | GL_SWIZZLE_STQ_ATI 0x8977
#define | GL_SWIZZLE_STR_DR_ATI 0x8978
#define | GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define | GL_SWIZZLE_STRQ_ATI 0x897A
#define | GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define | GL_RED_BIT_ATI 0x00000001
#define | GL_GREEN_BIT_ATI 0x00000002
#define | GL_BLUE_BIT_ATI 0x00000004
#define | GL_2X_BIT_ATI 0x00000001
#define | GL_4X_BIT_ATI 0x00000002
#define | GL_8X_BIT_ATI 0x00000004
#define | GL_HALF_BIT_ATI 0x00000008
#define | GL_QUARTER_BIT_ATI 0x00000010
#define | GL_EIGHTH_BIT_ATI 0x00000020
#define | GL_SATURATE_BIT_ATI 0x00000040
#define | GL_COMP_BIT_ATI 0x00000002
#define | GL_NEGATE_BIT_ATI 0x00000004
#define | GL_BIAS_BIT_ATI 0x00000008
#define | GL_PN_TRIANGLES_ATI 0x87F0
#define | GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define | GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define | GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define | GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define | GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define | GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define | GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define | GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#define | GL_STATIC_ATI 0x8760
#define | GL_DYNAMIC_ATI 0x8761
#define | GL_PRESERVE_ATI 0x8762
#define | GL_DISCARD_ATI 0x8763
#define | GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define | GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define | GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define | GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define | GL_VERTEX_SHADER_EXT 0x8780
#define | GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define | GL_OP_INDEX_EXT 0x8782
#define | GL_OP_NEGATE_EXT 0x8783
#define | GL_OP_DOT3_EXT 0x8784
#define | GL_OP_DOT4_EXT 0x8785
#define | GL_OP_MUL_EXT 0x8786
#define | GL_OP_ADD_EXT 0x8787
#define | GL_OP_MADD_EXT 0x8788
#define | GL_OP_FRAC_EXT 0x8789
#define | GL_OP_MAX_EXT 0x878A
#define | GL_OP_MIN_EXT 0x878B
#define | GL_OP_SET_GE_EXT 0x878C
#define | GL_OP_SET_LT_EXT 0x878D
#define | GL_OP_CLAMP_EXT 0x878E
#define | GL_OP_FLOOR_EXT 0x878F
#define | GL_OP_ROUND_EXT 0x8790
#define | GL_OP_EXP_BASE_2_EXT 0x8791
#define | GL_OP_LOG_BASE_2_EXT 0x8792
#define | GL_OP_POWER_EXT 0x8793
#define | GL_OP_RECIP_EXT 0x8794
#define | GL_OP_RECIP_SQRT_EXT 0x8795
#define | GL_OP_SUB_EXT 0x8796
#define | GL_OP_CROSS_PRODUCT_EXT 0x8797
#define | GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define | GL_OP_MOV_EXT 0x8799
#define | GL_OUTPUT_VERTEX_EXT 0x879A
#define | GL_OUTPUT_COLOR0_EXT 0x879B
#define | GL_OUTPUT_COLOR1_EXT 0x879C
#define | GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define | GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define | GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define | GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define | GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define | GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define | GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define | GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define | GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define | GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define | GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define | GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define | GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define | GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define | GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define | GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define | GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define | GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define | GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define | GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define | GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define | GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define | GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define | GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define | GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define | GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define | GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define | GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define | GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define | GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define | GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define | GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define | GL_OUTPUT_FOG_EXT 0x87BD
#define | GL_SCALAR_EXT 0x87BE
#define | GL_VECTOR_EXT 0x87BF
#define | GL_MATRIX_EXT 0x87C0
#define | GL_VARIANT_EXT 0x87C1
#define | GL_INVARIANT_EXT 0x87C2
#define | GL_LOCAL_CONSTANT_EXT 0x87C3
#define | GL_LOCAL_EXT 0x87C4
#define | GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define | GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define | GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define | GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define | GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define | GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define | GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define | GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define | GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define | GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define | GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define | GL_X_EXT 0x87D5
#define | GL_Y_EXT 0x87D6
#define | GL_Z_EXT 0x87D7
#define | GL_W_EXT 0x87D8
#define | GL_NEGATIVE_X_EXT 0x87D9
#define | GL_NEGATIVE_Y_EXT 0x87DA
#define | GL_NEGATIVE_Z_EXT 0x87DB
#define | GL_NEGATIVE_W_EXT 0x87DC
#define | GL_ZERO_EXT 0x87DD
#define | GL_ONE_EXT 0x87DE
#define | GL_NEGATIVE_ONE_EXT 0x87DF
#define | GL_NORMALIZED_RANGE_EXT 0x87E0
#define | GL_FULL_RANGE_EXT 0x87E1
#define | GL_CURRENT_VERTEX_EXT 0x87E2
#define | GL_MVP_MATRIX_EXT 0x87E3
#define | GL_VARIANT_VALUE_EXT 0x87E4
#define | GL_VARIANT_DATATYPE_EXT 0x87E5
#define | GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define | GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define | GL_VARIANT_ARRAY_EXT 0x87E8
#define | GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define | GL_INVARIANT_VALUE_EXT 0x87EA
#define | GL_INVARIANT_DATATYPE_EXT 0x87EB
#define | GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define | GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#define | GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define | GL_VERTEX_STREAM0_ATI 0x876C
#define | GL_VERTEX_STREAM1_ATI 0x876D
#define | GL_VERTEX_STREAM2_ATI 0x876E
#define | GL_VERTEX_STREAM3_ATI 0x876F
#define | GL_VERTEX_STREAM4_ATI 0x8770
#define | GL_VERTEX_STREAM5_ATI 0x8771
#define | GL_VERTEX_STREAM6_ATI 0x8772
#define | GL_VERTEX_STREAM7_ATI 0x8773
#define | GL_VERTEX_SOURCE_ATI 0x8774
#define | GL_ELEMENT_ARRAY_ATI 0x8768
#define | GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define | GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#define | GL_QUAD_MESH_SUN 0x8614
#define | GL_TRIANGLE_MESH_SUN 0x8615
#define | GL_SLICE_ACCUM_SUN 0x85CC
#define | GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#define | GL_DEPTH_CLAMP_NV 0x864F
#define | GL_PIXEL_COUNTER_BITS_NV 0x8864
#define | GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define | GL_PIXEL_COUNT_NV 0x8866
#define | GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#define | GL_POINT_SPRITE_NV 0x8861
#define | GL_COORD_REPLACE_NV 0x8862
#define | GL_POINT_SPRITE_R_MODE_NV 0x8863
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define | GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define | GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define | GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define | GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define | GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define | GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define | GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define | GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define | GL_HILO8_NV 0x885E
#define | GL_SIGNED_HILO8_NV 0x885F
#define | GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define | GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define | GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define | GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define | GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define | GL_ELEMENT_ARRAY_APPLE 0x8768
#define | GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
#define | GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
#define | GL_DRAW_PIXELS_APPLE 0x8A0A
#define | GL_FENCE_APPLE 0x8A0B
#define | GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#define | GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define | GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define | GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define | GL_STORAGE_CACHED_APPLE 0x85BE
#define | GL_STORAGE_SHARED_APPLE 0x85BF
#define | GL_YCBCR_422_APPLE 0x85B9
#define | GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define | GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define | GL_RGB_S3TC 0x83A0
#define | GL_RGB4_S3TC 0x83A1
#define | GL_RGBA_S3TC 0x83A2
#define | GL_RGBA4_S3TC 0x83A3
#define | GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define | GL_DRAW_BUFFER0_ATI 0x8825
#define | GL_DRAW_BUFFER1_ATI 0x8826
#define | GL_DRAW_BUFFER2_ATI 0x8827
#define | GL_DRAW_BUFFER3_ATI 0x8828
#define | GL_DRAW_BUFFER4_ATI 0x8829
#define | GL_DRAW_BUFFER5_ATI 0x882A
#define | GL_DRAW_BUFFER6_ATI 0x882B
#define | GL_DRAW_BUFFER7_ATI 0x882C
#define | GL_DRAW_BUFFER8_ATI 0x882D
#define | GL_DRAW_BUFFER9_ATI 0x882E
#define | GL_DRAW_BUFFER10_ATI 0x882F
#define | GL_DRAW_BUFFER11_ATI 0x8830
#define | GL_DRAW_BUFFER12_ATI 0x8831
#define | GL_DRAW_BUFFER13_ATI 0x8832
#define | GL_DRAW_BUFFER14_ATI 0x8833
#define | GL_DRAW_BUFFER15_ATI 0x8834
#define | GL_TYPE_RGBA_FLOAT_ATI 0x8820
#define | GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define | GL_MODULATE_ADD_ATI 0x8744
#define | GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define | GL_MODULATE_SUBTRACT_ATI 0x8746
#define | GL_RGBA_FLOAT32_ATI 0x8814
#define | GL_RGB_FLOAT32_ATI 0x8815
#define | GL_ALPHA_FLOAT32_ATI 0x8816
#define | GL_INTENSITY_FLOAT32_ATI 0x8817
#define | GL_LUMINANCE_FLOAT32_ATI 0x8818
#define | GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define | GL_RGBA_FLOAT16_ATI 0x881A
#define | GL_RGB_FLOAT16_ATI 0x881B
#define | GL_ALPHA_FLOAT16_ATI 0x881C
#define | GL_INTENSITY_FLOAT16_ATI 0x881D
#define | GL_LUMINANCE_FLOAT16_ATI 0x881E
#define | GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#define | GL_FLOAT_R_NV 0x8880
#define | GL_FLOAT_RG_NV 0x8881
#define | GL_FLOAT_RGB_NV 0x8882
#define | GL_FLOAT_RGBA_NV 0x8883
#define | GL_FLOAT_R16_NV 0x8884
#define | GL_FLOAT_R32_NV 0x8885
#define | GL_FLOAT_RG16_NV 0x8886
#define | GL_FLOAT_RG32_NV 0x8887
#define | GL_FLOAT_RGB16_NV 0x8888
#define | GL_FLOAT_RGB32_NV 0x8889
#define | GL_FLOAT_RGBA16_NV 0x888A
#define | GL_FLOAT_RGBA32_NV 0x888B
#define | GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define | GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define | GL_FLOAT_RGBA_MODE_NV 0x888E
#define | GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define | GL_FRAGMENT_PROGRAM_NV 0x8870
#define | GL_MAX_TEXTURE_COORDS_NV 0x8871
#define | GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define | GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define | GL_PROGRAM_ERROR_STRING_NV 0x8874
#define | GL_HALF_FLOAT_NV 0x140B
#define | GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define | GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define | GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define | GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define | GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define | GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#define | GL_PRIMITIVE_RESTART_NV 0x8558
#define | GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#define | GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#define | GL_STENCIL_BACK_FUNC_ATI 0x8800
#define | GL_STENCIL_BACK_FAIL_ATI 0x8801
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#define | GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define | GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define | GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define | GL_DEPTH_BOUNDS_EXT 0x8891
#define | GL_MIRROR_CLAMP_EXT 0x8742
#define | GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define | GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#define | GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
#define | GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define | GL_PACK_INVERT_MESA 0x8758
#define | GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define | GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define | GL_YCBCR_MESA 0x8757
#define | GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define | GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define | GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define | GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define | GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define | GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define | GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define | GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define | GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#define | GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define | GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define | GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define | GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define | GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define | GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define | GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define | GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define | GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define | GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define | GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define | GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define | GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define | GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define | GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define | GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define | GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define | GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define | GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define | GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define | GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define | GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define | GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define | GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define | GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define | GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define | GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define | GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define | GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define | GL_FRAMEBUFFER_EXT 0x8D40
#define | GL_RENDERBUFFER_EXT 0x8D41
#define | GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define | GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define | GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define | GL_STENCIL_INDEX1_EXT 0x8D46
#define | GL_STENCIL_INDEX4_EXT 0x8D47
#define | GL_STENCIL_INDEX8_EXT 0x8D48
#define | GL_STENCIL_INDEX16_EXT 0x8D49
#define | GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define | GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define | GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define | GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define | GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define | GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define | GL_VERSION_1_2 1
#define | GL_VERSION_1_3 1
#define | GL_VERSION_1_4 1
#define | GL_VERSION_1_5 1
#define | GL_VERSION_2_0 1
#define | GL_ARB_multitexture 1
#define | GL_ARB_transpose_matrix 1
#define | GL_ARB_multisample 1
#define | GL_ARB_texture_env_add 1
#define | GL_ARB_texture_cube_map 1
#define | GL_ARB_texture_compression 1
#define | GL_ARB_texture_border_clamp 1
#define | GL_ARB_point_parameters 1
#define | GL_ARB_vertex_blend 1
#define | GL_ARB_matrix_palette 1
#define | GL_ARB_texture_env_combine 1
#define | GL_ARB_texture_env_crossbar 1
#define | GL_ARB_texture_env_dot3 1
#define | GL_ARB_texture_mirrored_repeat 1
#define | GL_ARB_depth_texture 1
#define | GL_ARB_shadow 1
#define | GL_ARB_shadow_ambient 1
#define | GL_ARB_window_pos 1
#define | GL_ARB_vertex_program 1
#define | GL_ARB_fragment_program 1
#define | GL_ARB_vertex_buffer_object 1
#define | GL_ARB_occlusion_query 1
#define | GL_ARB_shader_objects 1
#define | GL_ARB_vertex_shader 1
#define | GL_ARB_fragment_shader 1
#define | GL_ARB_shading_language_100 1
#define | GL_ARB_texture_non_power_of_two 1
#define | GL_ARB_point_sprite 1
#define | GL_ARB_fragment_program_shadow 1
#define | GL_ARB_draw_buffers 1
#define | GL_ARB_texture_rectangle 1
#define | GL_ARB_color_buffer_float 1
#define | GL_ARB_half_float_pixel 1
#define | GL_ARB_texture_float 1
#define | GL_ARB_pixel_buffer_object 1
#define | GL_EXT_abgr 1
#define | GL_EXT_blend_color 1
#define | GL_EXT_polygon_offset 1
#define | GL_EXT_texture 1
#define | GL_EXT_texture3D 1
#define | GL_SGIS_texture_filter4 1
#define | GL_EXT_subtexture 1
#define | GL_EXT_copy_texture 1
#define | GL_EXT_histogram 1
#define | GL_EXT_convolution 1
#define | GL_EXT_color_matrix 1
#define | GL_SGI_color_table 1
#define | GL_SGIX_pixel_texture 1
#define | GL_SGIS_pixel_texture 1
#define | GL_SGIS_texture4D 1
#define | GL_SGI_texture_color_table 1
#define | GL_EXT_cmyka 1
#define | GL_EXT_texture_object 1
#define | GL_SGIS_detail_texture 1
#define | GL_SGIS_sharpen_texture 1
#define | GL_EXT_packed_pixels 1
#define | GL_SGIS_texture_lod 1
#define | GL_SGIS_multisample 1
#define | GL_EXT_rescale_normal 1
#define | GL_EXT_vertex_array 1
#define | GL_EXT_misc_attribute 1
#define | GL_SGIS_generate_mipmap 1
#define | GL_SGIX_clipmap 1
#define | GL_SGIX_shadow 1
#define | GL_SGIS_texture_edge_clamp 1
#define | GL_SGIS_texture_border_clamp 1
#define | GL_EXT_blend_minmax 1
#define | GL_EXT_blend_subtract 1
#define | GL_EXT_blend_logic_op 1
#define | GL_SGIX_interlace 1
#define | GL_SGIX_pixel_tiles 1
#define | GL_SGIX_texture_select 1
#define | GL_SGIX_sprite 1
#define | GL_SGIX_texture_multi_buffer 1
#define | GL_EXT_point_parameters 1
#define | GL_SGIS_point_parameters 1
#define | GL_SGIX_instruments 1
#define | GL_SGIX_texture_scale_bias 1
#define | GL_SGIX_framezoom 1
#define | GL_SGIX_tag_sample_buffer 1
#define | GL_SGIX_polynomial_ffd 1
#define | GL_SGIX_reference_plane 1
#define | GL_SGIX_flush_raster 1
#define | GL_SGIX_depth_texture 1
#define | GL_SGIS_fog_function 1
#define | GL_SGIX_fog_offset 1
#define | GL_HP_image_transform 1
#define | GL_HP_convolution_border_modes 1
#define | GL_SGIX_texture_add_env 1
#define | GL_EXT_color_subtable 1
#define | GL_PGI_vertex_hints 1
#define | GL_PGI_misc_hints 1
#define | GL_EXT_paletted_texture 1
#define | GL_EXT_clip_volume_hint 1
#define | GL_SGIX_list_priority 1
#define | GL_SGIX_ir_instrument1 1
#define | GL_SGIX_calligraphic_fragment 1
#define | GL_SGIX_texture_lod_bias 1
#define | GL_SGIX_shadow_ambient 1
#define | GL_EXT_index_texture 1
#define | GL_EXT_index_material 1
#define | GL_EXT_index_func 1
#define | GL_EXT_index_array_formats 1
#define | GL_EXT_compiled_vertex_array 1
#define | GL_EXT_cull_vertex 1
#define | GL_SGIX_ycrcb 1
#define | GL_SGIX_fragment_lighting 1
#define | GL_IBM_rasterpos_clip 1
#define | GL_HP_texture_lighting 1
#define | GL_EXT_draw_range_elements 1
#define | GL_WIN_phong_shading 1
#define | GL_WIN_specular_fog 1
#define | GL_EXT_light_texture 1
#define | GL_SGIX_blend_alpha_minmax 1
#define | GL_EXT_bgra 1
#define | GL_SGIX_async 1
#define | GL_SGIX_async_pixel 1
#define | GL_SGIX_async_histogram 1
#define | GL_INTEL_parallel_arrays 1
#define | GL_HP_occlusion_test 1
#define | GL_EXT_pixel_transform 1
#define | GL_EXT_pixel_transform_color_table 1
#define | GL_EXT_shared_texture_palette 1
#define | GL_EXT_separate_specular_color 1
#define | GL_EXT_secondary_color 1
#define | GL_EXT_texture_perturb_normal 1
#define | GL_EXT_multi_draw_arrays 1
#define | GL_EXT_fog_coord 1
#define | GL_REND_screen_coordinates 1
#define | GL_EXT_coordinate_frame 1
#define | GL_EXT_texture_env_combine 1
#define | GL_APPLE_specular_vector 1
#define | GL_APPLE_transform_hint 1
#define | GL_SGIX_fog_scale 1
#define | GL_SUNX_constant_data 1
#define | GL_SUN_global_alpha 1
#define | GL_SUN_triangle_list 1
#define | GL_SUN_vertex 1
#define | GL_EXT_blend_func_separate 1
#define | GL_INGR_blend_func_separate 1
#define | GL_INGR_color_clamp 1
#define | GL_INGR_interlace_read 1
#define | GL_EXT_stencil_wrap 1
#define | GL_EXT_422_pixels 1
#define | GL_NV_texgen_reflection 1
#define | GL_SUN_convolution_border_modes 1
#define | GL_EXT_texture_env_add 1
#define | GL_EXT_texture_lod_bias 1
#define | GL_EXT_texture_filter_anisotropic 1
#define | GL_EXT_vertex_weighting 1
#define | GL_NV_light_max_exponent 1
#define | GL_NV_vertex_array_range 1
#define | GL_NV_register_combiners 1
#define | GL_NV_fog_distance 1
#define | GL_NV_texgen_emboss 1
#define | GL_NV_blend_square 1
#define | GL_NV_texture_env_combine4 1
#define | GL_MESA_resize_buffers 1
#define | GL_MESA_window_pos 1
#define | GL_IBM_cull_vertex 1
#define | GL_IBM_multimode_draw_arrays 1
#define | GL_IBM_vertex_array_lists 1
#define | GL_SGIX_subsample 1
#define | GL_SGIX_ycrcba 1
#define | GL_SGIX_ycrcb_subsample 1
#define | GL_SGIX_depth_pass_instrument 1
#define | GL_3DFX_texture_compression_FXT1 1
#define | GL_3DFX_multisample 1
#define | GL_3DFX_tbuffer 1
#define | GL_EXT_multisample 1
#define | GL_SGIX_vertex_preclip 1
#define | GL_SGIX_convolution_accuracy 1
#define | GL_SGIX_resample 1
#define | GL_SGIS_point_line_texgen 1
#define | GL_SGIS_texture_color_mask 1
#define | GL_SGIX_igloo_interface 1
#define | GL_EXT_texture_env_dot3 1
#define | GL_ATI_texture_mirror_once 1
#define | GL_NV_fence 1
#define | GL_NV_evaluators 1
#define | GL_NV_packed_depth_stencil 1
#define | GL_NV_register_combiners2 1
#define | GL_NV_texture_compression_vtc 1
#define | GL_NV_texture_rectangle 1
#define | GL_NV_texture_shader 1
#define | GL_NV_texture_shader2 1
#define | GL_NV_vertex_array_range2 1
#define | GL_NV_vertex_program 1
#define | GL_SGIX_texture_coordinate_clamp 1
#define | GL_SGIX_scalebias_hint 1
#define | GL_OML_interlace 1
#define | GL_OML_subsample 1
#define | GL_OML_resample 1
#define | GL_NV_copy_depth_to_color 1
#define | GL_ATI_envmap_bumpmap 1
#define | GL_ATI_fragment_shader 1
#define | GL_ATI_pn_triangles 1
#define | GL_ATI_vertex_array_object 1
#define | GL_EXT_vertex_shader 1
#define | GL_ATI_vertex_streams 1
#define | GL_ATI_element_array 1
#define | GL_SUN_mesh_array 1
#define | GL_SUN_slice_accum 1
#define | GL_NV_multisample_filter_hint 1
#define | GL_NV_depth_clamp 1
#define | GL_NV_occlusion_query 1
#define | GL_NV_point_sprite 1
#define | GL_NV_texture_shader3 1
#define | GL_NV_vertex_program1_1 1
#define | GL_EXT_shadow_funcs 1
#define | GL_EXT_stencil_two_side 1
#define | GL_ATI_text_fragment_shader 1
#define | GL_APPLE_client_storage 1
#define | GL_APPLE_element_array 1
#define | GL_APPLE_fence 1
#define | GL_APPLE_vertex_array_object 1
#define | GL_APPLE_vertex_array_range 1
#define | GL_APPLE_ycbcr_422 1
#define | GL_S3_s3tc 1
#define | GL_ATI_draw_buffers 1
#define | GL_ATI_pixel_format_float 1
#define | GL_ATI_texture_env_combine3 1
#define | GL_ATI_texture_float 1
#define | GL_NV_float_buffer 1
#define | GL_NV_fragment_program 1
#define | GL_NV_half_float 1
#define | GL_NV_pixel_data_range 1
#define | GL_NV_primitive_restart 1
#define | GL_NV_texture_expand_normal 1
#define | GL_NV_vertex_program2 1
#define | GL_ATI_map_object_buffer 1
#define | GL_ATI_separate_stencil 1
#define | GL_ATI_vertex_attrib_array_object 1
#define | GL_OES_read_format 1
#define | GL_EXT_depth_bounds_test 1
#define | GL_EXT_texture_mirror_clamp 1
#define | GL_EXT_blend_equation_separate 1
#define | GL_MESA_pack_invert 1
#define | GL_MESA_ycbcr_texture 1
#define | GL_EXT_pixel_buffer_object 1
#define | GL_NV_fragment_program_option 1
#define | GL_NV_fragment_program2 1
#define | GL_NV_vertex_program2_option 1
#define | GL_NV_vertex_program3 1
#define | GL_EXT_framebuffer_object 1
#define | GL_GREMEDY_string_marker 1

## Typedefs

typedef char | GLchar
typedef ptrdiff_t | GLintptr
typedef ptrdiff_t | GLsizeiptr
typedef ptrdiff_t | GLintptrARB
typedef ptrdiff_t | GLsizeiptrARB
typedef char | GLcharARB
typedef unsigned int | GLhandleARB
typedef unsigned short | GLhalfARB
typedef unsigned short | GLhalfNV
typedef GLclampf | green
typedef GLclampf GLclampf | blue
typedef GLclampf GLclampf GLclampf | alpha
typedef GLuint | start
typedef GLuint GLuint | end
typedef GLuint GLuint GLsizei | count
typedef GLuint GLuint GLsizei GLenum | type
typedef GLuint GLuint GLsizei GLenum const GLvoid * | indices
typedef GLenum | internalformat
typedef GLenum GLsizei | width
typedef GLenum GLsizei GLenum | format
typedef GLenum GLsizei GLenum GLenum const GLvoid * | table
typedef GLenum | pname
typedef GLenum const GLfloat * | params
typedef GLenum GLint | x
typedef GLenum GLint GLint | y
typedef GLsizei GLsizei GLenum GLenum const GLvoid * | data
typedef GLenum GLsizei GLenum GLenum const GLvoid * | image
typedef GLenum GLsizei GLsizei | height
typedef GLenum GLenum GLvoid * | row
typedef GLenum GLenum GLvoid GLvoid * | column
typedef GLenum GLenum GLvoid GLvoid GLvoid * | span
typedef GLboolean | reset
typedef GLboolean GLenum GLenum GLvoid * | values
typedef GLsizei GLenum GLboolean | sink
typedef GLint | level
typedef GLint GLint GLsizei GLsizei GLsizei | depth
typedef GLint GLint GLsizei GLsizei GLsizei GLint | border
typedef GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * | pixels
typedef GLint GLint | xoffset
typedef GLint GLint GLint | yoffset
typedef GLint GLint GLint GLint | zoffset
typedef GLdouble | s
typedef const GLdouble * | v
typedef GLdouble GLdouble | t
typedef GLdouble GLdouble GLdouble | r
typedef GLdouble GLdouble GLdouble GLdouble | q
typedef GLboolean | invert
typedef GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei | imageSize
typedef GLint GLvoid * | img
typedef GLenum | dfactorRGB
typedef GLenum GLenum | sfactorAlpha
typedef GLenum GLenum GLenum | dfactorAlpha
typedef GLsizei | stride
typedef GLsizei const GLvoid * | pointer
typedef GLint * | first
typedef GLint GLsizei GLsizei | primcount
typedef GLfloat | param
typedef GLdouble GLdouble | z
typedef GLuint * | ids
typedef GLuint | id
typedef GLuint | buffer
typedef const GLuint * | buffers
typedef GLsizeiptr | size
typedef GLsizeiptr const GLvoid GLenum | usage
typedef GLintptr | offset
typedef GLvoid *APIENTRYP | PFNGLMAPBUFFERPROC (GLenum target, GLenum access)
typedef GLenum | modeAlpha
typedef const GLenum * | bufs
typedef GLenum | sfail
typedef GLenum GLenum | dpfail
typedef GLenum GLenum GLenum | dppass
typedef GLenum | backfunc
typedef GLenum GLint | ref
typedef GLenum GLint GLuint | mask
typedef GLuint | shader
typedef GLuint | index
typedef GLuint const GLchar * | name
typedef GLuint GLsizei | bufSize
typedef GLuint GLsizei GLsizei * | length
typedef GLsizei | maxCount
typedef GLsizei GLsizei GLuint * | obj
typedef GLsizei GLsizei GLchar * | infoLog
typedef GLsizei GLsizei GLchar * | source
typedef GLint | location
typedef GLsizei const GLchar * | string
typedef GLfloat | v0
typedef GLfloat GLfloat | v1
typedef GLfloat GLfloat GLfloat | v2
typedef GLfloat GLfloat GLfloat GLfloat | v3
typedef GLsizei const GLfloat * | value
typedef GLsizei GLboolean | transpose
typedef GLubyte GLubyte GLubyte GLubyte | w
typedef GLint GLenum GLboolean | normalized
typedef const GLbyte * | weights
typedef GLenum GLsizei | len
typedef GLuint | program
typedef const GLuint * | programs
typedef GLvoid *APIENTRYP | PFNGLMAPBUFFERARBPROC (GLenum target, GLenum access)
typedef GLhandleARB | attachedObj
typedef GLsizei | maxLength
typedef GLenum | clamp
typedef GLfloat | bias
typedef GLenum | filter
typedef GLenum GLsizei | n
typedef GLint GLenum GLsizei GLsizei GLsizei GLsizei | size4d
typedef GLint GLint GLint GLint GLint | woffset
typedef const GLuint * | textures
typedef const GLuint GLboolean * | residences
typedef GLuint | texture
typedef const GLuint const GLclampf * | priorities
typedef GLsizei const GLfloat * | points
typedef GLdouble | u1
typedef GLdouble GLdouble | u2
typedef GLdouble GLdouble GLint | ustride
typedef GLdouble GLdouble GLint GLint | uorder
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint | vstride
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint | vorder
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble | w1
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble | w2
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint | wstride
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint | worder
typedef GLint | mode
typedef GLenum | internalFormat
typedef GLsizei | range
typedef GLbyte | ty
typedef GLbyte GLbyte | tz
typedef GLbyte | by
typedef GLbyte GLbyte | bz
typedef GLubyte | g
typedef GLubyte GLubyte | b
typedef GLubyte GLubyte GLubyte | a
typedef GLfloat | ny
typedef GLfloat GLfloat | nz
typedef GLfloat GLfloat GLfloat GLfloat | nx
typedef GLfloat GLfloat | p
typedef const GLubyte * | c
typedef const GLfloat * | tc
typedef GLenum | portion
typedef GLenum GLenum | variable
typedef GLenum GLenum GLenum | input
typedef GLenum GLenum GLenum GLenum | mapping
typedef GLenum GLenum GLenum GLenum GLenum | componentUsage
typedef GLenum GLenum | abOutput
typedef GLenum GLenum GLenum | cdOutput
typedef GLenum GLenum GLenum GLenum | sumOutput
typedef GLenum GLenum GLenum GLenum GLenum | scale
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean | abDotProduct
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean | cdDotProduct
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean | muxSum
typedef const GLint const GLsizei GLsizei GLint | modestride
typedef GLenum GLint const GLvoid GLint | ptrstride
typedef const GLuint * | fences
typedef GLenum | condition
typedef GLuint GLenum GLsizei GLsizei GLint GLint GLboolean | packed
typedef GLuint | address
typedef GLuint GLenum | matrix
typedef GLuint GLenum GLenum | transform
typedef GLint | fsize
typedef GLuint | coord
typedef GLuint GLenum | swizzle
typedef GLuint | interp
typedef GLuint | dst
typedef GLuint GLuint | dstMask
typedef GLuint GLuint GLuint | dstMod
typedef GLuint GLuint GLuint GLuint | arg1
typedef GLuint GLuint GLuint GLuint GLuint | arg1Rep
typedef GLuint GLuint GLuint GLuint GLuint GLuint | arg1Mod
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg2
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg2Rep
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg2Mod
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg3
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg3Rep
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg3Mod
typedef GLuint GLsizei const GLvoid GLenum | preserve
typedef GLuint | res
typedef GLuint | in
typedef GLuint GLenum | outX
typedef GLuint GLenum GLenum | outY
typedef GLuint GLenum GLenum GLenum | outZ
typedef GLuint GLenum GLenum GLenum GLenum | outW
typedef GLuint | src
typedef GLuint GLuint | num
typedef GLenum | storagetype
typedef GLenum GLenum GLuint | components
typedef GLenum const GLvoid * | addr
typedef GLenum | cap
typedef const GLshort * | coords
typedef const GLuint * | arrays
typedef GLvoid *APIENTRYP | PFNGLMAPOBJECTBUFFERATIPROC (GLuint buffer)
typedef GLclampd | zmax
typedef GLuint | renderbuffer
typedef const GLuint * | renderbuffers
typedef GLuint | framebuffer
typedef const GLuint * | framebuffers
typedef GLenum | attachment
typedef GLenum GLenum | textarget
typedef GLenum GLenum | renderbuffertarget

## Functions

typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id)
typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname)
typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)

## Define Documentation

#define APIENTRY

#define APIENTRYP APIENTRY *

#define GL_1PASS_EXT 0x80A1

#define GL_1PASS_SGIS 0x80A1

#define GL_2PASS_0_EXT 0x80A2

#define GL_2PASS_0_SGIS 0x80A2

#define GL_2PASS_1_EXT 0x80A3

#define GL_2PASS_1_SGIS 0x80A3

#define GL_2X_BIT_ATI 0x00000001

#define GL_3DFX_multisample 1

#define GL_3DFX_tbuffer 1

#define GL_3DFX_texture_compression_FXT1 1

#define GL_422_AVERAGE_EXT 0x80CE

#define GL_422_EXT 0x80CC

#define GL_422_REV_AVERAGE_EXT 0x80CF

#define GL_422_REV_EXT 0x80CD

#define GL_4PASS_0_EXT 0x80A4

#define GL_4PASS_0_SGIS 0x80A4

#define GL_4PASS_1_EXT 0x80A5

#define GL_4PASS_1_SGIS 0x80A5

#define GL_4PASS_2_EXT 0x80A6

#define GL_4PASS_2_SGIS 0x80A6

#define GL_4PASS_3_EXT 0x80A7

#define GL_4PASS_3_SGIS 0x80A7

#define GL_4X_BIT_ATI 0x00000002

#define GL_8X_BIT_ATI 0x00000004

#define GL_ABGR_EXT 0x8000

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A

#define GL_ACTIVE_ATTRIBUTES 0x8B89

#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911

#define GL_ACTIVE_TEXTURE 0x84E0

#define GL_ACTIVE_TEXTURE_ARB 0x84E0

#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87

#define GL_ACTIVE_UNIFORMS 0x8B86

#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5

#define GL_ADD_ATI 0x8963

#define GL_ADD_SIGNED 0x8574

#define GL_ADD_SIGNED_ARB 0x8574

#define GL_ADD_SIGNED_EXT 0x8574

#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E

#define GL_ALIASED_POINT_SIZE_RANGE 0x846D

#define GL_ALL_COMPLETED_NV 0x84F2

#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210

#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211

#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E

#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F

#define GL_ALPHA12_EXT 0x803D

#define GL_ALPHA16_EXT 0x803E

#define GL_ALPHA16F_ARB 0x881C

#define GL_ALPHA32F_ARB 0x8816

#define GL_ALPHA4_EXT 0x803B

#define GL_ALPHA8_EXT 0x803C

#define GL_ALPHA_FLOAT16_ATI 0x881C

#define GL_ALPHA_FLOAT32_ATI 0x8816

#define GL_ALPHA_MAX_CLAMP_INGR 0x8567

#define GL_ALPHA_MAX_SGIX 0x8321

#define GL_ALPHA_MIN_CLAMP_INGR 0x8563

#define GL_ALPHA_MIN_SGIX 0x8320

#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C

#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D

#define GL_APPLE_client_storage 1

#define GL_APPLE_element_array 1

#define GL_APPLE_fence 1

#define GL_APPLE_specular_vector 1

#define GL_APPLE_transform_hint 1

#define GL_APPLE_vertex_array_object 1

#define GL_APPLE_vertex_array_range 1

#define GL_APPLE_ycbcr_422 1

#define GL_ARB_color_buffer_float 1

#define GL_ARB_depth_texture 1

#define GL_ARB_draw_buffers 1

#define GL_ARB_fragment_program 1

#define GL_ARB_fragment_program_shadow 1

#define GL_ARB_fragment_shader 1

#define GL_ARB_half_float_pixel 1

#define GL_ARB_matrix_palette 1

#define GL_ARB_multisample 1

#define GL_ARB_multitexture 1

#define GL_ARB_occlusion_query 1

#define GL_ARB_pixel_buffer_object 1

#define GL_ARB_point_parameters 1

#define GL_ARB_point_sprite 1

#define GL_ARB_shader_objects 1

#define GL_ARB_shading_language_100 1

#define GL_ARB_shadow 1

#define GL_ARB_shadow_ambient 1

#define GL_ARB_texture_border_clamp 1

#define GL_ARB_texture_compression 1

#define GL_ARB_texture_cube_map 1

#define GL_ARB_texture_env_add 1

#define GL_ARB_texture_env_combine 1

#define GL_ARB_texture_env_crossbar 1

#define GL_ARB_texture_env_dot3 1

#define GL_ARB_texture_float 1

#define GL_ARB_texture_mirrored_repeat 1

#define GL_ARB_texture_non_power_of_two 1

#define GL_ARB_texture_rectangle 1

#define GL_ARB_transpose_matrix 1

#define GL_ARB_vertex_blend 1

#define GL_ARB_vertex_buffer_object 1

#define GL_ARB_vertex_program 1

#define GL_ARB_vertex_shader 1

#define GL_ARB_window_pos 1

#define GL_ARRAY_BUFFER 0x8892

#define GL_ARRAY_BUFFER_ARB 0x8892

#define GL_ARRAY_BUFFER_BINDING 0x8894

#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894

#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9

#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8

#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766

#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767

#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D

#define GL_ASYNC_HISTOGRAM_SGIX 0x832C

#define GL_ASYNC_MARKER_SGIX 0x8329

#define GL_ASYNC_READ_PIXELS_SGIX 0x835E

#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C

#define GL_ATI_draw_buffers 1

#define GL_ATI_element_array 1

#define GL_ATI_envmap_bumpmap 1

#define GL_ATI_fragment_shader 1

#define GL_ATI_map_object_buffer 1

#define GL_ATI_pixel_format_float 1

#define GL_ATI_pn_triangles 1

#define GL_ATI_separate_stencil 1

#define GL_ATI_text_fragment_shader 1

#define GL_ATI_texture_env_combine3 1

#define GL_ATI_texture_float 1

#define GL_ATI_texture_mirror_once 1

#define GL_ATI_vertex_array_object 1

#define GL_ATI_vertex_attrib_array_object 1

#define GL_ATI_vertex_streams 1

#define GL_ATTACHED_SHADERS 0x8B85

#define GL_ATTENUATION_EXT 0x834D

#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645

#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623

#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624

#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625

#define GL_AVERAGE_EXT 0x8335

#define GL_AVERAGE_HP 0x8160

#define GL_BACK_NORMALS_HINT_PGI 0x1A223

#define GL_BGR 0x80E0

#define GL_BGR_EXT 0x80E0

#define GL_BGRA 0x80E1

#define GL_BGRA_EXT 0x80E1

#define GL_BIAS_BIT_ATI 0x00000008

#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541

#define GL_BINORMAL_ARRAY_EXT 0x843A

#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443

#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441

#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440

#define GL_BLEND_COLOR 0x8005

#define GL_BLEND_COLOR_EXT 0x8005

#define GL_BLEND_DST_ALPHA 0x80CA

#define GL_BLEND_DST_ALPHA_EXT 0x80CA

#define GL_BLEND_DST_RGB 0x80C8

#define GL_BLEND_DST_RGB_EXT 0x80C8

#define GL_BLEND_EQUATION 0x8009

#define GL_BLEND_EQUATION_ALPHA 0x883D

#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D

#define GL_BLEND_EQUATION_EXT 0x8009

#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION

#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION

#define GL_BLEND_SRC_ALPHA 0x80CB

#define GL_BLEND_SRC_ALPHA_EXT 0x80CB

#define GL_BLEND_SRC_RGB 0x80C9

#define GL_BLEND_SRC_RGB_EXT 0x80C9

#define GL_BLUE_BIT_ATI 0x00000004

#define GL_BLUE_MAX_CLAMP_INGR 0x8566

#define GL_BLUE_MIN_CLAMP_INGR 0x8562

#define GL_BOOL 0x8B56

#define GL_BOOL_ARB 0x8B56

#define GL_BOOL_VEC2 0x8B57

#define GL_BOOL_VEC2_ARB 0x8B57

#define GL_BOOL_VEC3 0x8B58

#define GL_BOOL_VEC3_ARB 0x8B58

#define GL_BOOL_VEC4 0x8B59

#define GL_BOOL_VEC4_ARB 0x8B59

#define GL_BUFFER_ACCESS 0x88BB

#define GL_BUFFER_ACCESS_ARB 0x88BB

#define GL_BUFFER_MAP_POINTER 0x88BD

#define GL_BUFFER_MAP_POINTER_ARB 0x88BD

#define GL_BUFFER_MAPPED 0x88BC

#define GL_BUFFER_MAPPED_ARB 0x88BC

#define GL_BUFFER_SIZE 0x8764

#define GL_BUFFER_SIZE_ARB 0x8764

#define GL_BUFFER_USAGE 0x8765

#define GL_BUFFER_USAGE_ARB 0x8765

#define GL_BUMP_ENVMAP_ATI 0x877B

#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777

#define GL_BUMP_ROT_MATRIX_ATI 0x8775

#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776

#define GL_BUMP_TARGET_ATI 0x877C

#define GL_BUMP_TEX_UNITS_ATI 0x8778

#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183

#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B

#define GL_CLAMP_READ_COLOR_ARB 0x891C

#define GL_CLAMP_TO_BORDER 0x812D

#define GL_CLAMP_TO_BORDER_ARB 0x812D

#define GL_CLAMP_TO_BORDER_SGIS 0x812D

#define GL_CLAMP_TO_EDGE 0x812F

#define GL_CLAMP_TO_EDGE_SGIS 0x812F

#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A

#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1

#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1

#define GL_CLIP_FAR_HINT_PGI 0x1A221

#define GL_CLIP_NEAR_HINT_PGI 0x1A220

#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0

#define GL_CMYK_EXT 0x800C

#define GL_CMYKA_EXT 0x800D

#define GL_CND0_ATI 0x896B

#define GL_CND_ATI 0x896A

#define GL_COLOR3_BIT_PGI 0x00010000

#define GL_COLOR4_BIT_PGI 0x00020000

#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975

#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898

#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898

#define GL_COLOR_ARRAY_COUNT_EXT 0x8084

#define GL_COLOR_ARRAY_EXT 0x8076

#define GL_COLOR_ARRAY_LIST_IBM 103072

#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082

#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7

#define GL_COLOR_ARRAY_POINTER_EXT 0x8090

#define GL_COLOR_ARRAY_SIZE_EXT 0x8081

#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083

#define GL_COLOR_ARRAY_TYPE_EXT 0x8082

#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0

#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA

#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB

#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC

#define GL_COLOR_ATTACHMENT13_EXT 0x8CED

#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE

#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF

#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1

#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2

#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3

#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4

#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5

#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6

#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7

#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8

#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9

#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835

#define GL_COLOR_INDEX12_EXT 0x80E6

#define GL_COLOR_INDEX16_EXT 0x80E7

#define GL_COLOR_INDEX1_EXT 0x80E2

#define GL_COLOR_INDEX2_EXT 0x80E3

#define GL_COLOR_INDEX4_EXT 0x80E4

#define GL_COLOR_INDEX8_EXT 0x80E5

#define GL_COLOR_MATRIX 0x80B1

#define GL_COLOR_MATRIX_SGI 0x80B1

#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2

#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2

#define GL_COLOR_SUM 0x8458

#define GL_COLOR_SUM_ARB 0x8458

#define GL_COLOR_SUM_CLAMP_NV 0x854F

#define GL_COLOR_SUM_EXT 0x8458

#define GL_COLOR_TABLE 0x80D0

#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD

#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD

#define GL_COLOR_TABLE_BIAS 0x80D7

#define GL_COLOR_TABLE_BIAS_SGI 0x80D7

#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC

#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC

#define GL_COLOR_TABLE_FORMAT 0x80D8

#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8

#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB

#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB

#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF

#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF

#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE

#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE

#define GL_COLOR_TABLE_RED_SIZE 0x80DA

#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA

#define GL_COLOR_TABLE_SCALE 0x80D6

#define GL_COLOR_TABLE_SCALE_SGI 0x80D6

#define GL_COLOR_TABLE_SGI 0x80D0

#define GL_COLOR_TABLE_WIDTH 0x80D9

#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9

#define GL_COMBINE 0x8570

#define GL_COMBINE4_NV 0x8503

#define GL_COMBINE_ALPHA 0x8572

#define GL_COMBINE_ALPHA_ARB 0x8572

#define GL_COMBINE_ALPHA_EXT 0x8572

#define GL_COMBINE_ARB 0x8570

#define GL_COMBINE_EXT 0x8570

#define GL_COMBINE_RGB 0x8571

#define GL_COMBINE_RGB_ARB 0x8571

#define GL_COMBINE_RGB_EXT 0x8571

#define GL_COMBINER0_NV 0x8550

#define GL_COMBINER1_NV 0x8551

#define GL_COMBINER2_NV 0x8552

#define GL_COMBINER3_NV 0x8553

#define GL_COMBINER4_NV 0x8554

#define GL_COMBINER5_NV 0x8555

#define GL_COMBINER6_NV 0x8556

#define GL_COMBINER7_NV 0x8557

#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545

#define GL_COMBINER_AB_OUTPUT_NV 0x854A

#define GL_COMBINER_BIAS_NV 0x8549

#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546

#define GL_COMBINER_CD_OUTPUT_NV 0x854B

#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544

#define GL_COMBINER_INPUT_NV 0x8542

#define GL_COMBINER_MAPPING_NV 0x8543

#define GL_COMBINER_MUX_SUM_NV 0x8547

#define GL_COMBINER_SCALE_NV 0x8548

#define GL_COMBINER_SUM_OUTPUT_NV 0x854C

#define GL_COMP_BIT_ATI 0x00000002

#define GL_COMPARE_R_TO_TEXTURE 0x884E

#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E

#define GL_COMPILE_STATUS 0x8B81

#define GL_COMPRESSED_ALPHA 0x84E9

#define GL_COMPRESSED_ALPHA_ARB 0x84E9

#define GL_COMPRESSED_INTENSITY 0x84EC

#define GL_COMPRESSED_INTENSITY_ARB 0x84EC

#define GL_COMPRESSED_LUMINANCE 0x84EA

#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB

#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB

#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA

#define GL_COMPRESSED_RGB 0x84ED

#define GL_COMPRESSED_RGB_ARB 0x84ED

#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0

#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0

#define GL_COMPRESSED_RGBA 0x84EE

#define GL_COMPRESSED_RGBA_ARB 0x84EE

#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1

#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1

#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2

#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3

#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3

#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3

#define GL_CON_0_ATI 0x8941

#define GL_CON_10_ATI 0x894B

#define GL_CON_11_ATI 0x894C

#define GL_CON_12_ATI 0x894D

#define GL_CON_13_ATI 0x894E

#define GL_CON_14_ATI 0x894F

#define GL_CON_15_ATI 0x8950

#define GL_CON_16_ATI 0x8951

#define GL_CON_17_ATI 0x8952

#define GL_CON_18_ATI 0x8953

#define GL_CON_19_ATI 0x8954

#define GL_CON_1_ATI 0x8942

#define GL_CON_20_ATI 0x8955

#define GL_CON_21_ATI 0x8956

#define GL_CON_22_ATI 0x8957

#define GL_CON_23_ATI 0x8958

#define GL_CON_24_ATI 0x8959

#define GL_CON_25_ATI 0x895A

#define GL_CON_26_ATI 0x895B

#define GL_CON_27_ATI 0x895C

#define GL_CON_28_ATI 0x895D

#define GL_CON_29_ATI 0x895E

#define GL_CON_2_ATI 0x8943

#define GL_CON_30_ATI 0x895F

#define GL_CON_31_ATI 0x8960

#define GL_CON_3_ATI 0x8944

#define GL_CON_4_ATI 0x8945

#define GL_CON_5_ATI 0x8946

#define GL_CON_6_ATI 0x8947

#define GL_CON_7_ATI 0x8948

#define GL_CON_8_ATI 0x8949

#define GL_CON_9_ATI 0x894A

#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD

#define GL_CONST_EYE_NV 0x86E5

#define GL_CONSTANT 0x8576

#define GL_CONSTANT_ALPHA 0x8003

#define GL_CONSTANT_ALPHA_EXT 0x8003

#define GL_CONSTANT_ARB 0x8576

#define GL_CONSTANT_BORDER 0x8151

#define GL_CONSTANT_BORDER_HP 0x8151

#define GL_CONSTANT_COLOR 0x8001

#define GL_CONSTANT_COLOR0_NV 0x852A

#define GL_CONSTANT_COLOR1_NV 0x852B

#define GL_CONSTANT_COLOR_EXT 0x8001

#define GL_CONSTANT_EXT 0x8576

#define GL_CONVOLUTION_1D 0x8010

#define GL_CONVOLUTION_1D_EXT 0x8010

#define GL_CONVOLUTION_2D 0x8011

#define GL_CONVOLUTION_2D_EXT 0x8011

#define GL_CONVOLUTION_BORDER_COLOR 0x8154

#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154

#define GL_CONVOLUTION_BORDER_MODE 0x8013

#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013

#define GL_CONVOLUTION_FILTER_BIAS 0x8015

#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015

#define GL_CONVOLUTION_FILTER_SCALE 0x8014

#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014

#define GL_CONVOLUTION_FORMAT 0x8017

#define GL_CONVOLUTION_FORMAT_EXT 0x8017

#define GL_CONVOLUTION_HEIGHT 0x8019

#define GL_CONVOLUTION_HEIGHT_EXT 0x8019

#define GL_CONVOLUTION_HINT_SGIX 0x8316

#define GL_CONVOLUTION_WIDTH 0x8018

#define GL_CONVOLUTION_WIDTH_EXT 0x8018

#define GL_COORD_REPLACE 0x8862

#define GL_COORD_REPLACE_ARB 0x8862

#define GL_COORD_REPLACE_NV 0x8862

#define GL_CUBIC_EXT 0x8334

#define GL_CUBIC_HP 0x815F

#define GL_CULL_FRAGMENT_NV 0x86E7

#define GL_CULL_MODES_NV 0x86E0

#define GL_CULL_VERTEX_EXT 0x81AA

#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB

#define GL_CULL_VERTEX_IBM 103050

#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC

#define GL_CURRENT_ATTRIB_NV 0x8626

#define GL_CURRENT_BINORMAL_EXT 0x843C

#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE

#define GL_CURRENT_FOG_COORDINATE 0x8453

#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453

#define GL_CURRENT_MATRIX_ARB 0x8641

#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845

#define GL_CURRENT_MATRIX_NV 0x8641

#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640

#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640

#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865

#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843

#define GL_CURRENT_PROGRAM 0x8B8D

#define GL_CURRENT_QUERY 0x8865

#define GL_CURRENT_QUERY_ARB 0x8865

#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406

#define GL_CURRENT_SECONDARY_COLOR 0x8459

#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459

#define GL_CURRENT_TANGENT_EXT 0x843B

#define GL_CURRENT_VERTEX_ATTRIB 0x8626

#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626

#define GL_CURRENT_VERTEX_EXT 0x87E2

#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B

#define GL_CURRENT_WEIGHT_ARB 0x86A8

#define GL_DECR_WRAP 0x8508

#define GL_DECR_WRAP_EXT 0x8508

#define GL_DEFORMATIONS_MASK_SGIX 0x8196

#define GL_DELETE_STATUS 0x8B80

#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9

#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA

#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858

#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859

#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A

#define GL_DEPTH_ATTACHMENT_EXT 0x8D00

#define GL_DEPTH_BOUNDS_EXT 0x8891

#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890

#define GL_DEPTH_CLAMP_NV 0x864F

#define GL_DEPTH_COMPONENT16 0x81A5

#define GL_DEPTH_COMPONENT16_ARB 0x81A5

#define GL_DEPTH_COMPONENT16_SGIX 0x81A5

#define GL_DEPTH_COMPONENT24 0x81A6

#define GL_DEPTH_COMPONENT24_ARB 0x81A6

#define GL_DEPTH_COMPONENT24_SGIX 0x81A6

#define GL_DEPTH_COMPONENT32 0x81A7

#define GL_DEPTH_COMPONENT32_ARB 0x81A7

#define GL_DEPTH_COMPONENT32_SGIX 0x81A7

#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311

#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312

#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310

#define GL_DEPTH_STENCIL_NV 0x84F9

#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F

#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E

#define GL_DEPTH_TEXTURE_MODE 0x884B

#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B

#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096

#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095

#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C

#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A

#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B

#define GL_DISCARD_ATI 0x8763

#define GL_DISCARD_NV 0x8530

#define GL_DISTANCE_ATTENUATION_EXT 0x8129

#define GL_DISTANCE_ATTENUATION_SGIS 0x8129

#define GL_DOT2_ADD_ATI 0x896C

#define GL_DOT3_ATI 0x8966

#define GL_DOT3_RGB 0x86AE

#define GL_DOT3_RGB_ARB 0x86AE

#define GL_DOT3_RGB_EXT 0x8740

#define GL_DOT3_RGBA 0x86AF

#define GL_DOT3_RGBA_ARB 0x86AF

#define GL_DOT3_RGBA_EXT 0x8741

#define GL_DOT4_ATI 0x8967

#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D

#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3

#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED

#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1

#define GL_DOT_PRODUCT_NV 0x86EC

#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B

#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2

#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C

#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE

#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF

#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0

#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E

#define GL_DRAW_BUFFER0 0x8825

#define GL_DRAW_BUFFER0_ARB 0x8825

#define GL_DRAW_BUFFER0_ATI 0x8825

#define GL_DRAW_BUFFER1 0x8826

#define GL_DRAW_BUFFER10 0x882F

#define GL_DRAW_BUFFER10_ARB 0x882F

#define GL_DRAW_BUFFER10_ATI 0x882F

#define GL_DRAW_BUFFER11 0x8830

#define GL_DRAW_BUFFER11_ARB 0x8830

#define GL_DRAW_BUFFER11_ATI 0x8830

#define GL_DRAW_BUFFER12 0x8831

#define GL_DRAW_BUFFER12_ARB 0x8831

#define GL_DRAW_BUFFER12_ATI 0x8831

#define GL_DRAW_BUFFER13 0x8832

#define GL_DRAW_BUFFER13_ARB 0x8832

#define GL_DRAW_BUFFER13_ATI 0x8832

#define GL_DRAW_BUFFER14 0x8833

#define GL_DRAW_BUFFER14_ARB 0x8833

#define GL_DRAW_BUFFER14_ATI 0x8833

#define GL_DRAW_BUFFER15 0x8834

#define GL_DRAW_BUFFER15_ARB 0x8834

#define GL_DRAW_BUFFER15_ATI 0x8834

#define GL_DRAW_BUFFER1_ARB 0x8826

#define GL_DRAW_BUFFER1_ATI 0x8826

#define GL_DRAW_BUFFER2 0x8827

#define GL_DRAW_BUFFER2_ARB 0x8827

#define GL_DRAW_BUFFER2_ATI 0x8827

#define GL_DRAW_BUFFER3 0x8828

#define GL_DRAW_BUFFER3_ARB 0x8828

#define GL_DRAW_BUFFER3_ATI 0x8828

#define GL_DRAW_BUFFER4 0x8829

#define GL_DRAW_BUFFER4_ARB 0x8829

#define GL_DRAW_BUFFER4_ATI 0x8829

#define GL_DRAW_BUFFER5 0x882A

#define GL_DRAW_BUFFER5_ARB 0x882A

#define GL_DRAW_BUFFER5_ATI 0x882A

#define GL_DRAW_BUFFER6 0x882B

#define GL_DRAW_BUFFER6_ARB 0x882B

#define GL_DRAW_BUFFER6_ATI 0x882B

#define GL_DRAW_BUFFER7 0x882C

#define GL_DRAW_BUFFER7_ARB 0x882C

#define GL_DRAW_BUFFER7_ATI 0x882C

#define GL_DRAW_BUFFER8 0x882D

#define GL_DRAW_BUFFER8_ARB 0x882D

#define GL_DRAW_BUFFER8_ATI 0x882D

#define GL_DRAW_BUFFER9 0x882E

#define GL_DRAW_BUFFER9_ARB 0x882E

#define GL_DRAW_BUFFER9_ATI 0x882E

#define GL_DRAW_PIXELS_APPLE 0x8A0A

#define GL_DS_BIAS_NV 0x8716

#define GL_DS_SCALE_NV 0x8710

#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B

#define GL_DSDT8_MAG8_NV 0x870A

#define GL_DSDT8_NV 0x8709

#define GL_DSDT_MAG_INTENSITY_NV 0x86DC

#define GL_DSDT_MAG_NV 0x86F6

#define GL_DSDT_MAG_VIB_NV 0x86F7

#define GL_DSDT_NV 0x86F5

#define GL_DT_BIAS_NV 0x8717

#define GL_DT_SCALE_NV 0x8711

#define GL_DU8DV8_ATI 0x877A

#define GL_DUAL_ALPHA12_SGIS 0x8112

#define GL_DUAL_ALPHA16_SGIS 0x8113

#define GL_DUAL_ALPHA4_SGIS 0x8110

#define GL_DUAL_ALPHA8_SGIS 0x8111

#define GL_DUAL_INTENSITY12_SGIS 0x811A

#define GL_DUAL_INTENSITY16_SGIS 0x811B

#define GL_DUAL_INTENSITY4_SGIS 0x8118

#define GL_DUAL_INTENSITY8_SGIS 0x8119

#define GL_DUAL_LUMINANCE12_SGIS 0x8116

#define GL_DUAL_LUMINANCE16_SGIS 0x8117

#define GL_DUAL_LUMINANCE4_SGIS 0x8114

#define GL_DUAL_LUMINANCE8_SGIS 0x8115

#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C

#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D

#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124

#define GL_DUDV_ATI 0x8779

#define GL_DYNAMIC_ATI 0x8761

#define GL_DYNAMIC_COPY 0x88EA

#define GL_DYNAMIC_COPY_ARB 0x88EA

#define GL_DYNAMIC_DRAW 0x88E8

#define GL_DYNAMIC_DRAW_ARB 0x88E8

#define GL_DYNAMIC_READ 0x88E9

#define GL_DYNAMIC_READ_ARB 0x88E9

#define GL_E_TIMES_F_NV 0x8531

#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B

#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B

#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D

#define GL_EDGE_FLAG_ARRAY_EXT 0x8079

#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075

#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085

#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093

#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C

#define GL_EDGEFLAG_BIT_PGI 0x00040000

#define GL_EIGHTH_BIT_ATI 0x00000020

#define GL_ELEMENT_ARRAY_APPLE 0x8768

#define GL_ELEMENT_ARRAY_ATI 0x8768

#define GL_ELEMENT_ARRAY_BUFFER 0x8893

#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893

#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895

#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895

#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A

#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A

#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769

#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769

#define GL_EMBOSS_CONSTANT_NV 0x855E

#define GL_EMBOSS_LIGHT_NV 0x855D

#define GL_EMBOSS_MAP_NV 0x855F

#define GL_EVAL_2D_NV 0x86C0

#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5

#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1

#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6

#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0

#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1

#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2

#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3

#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4

#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5

#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7

#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8

#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9

#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA

#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB

#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC

#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD

#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE

#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF

#define GL_EXPAND_NEGATE_NV 0x8539

#define GL_EXPAND_NORMAL_NV 0x8538

#define GL_EXT_422_pixels 1

#define GL_EXT_abgr 1

#define GL_EXT_bgra 1

#define GL_EXT_blend_color 1

#define GL_EXT_blend_equation_separate 1

#define GL_EXT_blend_func_separate 1

#define GL_EXT_blend_logic_op 1

#define GL_EXT_blend_minmax 1

#define GL_EXT_blend_subtract 1

#define GL_EXT_clip_volume_hint 1

#define GL_EXT_cmyka 1

#define GL_EXT_color_matrix 1

#define GL_EXT_color_subtable 1

#define GL_EXT_compiled_vertex_array 1

#define GL_EXT_convolution 1

#define GL_EXT_coordinate_frame 1

#define GL_EXT_copy_texture 1

#define GL_EXT_cull_vertex 1

#define GL_EXT_depth_bounds_test 1

#define GL_EXT_draw_range_elements 1

#define GL_EXT_fog_coord 1

#define GL_EXT_framebuffer_object 1

#define GL_EXT_histogram 1

#define GL_EXT_index_array_formats 1

#define GL_EXT_index_func 1

#define GL_EXT_index_material 1

#define GL_EXT_index_texture 1

#define GL_EXT_light_texture 1

#define GL_EXT_misc_attribute 1

#define GL_EXT_multi_draw_arrays 1

#define GL_EXT_multisample 1

#define GL_EXT_packed_pixels 1

#define GL_EXT_paletted_texture 1

#define GL_EXT_pixel_buffer_object 1

#define GL_EXT_pixel_transform 1

#define GL_EXT_pixel_transform_color_table 1

#define GL_EXT_point_parameters 1

#define GL_EXT_polygon_offset 1

#define GL_EXT_rescale_normal 1

#define GL_EXT_secondary_color 1

#define GL_EXT_separate_specular_color 1

#define GL_EXT_shadow_funcs 1

#define GL_EXT_shared_texture_palette 1

#define GL_EXT_stencil_two_side 1

#define GL_EXT_stencil_wrap 1

#define GL_EXT_subtexture 1

#define GL_EXT_texture 1

#define GL_EXT_texture3D 1

#define GL_EXT_texture_env_add 1

#define GL_EXT_texture_env_combine 1

#define GL_EXT_texture_env_dot3 1

#define GL_EXT_texture_filter_anisotropic 1

#define GL_EXT_texture_lod_bias 1

#define GL_EXT_texture_mirror_clamp 1

#define GL_EXT_texture_object 1

#define GL_EXT_texture_perturb_normal 1

#define GL_EXT_vertex_array 1

#define GL_EXT_vertex_shader 1

#define GL_EXT_vertex_weighting 1

#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2

#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0

#define GL_EYE_LINE_SGIS 0x81F6

#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C

#define GL_EYE_POINT_SGIS 0x81F4

#define GL_EYE_RADIAL_NV 0x855B

#define GL_FENCE_APPLE 0x8A0B

#define GL_FENCE_CONDITION_NV 0x84F4

#define GL_FENCE_STATUS_NV 0x84F3

#define GL_FILTER4_SGIS 0x8146

#define GL_FIXED_ONLY_ARB 0x891D

#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D

#define GL_FLOAT_MAT2 0x8B5A

#define GL_FLOAT_MAT2_ARB 0x8B5A

#define GL_FLOAT_MAT3 0x8B5B

#define GL_FLOAT_MAT3_ARB 0x8B5B

#define GL_FLOAT_MAT4 0x8B5C

#define GL_FLOAT_MAT4_ARB 0x8B5C

#define GL_FLOAT_R16_NV 0x8884

#define GL_FLOAT_R32_NV 0x8885

#define GL_FLOAT_R_NV 0x8880

#define GL_FLOAT_RG16_NV 0x8886

#define GL_FLOAT_RG32_NV 0x8887

#define GL_FLOAT_RG_NV 0x8881

#define GL_FLOAT_RGB16_NV 0x8888

#define GL_FLOAT_RGB32_NV 0x8889

#define GL_FLOAT_RGB_NV 0x8882

#define GL_FLOAT_RGBA16_NV 0x888A

#define GL_FLOAT_RGBA32_NV 0x888B

#define GL_FLOAT_RGBA_MODE_NV 0x888E

#define GL_FLOAT_RGBA_NV 0x8883

#define GL_FLOAT_VEC2 0x8B50

#define GL_FLOAT_VEC2_ARB 0x8B50

#define GL_FLOAT_VEC3 0x8B51

#define GL_FLOAT_VEC3_ARB 0x8B51

#define GL_FLOAT_VEC4 0x8B52

#define GL_FLOAT_VEC4_ARB 0x8B52

#define GL_FOG_COORD GL_FOG_COORDINATE

#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY

#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER

#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE

#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE

#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE

#define GL_FOG_COORDINATE 0x8451

#define GL_FOG_COORDINATE_ARRAY 0x8457

#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D

#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D

#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457

#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076

#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086

#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456

#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456

#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455

#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455

#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454

#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454

#define GL_FOG_COORDINATE_EXT 0x8451

#define GL_FOG_COORDINATE_SOURCE 0x8450

#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450

#define GL_FOG_DISTANCE_MODE_NV 0x855A

#define GL_FOG_FUNC_POINTS_SGIS 0x812B

#define GL_FOG_FUNC_SGIS 0x812A

#define GL_FOG_OFFSET_SGIX 0x8198

#define GL_FOG_OFFSET_VALUE_SGIX 0x8199

#define GL_FOG_SCALE_SGIX 0x81FC

#define GL_FOG_SCALE_VALUE_SGIX 0x81FD

#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC

#define GL_FORCE_BLUE_TO_ONE_NV 0x8860

#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983

#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982

#define GL_FRAGMENT_COLOR_EXT 0x834C

#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402

#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403

#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401

#define GL_FRAGMENT_DEPTH 0x8452

#define GL_FRAGMENT_DEPTH_EXT 0x8452

#define GL_FRAGMENT_LIGHT0_SGIX 0x840C

#define GL_FRAGMENT_LIGHT1_SGIX 0x840D

#define GL_FRAGMENT_LIGHT2_SGIX 0x840E

#define GL_FRAGMENT_LIGHT3_SGIX 0x840F

#define GL_FRAGMENT_LIGHT4_SGIX 0x8410

#define GL_FRAGMENT_LIGHT5_SGIX 0x8411

#define GL_FRAGMENT_LIGHT6_SGIX 0x8412

#define GL_FRAGMENT_LIGHT7_SGIX 0x8413

#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A

#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408

#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B

#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409

#define GL_FRAGMENT_LIGHTING_SGIX 0x8400

#define GL_FRAGMENT_MATERIAL_EXT 0x8349

#define GL_FRAGMENT_NORMAL_EXT 0x834A

#define GL_FRAGMENT_PROGRAM_ARB 0x8804

#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873

#define GL_FRAGMENT_PROGRAM_NV 0x8870

#define GL_FRAGMENT_SHADER 0x8B30

#define GL_FRAGMENT_SHADER_ARB 0x8B30

#define GL_FRAGMENT_SHADER_ATI 0x8920

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2

#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6

#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5

#define GL_FRAMEBUFFER_EXT 0x8D40

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB

#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8

#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC

#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD

#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C

#define GL_FRAMEZOOM_SGIX 0x818B

#define GL_FULL_RANGE_EXT 0x87E1

#define GL_FULL_STIPPLE_HINT_PGI 0x1A219

#define GL_FUNC_ADD 0x8006

#define GL_FUNC_ADD_EXT 0x8006

#define GL_FUNC_REVERSE_SUBTRACT 0x800B

#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B

#define GL_FUNC_SUBTRACT 0x800A

#define GL_FUNC_SUBTRACT_EXT 0x800A

#define GL_GENERATE_MIPMAP 0x8191

#define GL_GENERATE_MIPMAP_HINT 0x8192

#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192

#define GL_GENERATE_MIPMAP_SGIS 0x8191

#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002

#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194

#define GL_GLEXT_VERSION 29

#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA

#define GL_GLOBAL_ALPHA_SUN 0x81D9

#define GL_GREEN_BIT_ATI 0x00000002

#define GL_GREEN_MAX_CLAMP_INGR 0x8565

#define GL_GREEN_MIN_CLAMP_INGR 0x8561

#define GL_GREMEDY_string_marker 1

#define GL_HALF_BIAS_NEGATE_NV 0x853B

#define GL_HALF_BIAS_NORMAL_NV 0x853A

#define GL_HALF_BIT_ATI 0x00000008

#define GL_HALF_FLOAT_ARB 0x140B

#define GL_HALF_FLOAT_NV 0x140B

#define GL_HI_BIAS_NV 0x8714

#define GL_HI_SCALE_NV 0x870E

#define GL_HILO16_NV 0x86F8

#define GL_HILO8_NV 0x885E

#define GL_HILO_NV 0x86F4

#define GL_HISTOGRAM 0x8024

#define GL_HISTOGRAM_ALPHA_SIZE 0x802B

#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B

#define GL_HISTOGRAM_BLUE_SIZE 0x802A

#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A

#define GL_HISTOGRAM_EXT 0x8024

#define GL_HISTOGRAM_FORMAT 0x8027

#define GL_HISTOGRAM_FORMAT_EXT 0x8027

#define GL_HISTOGRAM_GREEN_SIZE 0x8029

#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029

#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C

#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C

#define GL_HISTOGRAM_RED_SIZE 0x8028

#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028

#define GL_HISTOGRAM_SINK 0x802D

#define GL_HISTOGRAM_SINK_EXT 0x802D

#define GL_HISTOGRAM_WIDTH 0x8026

#define GL_HISTOGRAM_WIDTH_EXT 0x8026

#define GL_HP_convolution_border_modes 1

#define GL_HP_image_transform 1

#define GL_HP_occlusion_test 1

#define GL_HP_texture_lighting 1

#define GL_IBM_cull_vertex 1

#define GL_IBM_multimode_draw_arrays 1

#define GL_IBM_rasterpos_clip 1

#define GL_IBM_vertex_array_lists 1

#define GL_IDENTITY_NV 0x862A

#define GL_IGNORE_BORDER_HP 0x8150

#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E

#define GL_IMAGE_MAG_FILTER_HP 0x815C

#define GL_IMAGE_MIN_FILTER_HP 0x815D

#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159

#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A

#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B

#define GL_IMAGE_SCALE_X_HP 0x8155

#define GL_IMAGE_SCALE_Y_HP 0x8156

#define GL_IMAGE_TRANSFORM_2D_HP 0x8161

#define GL_IMAGE_TRANSLATE_X_HP 0x8157

#define GL_IMAGE_TRANSLATE_Y_HP 0x8158

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B

#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A

#define GL_INCR_WRAP 0x8507

#define GL_INCR_WRAP_EXT 0x8507

#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899

#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899

#define GL_INDEX_ARRAY_COUNT_EXT 0x8087

#define GL_INDEX_ARRAY_EXT 0x8077

#define GL_INDEX_ARRAY_LIST_IBM 103073

#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083

#define GL_INDEX_ARRAY_POINTER_EXT 0x8091

#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086

#define GL_INDEX_ARRAY_TYPE_EXT 0x8085

#define GL_INDEX_BIT_PGI 0x00080000

#define GL_INDEX_MATERIAL_EXT 0x81B8

#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA

#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9

#define GL_INDEX_TEST_EXT 0x81B5

#define GL_INDEX_TEST_FUNC_EXT 0x81B6

#define GL_INDEX_TEST_REF_EXT 0x81B7

#define GL_INFO_LOG_LENGTH 0x8B84

#define GL_INGR_blend_func_separate 1

#define GL_INGR_color_clamp 1

#define GL_INGR_interlace_read 1

#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180

#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181

#define GL_INT_VEC2 0x8B53

#define GL_INT_VEC2_ARB 0x8B53

#define GL_INT_VEC3 0x8B54

#define GL_INT_VEC3_ARB 0x8B54

#define GL_INT_VEC4 0x8B55

#define GL_INT_VEC4_ARB 0x8B55

#define GL_INTEL_parallel_arrays 1

#define GL_INTENSITY12_EXT 0x804C

#define GL_INTENSITY16_EXT 0x804D

#define GL_INTENSITY16F_ARB 0x881D

#define GL_INTENSITY32F_ARB 0x8817

#define GL_INTENSITY4_EXT 0x804A

#define GL_INTENSITY8_EXT 0x804B

#define GL_INTENSITY_EXT 0x8049

#define GL_INTENSITY_FLOAT16_ATI 0x881D

#define GL_INTENSITY_FLOAT32_ATI 0x8817

#define GL_INTERLACE_OML 0x8980

#define GL_INTERLACE_READ_INGR 0x8568

#define GL_INTERLACE_READ_OML 0x8981

#define GL_INTERLACE_SGIX 0x8094

#define GL_INTERPOLATE 0x8575

#define GL_INTERPOLATE_ARB 0x8575

#define GL_INTERPOLATE_EXT 0x8575

#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506

#define GL_INVARIANT_DATATYPE_EXT 0x87EB

#define GL_INVARIANT_EXT 0x87C2

#define GL_INVARIANT_VALUE_EXT 0x87EA

#define GL_INVERSE_NV 0x862B

#define GL_INVERSE_TRANSPOSE_NV 0x862D

#define GL_INVERTED_SCREEN_W_REND 0x8491

#define GL_IR_INSTRUMENT1_SGIX 0x817F

#define GL_IUI_N3F_V2F_EXT 0x81AF

#define GL_IUI_N3F_V3F_EXT 0x81B0

#define GL_IUI_V2F_EXT 0x81AD

#define GL_IUI_V3F_EXT 0x81AE

#define GL_LERP_ATI 0x8969

#define GL_LIGHT_ENV_MODE_SGIX 0x8407

#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8

#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8

#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0

#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170

#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F

#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098

#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099

#define GL_LINEAR_DETAIL_SGIS 0x8097

#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE

#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF

#define GL_LINEAR_SHARPEN_SGIS 0x80AD

#define GL_LINK_STATUS 0x8B82

#define GL_LIST_PRIORITY_SGIX 0x8182

#define GL_LO_BIAS_NV 0x8715

#define GL_LO_SCALE_NV 0x870F

#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED

#define GL_LOCAL_CONSTANT_EXT 0x87C3

#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC

#define GL_LOCAL_EXT 0x87C4

#define GL_LOWER_LEFT 0x8CA1

#define GL_LUMINANCE12_ALPHA12_EXT 0x8047

#define GL_LUMINANCE12_ALPHA4_EXT 0x8046

#define GL_LUMINANCE12_EXT 0x8041

#define GL_LUMINANCE16_ALPHA16_EXT 0x8048

#define GL_LUMINANCE16_EXT 0x8042

#define GL_LUMINANCE16F_ARB 0x881E

#define GL_LUMINANCE32F_ARB 0x8818

#define GL_LUMINANCE4_ALPHA4_EXT 0x8043

#define GL_LUMINANCE4_EXT 0x803F

#define GL_LUMINANCE6_ALPHA2_EXT 0x8044

#define GL_LUMINANCE8_ALPHA8_EXT 0x8045

#define GL_LUMINANCE8_EXT 0x8040

#define GL_LUMINANCE_ALPHA16F_ARB 0x881F

#define GL_LUMINANCE_ALPHA32F_ARB 0x8819

#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F

#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819

#define GL_LUMINANCE_FLOAT16_ATI 0x881E

#define GL_LUMINANCE_FLOAT32_ATI 0x8818

#define GL_MAD_ATI 0x8968

#define GL_MAGNITUDE_BIAS_NV 0x8718

#define GL_MAGNITUDE_SCALE_NV 0x8712

#define GL_MAP1_BINORMAL_EXT 0x8446

#define GL_MAP1_TANGENT_EXT 0x8444

#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660

#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A

#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B

#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C

#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D

#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E

#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F

#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661

#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662

#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663

#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664

#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665

#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666

#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667

#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668

#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669

#define GL_MAP2_BINORMAL_EXT 0x8447

#define GL_MAP2_TANGENT_EXT 0x8445

#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670

#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A

#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B

#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C

#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D

#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E

#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F

#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671

#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672

#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673

#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674

#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675

#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676

#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677

#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678

#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679

#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3

#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4

#define GL_MAP_TESSELLATION_NV 0x86C2

#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000

#define GL_MAT_AMBIENT_BIT_PGI 0x00100000

#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000

#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000

#define GL_MAT_EMISSION_BIT_PGI 0x00800000

#define GL_MAT_SHININESS_BIT_PGI 0x02000000

#define GL_MAT_SPECULAR_BIT_PGI 0x04000000

#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C

#define GL_MATRIX0_ARB 0x88C0

#define GL_MATRIX0_NV 0x8630

#define GL_MATRIX10_ARB 0x88CA

#define GL_MATRIX11_ARB 0x88CB

#define GL_MATRIX12_ARB 0x88CC

#define GL_MATRIX13_ARB 0x88CD

#define GL_MATRIX14_ARB 0x88CE

#define GL_MATRIX15_ARB 0x88CF

#define GL_MATRIX16_ARB 0x88D0

#define GL_MATRIX17_ARB 0x88D1

#define GL_MATRIX18_ARB 0x88D2

#define GL_MATRIX19_ARB 0x88D3

#define GL_MATRIX1_ARB 0x88C1

#define GL_MATRIX1_NV 0x8631

#define GL_MATRIX20_ARB 0x88D4

#define GL_MATRIX21_ARB 0x88D5

#define GL_MATRIX22_ARB 0x88D6

#define GL_MATRIX23_ARB 0x88D7

#define GL_MATRIX24_ARB 0x88D8

#define GL_MATRIX25_ARB 0x88D9

#define GL_MATRIX26_ARB 0x88DA

#define GL_MATRIX27_ARB 0x88DB

#define GL_MATRIX28_ARB 0x88DC

#define GL_MATRIX29_ARB 0x88DD

#define GL_MATRIX2_ARB 0x88C2

#define GL_MATRIX2_NV 0x8632

#define GL_MATRIX30_ARB 0x88DE

#define GL_MATRIX31_ARB 0x88DF

#define GL_MATRIX3_ARB 0x88C3

#define GL_MATRIX3_NV 0x8633

#define GL_MATRIX4_ARB 0x88C4

#define GL_MATRIX4_NV 0x8634

#define GL_MATRIX5_ARB 0x88C5

#define GL_MATRIX5_NV 0x8635

#define GL_MATRIX6_ARB 0x88C6

#define GL_MATRIX6_NV 0x8636

#define GL_MATRIX7_ARB 0x88C7

#define GL_MATRIX7_NV 0x8637

#define GL_MATRIX8_ARB 0x88C8

#define GL_MATRIX9_ARB 0x88C9

#define GL_MATRIX_EXT 0x87C0

#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844

#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849

#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846

#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848

#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847

#define GL_MATRIX_PALETTE_ARB 0x8840

#define GL_MAX 0x8008

#define GL_MAX_3D_TEXTURE_SIZE 0x8073

#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073

#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138

#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405

#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360

#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D

#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361

#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F

#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177

#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178

#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF

#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3

#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D

#define GL_MAX_CONVOLUTION_HEIGHT 0x801B

#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B

#define GL_MAX_CONVOLUTION_WIDTH 0x801A

#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C

#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197

#define GL_MAX_DRAW_BUFFERS 0x8824

#define GL_MAX_DRAW_BUFFERS_ARB 0x8824

#define GL_MAX_DRAW_BUFFERS_ATI 0x8824

#define GL_MAX_ELEMENTS_INDICES 0x80E9

#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9

#define GL_MAX_ELEMENTS_VERTICES 0x80E8

#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8

#define GL_MAX_EXT 0x8008

#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C

#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404

#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49

#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D

#define GL_MAX_GENERAL_COMBINERS_NV 0x854D

#define GL_MAX_MAP_TESSELLATION_NV 0x86D6

#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB

#define GL_MAX_PALETTE_MATRICES_ARB 0x8842

#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337

#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1

#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1

#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B

#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD

#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5

#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5

#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4

#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6

#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1

#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4

#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8

#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7

#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F

#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E

#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3

#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E

#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF

#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3

#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB

#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7

#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810

#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F

#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9

#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5

#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D

#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C

#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7

#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8

#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8

#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8

#define GL_MAX_SHININESS_NV 0x8504

#define GL_MAX_SPOT_EXPONENT_NV 0x8505

#define GL_MAX_TEXTURE_COORDS 0x8871

#define GL_MAX_TEXTURE_COORDS_ARB 0x8871

#define GL_MAX_TEXTURE_COORDS_NV 0x8871

#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872

#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872

#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872

#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD

#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD

#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF

#define GL_MAX_TEXTURE_UNITS 0x84E2

#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2

#define GL_MAX_TRACK_MATRICES_NV 0x862F

#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E

#define GL_MAX_VARYING_FLOATS 0x8B4B

#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B

#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520

#define GL_MAX_VERTEX_ATTRIBS 0x8869

#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869

#define GL_MAX_VERTEX_HINT_PGI 0x1A22D

#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5

#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7

#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8

#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9

#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6

#define GL_MAX_VERTEX_STREAMS_ATI 0x876B

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A

#define GL_MAX_VERTEX_UNITS_ARB 0x86A4

#define GL_MESA_pack_invert 1

#define GL_MESA_resize_buffers 1

#define GL_MESA_window_pos 1

#define GL_MESA_ycbcr_texture 1

#define GL_MIN 0x8007

#define GL_MIN_EXT 0x8007

#define GL_MINMAX 0x802E

#define GL_MINMAX_EXT 0x802E

#define GL_MINMAX_FORMAT 0x802F

#define GL_MINMAX_FORMAT_EXT 0x802F

#define GL_MINMAX_SINK 0x8030

#define GL_MINMAX_SINK_EXT 0x8030

#define GL_MIRROR_CLAMP_ATI 0x8742

#define GL_MIRROR_CLAMP_EXT 0x8742

#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912

#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743

#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743

#define GL_MIRRORED_REPEAT 0x8370

#define GL_MIRRORED_REPEAT_ARB 0x8370

#define GL_MIRRORED_REPEAT_IBM 0x8370

#define GL_MODELVIEW0_ARB 0x1700

#define GL_MODELVIEW0_EXT GL_MODELVIEW

#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX

#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH

#define GL_MODELVIEW10_ARB 0x872A

#define GL_MODELVIEW11_ARB 0x872B

#define GL_MODELVIEW12_ARB 0x872C

#define GL_MODELVIEW13_ARB 0x872D

#define GL_MODELVIEW14_ARB 0x872E

#define GL_MODELVIEW15_ARB 0x872F

#define GL_MODELVIEW16_ARB 0x8730

#define GL_MODELVIEW17_ARB 0x8731

#define GL_MODELVIEW18_ARB 0x8732

#define GL_MODELVIEW19_ARB 0x8733

#define GL_MODELVIEW1_ARB 0x850A

#define GL_MODELVIEW1_EXT 0x850A

#define GL_MODELVIEW1_MATRIX_EXT 0x8506

#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502

#define GL_MODELVIEW20_ARB 0x8734

#define GL_MODELVIEW21_ARB 0x8735

#define GL_MODELVIEW22_ARB 0x8736

#define GL_MODELVIEW23_ARB 0x8737

#define GL_MODELVIEW24_ARB 0x8738

#define GL_MODELVIEW25_ARB 0x8739

#define GL_MODELVIEW26_ARB 0x873A

#define GL_MODELVIEW27_ARB 0x873B

#define GL_MODELVIEW28_ARB 0x873C

#define GL_MODELVIEW29_ARB 0x873D

#define GL_MODELVIEW2_ARB 0x8722

#define GL_MODELVIEW30_ARB 0x873E

#define GL_MODELVIEW31_ARB 0x873F

#define GL_MODELVIEW3_ARB 0x8723

#define GL_MODELVIEW4_ARB 0x8724

#define GL_MODELVIEW5_ARB 0x8725

#define GL_MODELVIEW6_ARB 0x8726

#define GL_MODELVIEW7_ARB 0x8727

#define GL_MODELVIEW8_ARB 0x8728

#define GL_MODELVIEW9_ARB 0x8729

#define GL_MODELVIEW_PROJECTION_NV 0x8629

#define GL_MODULATE_ADD_ATI 0x8744

#define GL_MODULATE_SIGNED_ADD_ATI 0x8745

#define GL_MODULATE_SUBTRACT_ATI 0x8746

#define GL_MOV_ATI 0x8961

#define GL_MUL_ATI 0x8964

#define GL_MULTISAMPLE 0x809D

#define GL_MULTISAMPLE_3DFX 0x86B2

#define GL_MULTISAMPLE_ARB 0x809D

#define GL_MULTISAMPLE_BIT 0x20000000

#define GL_MULTISAMPLE_BIT_3DFX 0x20000000

#define GL_MULTISAMPLE_BIT_ARB 0x20000000

#define GL_MULTISAMPLE_BIT_EXT 0x20000000

#define GL_MULTISAMPLE_EXT 0x809D

#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534

#define GL_MULTISAMPLE_SGIS 0x809D

#define GL_MVP_MATRIX_EXT 0x87E3

#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203

#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204

#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202

#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E

#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D

#define GL_NEGATE_BIT_ATI 0x00000004

#define GL_NEGATIVE_ONE_EXT 0x87DF

#define GL_NEGATIVE_W_EXT 0x87DC

#define GL_NEGATIVE_X_EXT 0x87D9

#define GL_NEGATIVE_Y_EXT 0x87DA

#define GL_NEGATIVE_Z_EXT 0x87DB

#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897

#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897

#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080

#define GL_NORMAL_ARRAY_EXT 0x8075

#define GL_NORMAL_ARRAY_LIST_IBM 103071

#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081

#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6

#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F

#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F

#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E

#define GL_NORMAL_BIT_PGI 0x08000000

#define GL_NORMAL_MAP 0x8511

#define GL_NORMAL_MAP_ARB 0x8511

#define GL_NORMAL_MAP_EXT 0x8511

#define GL_NORMAL_MAP_NV 0x8511

#define GL_NORMALIZED_RANGE_EXT 0x87E0

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2

#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F

#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E

#define GL_NUM_GENERAL_COMBINERS_NV 0x854E

#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973

#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971

#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972

#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974

#define GL_NUM_PASSES_ATI 0x8970

#define GL_NV_blend_square 1

#define GL_NV_copy_depth_to_color 1

#define GL_NV_depth_clamp 1

#define GL_NV_evaluators 1

#define GL_NV_fence 1

#define GL_NV_float_buffer 1

#define GL_NV_fog_distance 1

#define GL_NV_fragment_program 1

#define GL_NV_fragment_program2 1

#define GL_NV_fragment_program_option 1

#define GL_NV_half_float 1

#define GL_NV_light_max_exponent 1

#define GL_NV_multisample_filter_hint 1

#define GL_NV_occlusion_query 1

#define GL_NV_packed_depth_stencil 1

#define GL_NV_pixel_data_range 1

#define GL_NV_point_sprite 1

#define GL_NV_primitive_restart 1

#define GL_NV_register_combiners 1

#define GL_NV_register_combiners2 1

#define GL_NV_texgen_emboss 1

#define GL_NV_texgen_reflection 1

#define GL_NV_texture_compression_vtc 1

#define GL_NV_texture_env_combine4 1

#define GL_NV_texture_expand_normal 1

#define GL_NV_texture_rectangle 1

#define GL_NV_texture_shader 1

#define GL_NV_texture_shader2 1

#define GL_NV_texture_shader3 1

#define GL_NV_vertex_array_range 1

#define GL_NV_vertex_array_range2 1

#define GL_NV_vertex_program 1

#define GL_NV_vertex_program1_1 1

#define GL_NV_vertex_program2 1

#define GL_NV_vertex_program2_option 1

#define GL_NV_vertex_program3 1

#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A

#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89

#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87

#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86

#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85

#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764

#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765

#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81

#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80

#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3

#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1

#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84

#define GL_OBJECT_LINE_SGIS 0x81F7

#define GL_OBJECT_LINK_STATUS_ARB 0x8B82

#define GL_OBJECT_POINT_SGIS 0x81F5

#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88

#define GL_OBJECT_SUBTYPE_ARB 0x8B4F

#define GL_OBJECT_TYPE_ARB 0x8B4E

#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83

#define GL_OCCLUSION_TEST_HP 0x8165

#define GL_OCCLUSION_TEST_RESULT_HP 0x8166

#define GL_OES_read_format 1

#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856

#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857

#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854

#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855

#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850

#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851

#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852

#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853

#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV

#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV

#define GL_OFFSET_TEXTURE_2D_NV 0x86E8

#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV

#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3

#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1

#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C

#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D

#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2

#define GL_OML_interlace 1

#define GL_OML_resample 1

#define GL_OML_subsample 1

#define GL_ONE_EXT 0x87DE

#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004

#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004

#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002

#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002

#define GL_OP_ADD_EXT 0x8787

#define GL_OP_CLAMP_EXT 0x878E

#define GL_OP_CROSS_PRODUCT_EXT 0x8797

#define GL_OP_DOT3_EXT 0x8784

#define GL_OP_DOT4_EXT 0x8785

#define GL_OP_EXP_BASE_2_EXT 0x8791

#define GL_OP_FLOOR_EXT 0x878F

#define GL_OP_FRAC_EXT 0x8789

#define GL_OP_INDEX_EXT 0x8782

#define GL_OP_LOG_BASE_2_EXT 0x8792

#define GL_OP_MADD_EXT 0x8788

#define GL_OP_MAX_EXT 0x878A

#define GL_OP_MIN_EXT 0x878B

#define GL_OP_MOV_EXT 0x8799

#define GL_OP_MUL_EXT 0x8786

#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798

#define GL_OP_NEGATE_EXT 0x8783

#define GL_OP_POWER_EXT 0x8793

#define GL_OP_RECIP_EXT 0x8794

#define GL_OP_RECIP_SQRT_EXT 0x8795

#define GL_OP_ROUND_EXT 0x8790

#define GL_OP_SET_GE_EXT 0x878C

#define GL_OP_SET_LT_EXT 0x878D

#define GL_OP_SUB_EXT 0x8796

#define GL_OPERAND0_ALPHA 0x8598

#define GL_OPERAND0_ALPHA_ARB 0x8598

#define GL_OPERAND0_ALPHA_EXT 0x8598

#define GL_OPERAND0_RGB 0x8590

#define GL_OPERAND0_RGB_ARB 0x8590

#define GL_OPERAND0_RGB_EXT 0x8590

#define GL_OPERAND1_ALPHA 0x8599

#define GL_OPERAND1_ALPHA_ARB 0x8599

#define GL_OPERAND1_ALPHA_EXT 0x8599

#define GL_OPERAND1_RGB 0x8591

#define GL_OPERAND1_RGB_ARB 0x8591

#define GL_OPERAND1_RGB_EXT 0x8591

#define GL_OPERAND2_ALPHA 0x859A

#define GL_OPERAND2_ALPHA_ARB 0x859A

#define GL_OPERAND2_ALPHA_EXT 0x859A

#define GL_OPERAND2_RGB 0x8592

#define GL_OPERAND2_RGB_ARB 0x8592

#define GL_OPERAND2_RGB_EXT 0x8592

#define GL_OPERAND3_ALPHA_NV 0x859B

#define GL_OPERAND3_RGB_NV 0x8593

#define GL_OUTPUT_COLOR0_EXT 0x879B

#define GL_OUTPUT_COLOR1_EXT 0x879C

#define GL_OUTPUT_FOG_EXT 0x87BD

#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D

#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7

#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8

#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9

#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA

#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB

#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC

#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD

#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE

#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF

#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0

#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E

#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1

#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2

#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3

#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4

#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5

#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6

#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7

#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8

#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9

#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA

#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F

#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB

#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC

#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0

#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1

#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2

#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3

#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4

#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5

#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6

#define GL_OUTPUT_VERTEX_EXT 0x879A

#define GL_PACK_CMYK_HINT_EXT 0x800E

#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131

#define GL_PACK_IMAGE_HEIGHT 0x806C

#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C

#define GL_PACK_INVERT_MESA 0x8758

#define GL_PACK_RESAMPLE_OML 0x8984

#define GL_PACK_RESAMPLE_SGIX 0x842C

#define GL_PACK_SKIP_IMAGES 0x806B

#define GL_PACK_SKIP_IMAGES_EXT 0x806B

#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130

#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0

#define GL_PARALLEL_ARRAYS_INTEL 0x83F4

#define GL_PASS_THROUGH_NV 0x86E6

#define GL_PER_STAGE_CONSTANTS_NV 0x8535

#define GL_PERTURB_EXT 0x85AE

#define GL_PGI_misc_hints 1

#define GL_PGI_vertex_hints 1

#define GL_PHONG_HINT_WIN 0x80EB

#define GL_PHONG_WIN 0x80EA

#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867

#define GL_PIXEL_COUNT_NV 0x8866

#define GL_PIXEL_COUNTER_BITS_NV 0x8864

#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333

#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355

#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354

#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356

#define GL_PIXEL_MAG_FILTER_EXT 0x8331

#define GL_PIXEL_MIN_FILTER_EXT 0x8332

#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB

#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED

#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED

#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB

#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3

#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4

#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2

#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189

#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A

#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188

#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187

#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B

#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184

#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186

#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185

#define GL_PIXEL_TEX_GEN_SGIX 0x8139

#define GL_PIXEL_TEXTURE_SGIS 0x8353

#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E

#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F

#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145

#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144

#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143

#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142

#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141

#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140

#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330

#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338

#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336

#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC

#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF

#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF

#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC

#define GL_PN_TRIANGLES_ATI 0x87F0

#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3

#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7

#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8

#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2

#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6

#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5

#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4

#define GL_POINT_DISTANCE_ATTENUATION 0x8129

#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129

#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128

#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128

#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128

#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128

#define GL_POINT_SIZE_MAX 0x8127

#define GL_POINT_SIZE_MAX_ARB 0x8127

#define GL_POINT_SIZE_MAX_EXT 0x8127

#define GL_POINT_SIZE_MAX_SGIS 0x8127

#define GL_POINT_SIZE_MIN 0x8126

#define GL_POINT_SIZE_MIN_ARB 0x8126

#define GL_POINT_SIZE_MIN_EXT 0x8126

#define GL_POINT_SIZE_MIN_SGIS 0x8126

#define GL_POINT_SPRITE 0x8861

#define GL_POINT_SPRITE_ARB 0x8861

#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0

#define GL_POINT_SPRITE_NV 0x8861

#define GL_POINT_SPRITE_R_MODE_NV 0x8863

#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039

#define GL_POLYGON_OFFSET_EXT 0x8037

#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038

#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB

#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB

#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7

#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7

#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA

#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA

#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6

#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6

#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2

#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2

#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9

#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9

#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5

#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5

#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8

#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8

#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4

#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4

#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023

#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023

#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F

#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F

#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022

#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022

#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E

#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E

#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1

#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1

#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021

#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021

#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D

#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D

#define GL_POST_CONVOLUTION_RED_BIAS 0x8020

#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020

#define GL_POST_CONVOLUTION_RED_SCALE 0x801C

#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C

#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162

#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B

#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179

#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C

#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A

#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8

#define GL_PRESERVE_ATI 0x8762

#define GL_PREVIOUS 0x8578

#define GL_PREVIOUS_ARB 0x8578

#define GL_PREVIOUS_EXT 0x8578

#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4

#define GL_PRIMARY_COLOR 0x8577

#define GL_PRIMARY_COLOR_ARB 0x8577

#define GL_PRIMARY_COLOR_EXT 0x8577

#define GL_PRIMARY_COLOR_NV 0x852C

#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559

#define GL_PRIMITIVE_RESTART_NV 0x8558

#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0

#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805

#define GL_PROGRAM_ATTRIBS_ARB 0x88AC

#define GL_PROGRAM_BINDING_ARB 0x8677

#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B

#define GL_PROGRAM_ERROR_POSITION_NV 0x864B

#define GL_PROGRAM_ERROR_STRING_ARB 0x8874

#define GL_PROGRAM_ERROR_STRING_NV 0x8874

#define GL_PROGRAM_FORMAT_ARB 0x8876

#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875

#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0

#define GL_PROGRAM_LENGTH_ARB 0x8627

#define GL_PROGRAM_LENGTH_NV 0x8627

#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2

#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808

#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE

#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2

#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA

#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6

#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A

#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809

#define GL_PROGRAM_OBJECT_ARB 0x8B40

#define GL_PROGRAM_PARAMETER_NV 0x8644

#define GL_PROGRAM_PARAMETERS_ARB 0x88A8

#define GL_PROGRAM_RESIDENT_NV 0x8647

#define GL_PROGRAM_STRING_ARB 0x8628

#define GL_PROGRAM_STRING_NV 0x8628

#define GL_PROGRAM_TARGET_NV 0x8646

#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4

#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807

#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806

#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6

#define GL_PROXY_COLOR_TABLE 0x80D3

#define GL_PROXY_COLOR_TABLE_SGI 0x80D3

#define GL_PROXY_HISTOGRAM 0x8025

#define GL_PROXY_HISTOGRAM_EXT 0x8025

#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5

#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5

#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4

#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4

#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163

#define GL_PROXY_TEXTURE_1D_EXT 0x8063

#define GL_PROXY_TEXTURE_2D_EXT 0x8064

#define GL_PROXY_TEXTURE_3D 0x8070

#define GL_PROXY_TEXTURE_3D_EXT 0x8070

#define GL_PROXY_TEXTURE_4D_SGIS 0x8135

#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD

#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B

#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B

#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B

#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7

#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7

#define GL_QUAD_ALPHA4_SGIS 0x811E

#define GL_QUAD_ALPHA8_SGIS 0x811F

#define GL_QUAD_INTENSITY4_SGIS 0x8122

#define GL_QUAD_INTENSITY8_SGIS 0x8123

#define GL_QUAD_LUMINANCE4_SGIS 0x8120

#define GL_QUAD_LUMINANCE8_SGIS 0x8121

#define GL_QUAD_MESH_SUN 0x8614

#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125

#define GL_QUARTER_BIT_ATI 0x00000010

#define GL_QUERY_COUNTER_BITS 0x8864

#define GL_QUERY_COUNTER_BITS_ARB 0x8864

#define GL_QUERY_RESULT 0x8866

#define GL_QUERY_RESULT_ARB 0x8866

#define GL_QUERY_RESULT_AVAILABLE 0x8867

#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867

#define GL_R1UI_C3F_V3F_SUN 0x85C6

#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8

#define GL_R1UI_C4UB_V3F_SUN 0x85C5

#define GL_R1UI_N3F_V3F_SUN 0x85C7

#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB

#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA

#define GL_R1UI_T2F_V3F_SUN 0x85C9

#define GL_R1UI_V3F_SUN 0x85C4

#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262

#define GL_READ_ONLY 0x88B8

#define GL_READ_ONLY_ARB 0x88B8

#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B

#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879

#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D

#define GL_READ_WRITE 0x88BA

#define GL_READ_WRITE_ARB 0x88BA

#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE

#define GL_RED_BIT_ATI 0x00000001

#define GL_RED_MAX_CLAMP_INGR 0x8564

#define GL_RED_MIN_CLAMP_INGR 0x8560

#define GL_REDUCE 0x8016

#define GL_REDUCE_EXT 0x8016

#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E

#define GL_REFERENCE_PLANE_SGIX 0x817D

#define GL_REFLECTION_MAP 0x8512

#define GL_REFLECTION_MAP_ARB 0x8512

#define GL_REFLECTION_MAP_EXT 0x8512

#define GL_REFLECTION_MAP_NV 0x8512

#define GL_REG_0_ATI 0x8921

#define GL_REG_10_ATI 0x892B

#define GL_REG_11_ATI 0x892C

#define GL_REG_12_ATI 0x892D

#define GL_REG_13_ATI 0x892E

#define GL_REG_14_ATI 0x892F

#define GL_REG_15_ATI 0x8930

#define GL_REG_16_ATI 0x8931

#define GL_REG_17_ATI 0x8932

#define GL_REG_18_ATI 0x8933

#define GL_REG_19_ATI 0x8934

#define GL_REG_1_ATI 0x8922

#define GL_REG_20_ATI 0x8935

#define GL_REG_21_ATI 0x8936

#define GL_REG_22_ATI 0x8937

#define GL_REG_23_ATI 0x8938

#define GL_REG_24_ATI 0x8939

#define GL_REG_25_ATI 0x893A

#define GL_REG_26_ATI 0x893B

#define GL_REG_27_ATI 0x893C

#define GL_REG_28_ATI 0x893D

#define GL_REG_29_ATI 0x893E

#define GL_REG_2_ATI 0x8923

#define GL_REG_30_ATI 0x893F

#define GL_REG_31_ATI 0x8940

#define GL_REG_3_ATI 0x8924

#define GL_REG_4_ATI 0x8925

#define GL_REG_5_ATI 0x8926

#define GL_REG_6_ATI 0x8927

#define GL_REG_7_ATI 0x8928

#define GL_REG_8_ATI 0x8929

#define GL_REG_9_ATI 0x892A

#define GL_REGISTER_COMBINERS_NV 0x8522

#define GL_REND_screen_coordinates 1

#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53

#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7

#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52

#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54

#define GL_RENDERBUFFER_EXT 0x8D41

#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51

#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43

#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44

#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50

#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55

#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42

#define GL_REPLACE_EXT 0x8062

#define GL_REPLACE_MIDDLE_SUN 0x0002

#define GL_REPLACE_OLDEST_SUN 0x0003

#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3

#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2

#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0

#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1

#define GL_REPLACEMENT_CODE_SUN 0x81D8

#define GL_REPLICATE_BORDER 0x8153

#define GL_REPLICATE_BORDER_HP 0x8153

#define GL_RESAMPLE_AVERAGE_OML 0x8988

#define GL_RESAMPLE_DECIMATE_OML 0x8989

#define GL_RESAMPLE_DECIMATE_SGIX 0x8430

#define GL_RESAMPLE_REPLICATE_OML 0x8986

#define GL_RESAMPLE_REPLICATE_SGIX 0x842E

#define GL_RESAMPLE_ZERO_FILL_OML 0x8987

#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F

#define GL_RESCALE_NORMAL 0x803A

#define GL_RESCALE_NORMAL_EXT 0x803A

#define GL_RESTART_SUN 0x0001

#define GL_RGB10_A2_EXT 0x8059

#define GL_RGB10_EXT 0x8052

#define GL_RGB12_EXT 0x8053

#define GL_RGB16_EXT 0x8054

#define GL_RGB16F_ARB 0x881B

#define GL_RGB2_EXT 0x804E

#define GL_RGB32F_ARB 0x8815

#define GL_RGB4_EXT 0x804F

#define GL_RGB4_S3TC 0x83A1

#define GL_RGB5_A1_EXT 0x8057

#define GL_RGB5_EXT 0x8050

#define GL_RGB8_EXT 0x8051

#define GL_RGB_FLOAT16_ATI 0x881B

#define GL_RGB_FLOAT32_ATI 0x8815

#define GL_RGB_S3TC 0x83A0

#define GL_RGB_SCALE 0x8573

#define GL_RGB_SCALE_ARB 0x8573

#define GL_RGB_SCALE_EXT 0x8573

#define GL_RGBA12_EXT 0x805A

#define GL_RGBA16_EXT 0x805B

#define GL_RGBA16F_ARB 0x881A

#define GL_RGBA2_EXT 0x8055

#define GL_RGBA32F_ARB 0x8814

#define GL_RGBA4_EXT 0x8056

#define GL_RGBA4_S3TC 0x83A3

#define GL_RGBA8_EXT 0x8058

#define GL_RGBA_FLOAT16_ATI 0x881A

#define GL_RGBA_FLOAT32_ATI 0x8814

#define GL_RGBA_FLOAT_MODE_ARB 0x8820

#define GL_RGBA_S3TC 0x83A2

#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9

#define GL_S3_s3tc 1

#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E

#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E

#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E

#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E

#define GL_SAMPLE_ALPHA_TO_ONE 0x809F

#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F

#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F

#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F

#define GL_SAMPLE_BUFFERS 0x80A8

#define GL_SAMPLE_BUFFERS_3DFX 0x86B3

#define GL_SAMPLE_BUFFERS_ARB 0x80A8

#define GL_SAMPLE_BUFFERS_EXT 0x80A8

#define GL_SAMPLE_BUFFERS_SGIS 0x80A8

#define GL_SAMPLE_COVERAGE 0x80A0

#define GL_SAMPLE_COVERAGE_ARB 0x80A0

#define GL_SAMPLE_COVERAGE_INVERT 0x80AB

#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB

#define GL_SAMPLE_COVERAGE_VALUE 0x80AA

#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA

#define GL_SAMPLE_MASK_EXT 0x80A0

#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB

#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB

#define GL_SAMPLE_MASK_SGIS 0x80A0

#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA

#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA

#define GL_SAMPLE_PATTERN_EXT 0x80AC

#define GL_SAMPLE_PATTERN_SGIS 0x80AC

#define GL_SAMPLER_1D 0x8B5D

#define GL_SAMPLER_1D_ARB 0x8B5D

#define GL_SAMPLER_1D_SHADOW 0x8B61

#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61

#define GL_SAMPLER_2D 0x8B5E

#define GL_SAMPLER_2D_ARB 0x8B5E

#define GL_SAMPLER_2D_RECT_ARB 0x8B63

#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64

#define GL_SAMPLER_2D_SHADOW 0x8B62

#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62

#define GL_SAMPLER_3D 0x8B5F

#define GL_SAMPLER_3D_ARB 0x8B5F

#define GL_SAMPLER_CUBE 0x8B60

#define GL_SAMPLER_CUBE_ARB 0x8B60

#define GL_SAMPLES 0x80A9

#define GL_SAMPLES_3DFX 0x86B4

#define GL_SAMPLES_ARB 0x80A9

#define GL_SAMPLES_EXT 0x80A9

#define GL_SAMPLES_PASSED 0x8914

#define GL_SAMPLES_PASSED_ARB 0x8914

#define GL_SAMPLES_SGIS 0x80A9

#define GL_SATURATE_BIT_ATI 0x00000040

#define GL_SCALAR_EXT 0x87BE

#define GL_SCALE_BY_FOUR_NV 0x853F

#define GL_SCALE_BY_ONE_HALF_NV 0x8540

#define GL_SCALE_BY_TWO_NV 0x853E

#define GL_SCALEBIAS_HINT_SGIX 0x8322

#define GL_SCREEN_COORDINATES_REND 0x8490

#define GL_SECONDARY_COLOR_ARRAY 0x845E

#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C

#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C

#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E

#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077

#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087

#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D

#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D

#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A

#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A

#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C

#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C

#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B

#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B

#define GL_SECONDARY_COLOR_NV 0x852D

#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D

#define GL_SEPARABLE_2D 0x8012

#define GL_SEPARABLE_2D_EXT 0x8012

#define GL_SEPARATE_SPECULAR_COLOR 0x81FA

#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA

#define GL_SGI_color_table 1

#define GL_SGI_texture_color_table 1

#define GL_SGIS_detail_texture 1

#define GL_SGIS_fog_function 1

#define GL_SGIS_generate_mipmap 1

#define GL_SGIS_multisample 1

#define GL_SGIS_pixel_texture 1

#define GL_SGIS_point_line_texgen 1

#define GL_SGIS_point_parameters 1

#define GL_SGIS_sharpen_texture 1

#define GL_SGIS_texture4D 1

#define GL_SGIS_texture_border_clamp 1

#define GL_SGIS_texture_color_mask 1

#define GL_SGIS_texture_edge_clamp 1

#define GL_SGIS_texture_filter4 1

#define GL_SGIS_texture_lod 1

#define GL_SGIX_async 1

#define GL_SGIX_async_histogram 1

#define GL_SGIX_async_pixel 1

#define GL_SGIX_blend_alpha_minmax 1

#define GL_SGIX_calligraphic_fragment 1

#define GL_SGIX_clipmap 1

#define GL_SGIX_convolution_accuracy 1

#define GL_SGIX_depth_pass_instrument 1

#define GL_SGIX_depth_texture 1

#define GL_SGIX_flush_raster 1

#define GL_SGIX_fog_offset 1

#define GL_SGIX_fog_scale 1

#define GL_SGIX_fragment_lighting 1

#define GL_SGIX_framezoom 1

#define GL_SGIX_igloo_interface 1

#define GL_SGIX_instruments 1

#define GL_SGIX_interlace 1

#define GL_SGIX_ir_instrument1 1

#define GL_SGIX_list_priority 1

#define GL_SGIX_pixel_texture 1

#define GL_SGIX_pixel_tiles 1

#define GL_SGIX_polynomial_ffd 1

#define GL_SGIX_reference_plane 1

#define GL_SGIX_resample 1

#define GL_SGIX_scalebias_hint 1

#define GL_SGIX_shadow 1

#define GL_SGIX_shadow_ambient 1

#define GL_SGIX_sprite 1

#define GL_SGIX_subsample 1

#define GL_SGIX_tag_sample_buffer 1

#define GL_SGIX_texture_add_env 1

#define GL_SGIX_texture_coordinate_clamp 1

#define GL_SGIX_texture_lod_bias 1

#define GL_SGIX_texture_multi_buffer 1

#define GL_SGIX_texture_scale_bias 1

#define GL_SGIX_texture_select 1

#define GL_SGIX_vertex_preclip 1

#define GL_SGIX_ycrcb 1

#define GL_SGIX_ycrcb_subsample 1

#define GL_SGIX_ycrcba 1

#define GL_SHADER_CONSISTENT_NV 0x86DD

#define GL_SHADER_OBJECT_ARB 0x8B48

#define GL_SHADER_OPERATION_NV 0x86DF

#define GL_SHADER_SOURCE_LENGTH 0x8B88

#define GL_SHADER_TYPE 0x8B4F

#define GL_SHADING_LANGUAGE_VERSION 0x8B8C

#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C

#define GL_SHADOW_AMBIENT_SGIX 0x80BF

#define GL_SHADOW_ATTENUATION_EXT 0x834E

#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB

#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0

#define GL_SIGNED_ALPHA8_NV 0x8706

#define GL_SIGNED_ALPHA_NV 0x8705

#define GL_SIGNED_HILO16_NV 0x86FA

#define GL_SIGNED_HILO8_NV 0x885F

#define GL_SIGNED_HILO_NV 0x86F9

#define GL_SIGNED_IDENTITY_NV 0x853C

#define GL_SIGNED_INTENSITY8_NV 0x8708

#define GL_SIGNED_INTENSITY_NV 0x8707

#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704

#define GL_SIGNED_LUMINANCE8_NV 0x8702

#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703

#define GL_SIGNED_LUMINANCE_NV 0x8701

#define GL_SIGNED_NEGATE_NV 0x853D

#define GL_SIGNED_RGB8_NV 0x86FF

#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D

#define GL_SIGNED_RGB_NV 0x86FE

#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C

#define GL_SIGNED_RGBA8_NV 0x86FC

#define GL_SIGNED_RGBA_NV 0x86FB

#define GL_SINGLE_COLOR 0x81F9

#define GL_SINGLE_COLOR_EXT 0x81F9

#define GL_SLICE_ACCUM_SUN 0x85CC

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23

#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22

#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13

#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12

#define GL_SOURCE0_ALPHA 0x8588

#define GL_SOURCE0_ALPHA_ARB 0x8588

#define GL_SOURCE0_ALPHA_EXT 0x8588

#define GL_SOURCE0_RGB 0x8580

#define GL_SOURCE0_RGB_ARB 0x8580

#define GL_SOURCE0_RGB_EXT 0x8580

#define GL_SOURCE1_ALPHA 0x8589

#define GL_SOURCE1_ALPHA_ARB 0x8589

#define GL_SOURCE1_ALPHA_EXT 0x8589

#define GL_SOURCE1_RGB 0x8581

#define GL_SOURCE1_RGB_ARB 0x8581

#define GL_SOURCE1_RGB_EXT 0x8581

#define GL_SOURCE2_ALPHA 0x858A

#define GL_SOURCE2_ALPHA_ARB 0x858A

#define GL_SOURCE2_ALPHA_EXT 0x858A

#define GL_SOURCE2_RGB 0x8582

#define GL_SOURCE2_RGB_ARB 0x8582

#define GL_SOURCE2_RGB_EXT 0x8582

#define GL_SOURCE3_ALPHA_NV 0x858B

#define GL_SOURCE3_RGB_NV 0x8583

#define GL_SPARE0_NV 0x852E

#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532

#define GL_SPARE1_NV 0x852F

#define GL_SPRITE_AXIAL_SGIX 0x814C

#define GL_SPRITE_AXIS_SGIX 0x814A

#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E

#define GL_SPRITE_MODE_SGIX 0x8149

#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D

#define GL_SPRITE_SGIX 0x8148

#define GL_SPRITE_TRANSLATION_SGIX 0x814B

#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA

#define GL_SRC0_RGB GL_SOURCE0_RGB

#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA

#define GL_SRC1_RGB GL_SOURCE1_RGB

#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA

#define GL_SRC2_RGB GL_SOURCE2_RGB

#define GL_STATIC_ATI 0x8760

#define GL_STATIC_COPY 0x88E6

#define GL_STATIC_COPY_ARB 0x88E6

#define GL_STATIC_DRAW 0x88E4

#define GL_STATIC_DRAW_ARB 0x88E4

#define GL_STATIC_READ 0x88E5

#define GL_STATIC_READ_ARB 0x88E5

#define GL_STENCIL_ATTACHMENT_EXT 0x8D20

#define GL_STENCIL_BACK_FAIL 0x8801

#define GL_STENCIL_BACK_FAIL_ATI 0x8801

#define GL_STENCIL_BACK_FUNC 0x8800

#define GL_STENCIL_BACK_FUNC_ATI 0x8800

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802

#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803

#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803

#define GL_STENCIL_BACK_REF 0x8CA3

#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4

#define GL_STENCIL_BACK_WRITEMASK 0x8CA5

#define GL_STENCIL_INDEX16_EXT 0x8D49

#define GL_STENCIL_INDEX1_EXT 0x8D46

#define GL_STENCIL_INDEX4_EXT 0x8D47

#define GL_STENCIL_INDEX8_EXT 0x8D48

#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910

#define GL_STORAGE_CACHED_APPLE 0x85BE

#define GL_STORAGE_SHARED_APPLE 0x85BF

#define GL_STREAM_COPY 0x88E2

#define GL_STREAM_COPY_ARB 0x88E2

#define GL_STREAM_DRAW 0x88E0

#define GL_STREAM_DRAW_ARB 0x88E0

#define GL_STREAM_READ 0x88E1

#define GL_STREAM_READ_ARB 0x88E1

#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216

#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217

#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218

#define GL_SUB_ATI 0x8965

#define GL_SUBTRACT 0x84E7

#define GL_SUBTRACT_ARB 0x84E7

#define GL_SUN_convolution_border_modes 1

#define GL_SUN_global_alpha 1

#define GL_SUN_mesh_array 1

#define GL_SUN_slice_accum 1

#define GL_SUN_triangle_list 1

#define GL_SUN_vertex 1

#define GL_SUNX_constant_data 1

#define GL_SWIZZLE_STQ_ATI 0x8977

#define GL_SWIZZLE_STQ_DQ_ATI 0x8979

#define GL_SWIZZLE_STR_ATI 0x8976

#define GL_SWIZZLE_STR_DR_ATI 0x8978

#define GL_SWIZZLE_STRQ_ATI 0x897A

#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B

#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3

#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4

#define GL_T2F_IUI_V2F_EXT 0x81B1

#define GL_T2F_IUI_V3F_EXT 0x81B2

#define GL_TABLE_TOO_LARGE 0x8031

#define GL_TABLE_TOO_LARGE_EXT 0x8031

#define GL_TANGENT_ARRAY_EXT 0x8439

#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442

#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F

#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E

#define GL_TEXCOORD1_BIT_PGI 0x10000000

#define GL_TEXCOORD2_BIT_PGI 0x20000000

#define GL_TEXCOORD3_BIT_PGI 0x40000000

#define GL_TEXCOORD4_BIT_PGI 0x80000000

#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200

#define GL_TEXTURE0 0x84C0

#define GL_TEXTURE0_ARB 0x84C0

#define GL_TEXTURE1 0x84C1

#define GL_TEXTURE10 0x84CA

#define GL_TEXTURE10_ARB 0x84CA

#define GL_TEXTURE11 0x84CB

#define GL_TEXTURE11_ARB 0x84CB

#define GL_TEXTURE12 0x84CC

#define GL_TEXTURE12_ARB 0x84CC

#define GL_TEXTURE13 0x84CD

#define GL_TEXTURE13_ARB 0x84CD

#define GL_TEXTURE14 0x84CE

#define GL_TEXTURE14_ARB 0x84CE

#define GL_TEXTURE15 0x84CF

#define GL_TEXTURE15_ARB 0x84CF

#define GL_TEXTURE16 0x84D0

#define GL_TEXTURE16_ARB 0x84D0

#define GL_TEXTURE17 0x84D1

#define GL_TEXTURE17_ARB 0x84D1

#define GL_TEXTURE18 0x84D2

#define GL_TEXTURE18_ARB 0x84D2

#define GL_TEXTURE19 0x84D3

#define GL_TEXTURE19_ARB 0x84D3

#define GL_TEXTURE1_ARB 0x84C1

#define GL_TEXTURE2 0x84C2

#define GL_TEXTURE20 0x84D4

#define GL_TEXTURE20_ARB 0x84D4

#define GL_TEXTURE21 0x84D5

#define GL_TEXTURE21_ARB 0x84D5

#define GL_TEXTURE22 0x84D6

#define GL_TEXTURE22_ARB 0x84D6

#define GL_TEXTURE23 0x84D7

#define GL_TEXTURE23_ARB 0x84D7

#define GL_TEXTURE24 0x84D8

#define GL_TEXTURE24_ARB 0x84D8

#define GL_TEXTURE25 0x84D9

#define GL_TEXTURE25_ARB 0x84D9

#define GL_TEXTURE26 0x84DA

#define GL_TEXTURE26_ARB 0x84DA

#define GL_TEXTURE27 0x84DB

#define GL_TEXTURE27_ARB 0x84DB

#define GL_TEXTURE28 0x84DC

#define GL_TEXTURE28_ARB 0x84DC

#define GL_TEXTURE29 0x84DD

#define GL_TEXTURE29_ARB 0x84DD

#define GL_TEXTURE2_ARB 0x84C2

#define GL_TEXTURE3 0x84C3

#define GL_TEXTURE30 0x84DE

#define GL_TEXTURE30_ARB 0x84DE

#define GL_TEXTURE31 0x84DF

#define GL_TEXTURE31_ARB 0x84DF

#define GL_TEXTURE3_ARB 0x84C3

#define GL_TEXTURE4 0x84C4

#define GL_TEXTURE4_ARB 0x84C4

#define GL_TEXTURE5 0x84C5

#define GL_TEXTURE5_ARB 0x84C5

#define GL_TEXTURE6 0x84C6

#define GL_TEXTURE6_ARB 0x84C6

#define GL_TEXTURE7 0x84C7

#define GL_TEXTURE7_ARB 0x84C7

#define GL_TEXTURE8 0x84C8

#define GL_TEXTURE8_ARB 0x84C8

#define GL_TEXTURE9 0x84C9

#define GL_TEXTURE9_ARB 0x84C9

#define GL_TEXTURE_1D_BINDING_EXT 0x8068

#define GL_TEXTURE_2D_BINDING_EXT 0x8069

#define GL_TEXTURE_3D 0x806F

#define GL_TEXTURE_3D_BINDING_EXT 0x806A

#define GL_TEXTURE_3D_EXT 0x806F

#define GL_TEXTURE_4D_BINDING_SGIS 0x814F

#define GL_TEXTURE_4D_SGIS 0x8134

#define GL_TEXTURE_4DSIZE_SGIS 0x8136

#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F

#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13

#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F

#define GL_TEXTURE_BASE_LEVEL 0x813C

#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C

#define GL_TEXTURE_BINDING_3D 0x806A

#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514

#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514

#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514

#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6

#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6

#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E

#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12

#define GL_TEXTURE_BORDER_VALUES_NV 0x871A

#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171

#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176

#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172

#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175

#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173

#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174

#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC

#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF

#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF

#define GL_TEXTURE_COMPARE_FUNC 0x884D

#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D

#define GL_TEXTURE_COMPARE_MODE 0x884C

#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C

#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B

#define GL_TEXTURE_COMPARE_SGIX 0x819A

#define GL_TEXTURE_COMPRESSED 0x86A1

#define GL_TEXTURE_COMPRESSED_ARB 0x86A1

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0

#define GL_TEXTURE_COMPRESSION_HINT 0x84EF

#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF

#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A

#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B

#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078

#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074

#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084

#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8

#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092

#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088

#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A

#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089

#define GL_TEXTURE_CUBE_MAP 0x8513

#define GL_TEXTURE_CUBE_MAP_ARB 0x8513

#define GL_TEXTURE_CUBE_MAP_EXT 0x8513

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519

#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001

#define GL_TEXTURE_DEFORMATION_SGIX 0x8195

#define GL_TEXTURE_DEPTH 0x8071

#define GL_TEXTURE_DEPTH_EXT 0x8071

#define GL_TEXTURE_DEPTH_SIZE 0x884A

#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A

#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16

#define GL_TEXTURE_DS_SIZE_NV 0x871D

#define GL_TEXTURE_DT_SIZE_NV 0x871E

#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE

#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147

#define GL_TEXTURE_FILTER_CONTROL 0x8500

#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500

#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C

#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D

#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D

#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11

#define GL_TEXTURE_HI_SIZE_NV 0x871B

#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED

#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061

#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15

#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C

#define GL_TEXTURE_LIGHT_EXT 0x8350

#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167

#define GL_TEXTURE_LO_SIZE_NV 0x871C

#define GL_TEXTURE_LOD_BIAS 0x8501

#define GL_TEXTURE_LOD_BIAS_EXT 0x8501

#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190

#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E

#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F

#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060

#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14

#define GL_TEXTURE_MAG_SIZE_NV 0x871F

#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351

#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352

#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE

#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B

#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369

#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A

#define GL_TEXTURE_MAX_LEVEL 0x813D

#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D

#define GL_TEXTURE_MAX_LOD 0x813B

#define GL_TEXTURE_MAX_LOD_SGIS 0x813B

#define GL_TEXTURE_MIN_LOD 0x813A

#define GL_TEXTURE_MIN_LOD_SGIS 0x813A

#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E

#define GL_TEXTURE_NORMAL_EXT 0x85AF

#define GL_TEXTURE_POST_SPECULAR_HP 0x8168

#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169

#define GL_TEXTURE_PRIORITY_EXT 0x8066

#define GL_TEXTURE_RECTANGLE_ARB 0x84F5

#define GL_TEXTURE_RECTANGLE_NV 0x84F5

#define GL_TEXTURE_RED_SIZE_EXT 0x805C

#define GL_TEXTURE_RED_TYPE_ARB 0x8C10

#define GL_TEXTURE_RESIDENT_EXT 0x8067

#define GL_TEXTURE_SHADER_NV 0x86DE

#define GL_TEXTURE_TOO_LARGE_EXT 0x8065

#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F

#define GL_TEXTURE_WRAP_Q_SGIS 0x8137

#define GL_TEXTURE_WRAP_R 0x8072

#define GL_TEXTURE_WRAP_R_EXT 0x8072

#define GL_TRACK_MATRIX_NV 0x8648

#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649

#define GL_TRANSFORM_HINT_APPLE 0x85B1

#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6

#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6

#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7

#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3

#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3

#define GL_TRANSPOSE_NV 0x862C

#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4

#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4

#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5

#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5

#define GL_TRIANGLE_LIST_SUN 0x81D7

#define GL_TRIANGLE_MESH_SUN 0x8615

#define GL_TYPE_RGBA_FLOAT_ATI 0x8820

#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2

#define GL_UNPACK_CMYK_HINT_EXT 0x800F

#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5

#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133

#define GL_UNPACK_IMAGE_HEIGHT 0x806E

#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E

#define GL_UNPACK_RESAMPLE_OML 0x8985

#define GL_UNPACK_RESAMPLE_SGIX 0x842D

#define GL_UNPACK_SKIP_IMAGES 0x806D

#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D

#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132

#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1

#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362

#define GL_UNSIGNED_BYTE_3_3_2 0x8032

#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032

#define GL_UNSIGNED_IDENTITY_NV 0x8536

#define GL_UNSIGNED_INT_10_10_10_2 0x8036

#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036

#define GL_UNSIGNED_INT_24_8_NV 0x84FA

#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368

#define GL_UNSIGNED_INT_8_8_8_8 0x8035

#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035

#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367

#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB

#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA

#define GL_UNSIGNED_INVERT_NV 0x8537

#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17

#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366

#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033

#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033

#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365

#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034

#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034

#define GL_UNSIGNED_SHORT_5_6_5 0x8363

#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364

#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA

#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA

#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB

#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB

#define GL_UPPER_LEFT 0x8CA2

#define GL_VALIDATE_STATUS 0x8B83

#define GL_VARIABLE_A_NV 0x8523

#define GL_VARIABLE_B_NV 0x8524

#define GL_VARIABLE_C_NV 0x8525

#define GL_VARIABLE_D_NV 0x8526

#define GL_VARIABLE_E_NV 0x8527

#define GL_VARIABLE_F_NV 0x8528

#define GL_VARIABLE_G_NV 0x8529

#define GL_VARIANT_ARRAY_EXT 0x87E8

#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9

#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6

#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7

#define GL_VARIANT_DATATYPE_EXT 0x87E5

#define GL_VARIANT_EXT 0x87C1

#define GL_VARIANT_VALUE_EXT 0x87E4

#define GL_VECTOR_EXT 0x87BF

#define GL_VERSION_1_2 1

#define GL_VERSION_1_3 1

#define GL_VERSION_1_4 1

#define GL_VERSION_1_5 1

#define GL_VERSION_2_0 1

#define GL_VERTEX23_BIT_PGI 0x00000004

#define GL_VERTEX4_BIT_PGI 0x00000008

#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5

#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896

#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896

#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D

#define GL_VERTEX_ARRAY_EXT 0x8074

#define GL_VERTEX_ARRAY_LIST_IBM 103070

#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080

#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5

#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E

#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D

#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E

#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E

#define GL_VERTEX_ARRAY_RANGE_NV 0x851D

#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521

#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521

#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F

#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533

#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A

#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F

#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C

#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B

#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650

#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A

#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B

#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C

#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D

#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E

#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F

#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651

#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652

#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653

#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654

#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655

#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656

#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657

#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658

#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A

#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645

#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645

#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623

#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624

#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625

#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625

#define GL_VERTEX_BLEND_ARB 0x86A7

#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B

#define GL_VERTEX_DATA_HINT_PGI 0x1A22A

#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF

#define GL_VERTEX_PRECLIP_SGIX 0x83EE

#define GL_VERTEX_PROGRAM_ARB 0x8620

#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A

#define GL_VERTEX_PROGRAM_NV 0x8620

#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642

#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642

#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642

#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643

#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643

#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643

#define GL_VERTEX_SHADER 0x8B31

#define GL_VERTEX_SHADER_ARB 0x8B31

#define GL_VERTEX_SHADER_BINDING_EXT 0x8781

#define GL_VERTEX_SHADER_EXT 0x8780

#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF

#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1

#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2

#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3

#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4

#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0

#define GL_VERTEX_SOURCE_ATI 0x8774

#define GL_VERTEX_STATE_PROGRAM_NV 0x8621

#define GL_VERTEX_STREAM0_ATI 0x876C

#define GL_VERTEX_STREAM1_ATI 0x876D

#define GL_VERTEX_STREAM2_ATI 0x876E

#define GL_VERTEX_STREAM3_ATI 0x876F

#define GL_VERTEX_STREAM4_ATI 0x8770

#define GL_VERTEX_STREAM5_ATI 0x8771

#define GL_VERTEX_STREAM6_ATI 0x8772

#define GL_VERTEX_STREAM7_ATI 0x8773

#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C

#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510

#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D

#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F

#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E

#define GL_VERTEX_WEIGHTING_EXT 0x8509

#define GL_VIBRANCE_BIAS_NV 0x8719

#define GL_VIBRANCE_SCALE_NV 0x8713

#define GL_W_EXT 0x87D8

#define GL_WEIGHT_ARRAY_ARB 0x86AD

#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E

#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E

#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC

#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB

#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA

#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9

#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6

#define GL_WIDE_LINE_HINT_PGI 0x1A222

#define GL_WIN_phong_shading 1

#define GL_WIN_specular_fog 1

#define GL_WRAP_BORDER_SUN 0x81D4

#define GL_WRITE_ONLY 0x88B9

#define GL_WRITE_ONLY_ARB 0x88B9

#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A

#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878

#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C

#define GL_X_EXT 0x87D5

#define GL_Y_EXT 0x87D6

#define GL_YCBCR_422_APPLE 0x85B9

#define GL_YCBCR_MESA 0x8757

#define GL_YCRCB_422_SGIX 0x81BB

#define GL_YCRCB_444_SGIX 0x81BC

#define GL_YCRCB_SGIX 0x8318

#define GL_YCRCBA_SGIX 0x8319

#define GL_Z_EXT 0x87D7

#define GL_ZERO_EXT 0x87DD

#define GLAPI extern

## Typedef Documentation

typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat a

typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct

typedef GLenum GLenum abOutput

typedef GLenum GLuint const GLvoid * addr

typedef GLuint address

typedef GLhalfNV GLhalfNV GLhalfNV alpha

typedef GLuint GLuint arg1

typedef GLuint GLuint GLuint GLuint GLuint arg1Mod

typedef GLuint GLuint GLuint GLuint arg1Rep

typedef GLuint GLuint GLuint arg2

typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod

typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep

typedef GLuint GLuint GLuint GLuint arg3

typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod

typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep

typedef const GLuint * arrays

typedef GLhandleARB attachedObj

typedef GLenum attachment

typedef GLfloat GLfloat GLfloat GLfloat GLfloat b

typedef GLenum backfunc

typedef GLenum GLenum GLenum GLenum GLenum GLenum bias

typedef GLhalfNV GLhalfNV blue

typedef GLint GLenum GLsizei GLsizei GLsizei GLsizei GLint border

typedef GLint GLenum GLboolean GLsizei GLuint buffer

typedef GLuint * buffers

typedef const GLenum * bufs

typedef GLsizei bufSize

typedef GLshort by

typedef GLshort GLshort bz

typedef const GLfloat const GLfloat * c

typedef GLenum cap

typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct

typedef GLenum GLenum GLenum cdOutput

typedef GLenum clamp

typedef GLenum GLsizei GLsizei GLenum GLenum const GLvoid const GLvoid* column

typedef GLenum GLenum GLuint components

typedef GLenum GLenum GLenum componentUsage

typedef GLenum condition

typedef GLenum coord

typedef const GLdouble * coords

typedef GLuint GLuint const GLint const GLsizei* count

typedef GLenum GLfloat* data

typedef GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei depth

typedef GLenum GLenum GLenum dfactorAlpha

typedef GLenum dfactorRGB

typedef GLenum GLenum dpfail

typedef GLenum GLenum GLenum dppass

typedef GLuint dst

typedef GLuint GLuint dstMask

typedef GLuint GLuint dstMod

typedef GLuint GLuint end

typedef const GLuint * fences

typedef GLenum filter

typedef GLuint GLuint const GLint * first

typedef GLenum format

typedef GLuint framebuffer

typedef GLuint * framebuffers

typedef GLint fsize

typedef GLfloat GLfloat GLfloat GLfloat g

typedef char GLchar

typedef char GLcharARB

typedef unsigned short GLhalfARB

typedef unsigned short GLhalfNV

typedef GLhandleARB

typedef ptrdiff_t GLintptr

typedef ptrdiff_t GLintptrARB

typedef ptrdiff_t GLsizeiptr

typedef ptrdiff_t GLsizeiptrARB

typedef GLhalfNV green

typedef GLenum GLsizei GLsizei height

typedef GLuint id

typedef const GLuint * ids

typedef GLenum GLenum GLvoid* image

typedef GLint GLint GLsizei GLenum GLsizei imageSize

typedef GLint GLvoid* img

typedef GLuint in

typedef GLuint index

typedef const GLsizei GLenum const GLvoid* const indices

typedef GLsizei GLsizei GLcharARB * infoLog

typedef GLenum input

typedef GLenum internalformat

typedef GLenum internalFormat

typedef GLuint interp

Examples:
  TePDIInterpolator_test.cpp.

typedef GLboolean invert

typedef GLsizei len

typedef GLsizei length

typedef GLenum GLenum GLuint GLint level

typedef GLint location

Examples:
  createSTElementSetFromTheme.cpp, and querierFromTheme.cpp.

typedef GLenum GLenum mapping

typedef GLenum GLint GLuint mask

typedef GLuint GLenum matrix

typedef GLsizei maxCount

typedef GLuint GLsizei maxLength

typedef GLenum mode

typedef GLenum modeAlpha

typedef const GLsizei GLenum const GLvoid *const GLsizei GLint modestride

typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum

typedef GLsizei n

Examples:
  TePDIFFT_test.cpp, TePDIHants_test.cpp, TePDIRaster2Vector_test.cpp, TePDISegmentation_test.cpp, and TePDISimplex_test.cpp.

typedef GLsizei const GLubyte * name

Examples:
  importMIDMIF.cpp, importShape.cpp, querierGroupSpatialRest.cpp, and querierWithSpatialRestGeometry.cpp.

typedef GLint GLenum GLboolean normalized

typedef GLuint GLuint num

typedef GLdouble nx

typedef GLhalfNV ny

typedef GLhalfNV GLhalfNV nz

typedef GLsizei GLsizei GLhandleARB * obj

typedef GLint GLenum GLboolean GLsizei GLuint GLuint offset

typedef GLuint GLenum GLenum GLenum GLenum outW

typedef GLuint GLenum outX

typedef GLuint GLenum GLenum outY

typedef GLuint GLenum GLenum GLenum outZ

typedef GLfloat GLfloat p

Examples:
  TePDIMixModel_test.cpp.

typedef GLuint GLenum GLsizei GLsizei GLboolean packed

typedef GLint param

typedef GLenum GLenum GLint* params

typedef GLvoid* APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)

typedef GLvoid* APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)

typedef GLvoid* APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)

typedef GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei GLenum GLenum const GLvoid* pixels

typedef GLenum GLenum pname

typedef GLsizei GLvoid * pointer

typedef GLuint GLenum GLsizei GLsizei GLboolean GLvoid * points

typedef GLenum portion

typedef GLuint GLsizei const GLvoid GLenum preserve

typedef GLuint GLuint const GLint const GLsizei GLsizei primcount

typedef const GLuint const GLclampf* priorities

typedef GLuint GLsizei const GLubyte * program

typedef const GLuint * programs

typedef GLenum GLint const GLvoid GLint ptrstride

typedef GLhalfNV GLhalfNV GLhalfNV GLhalfNV q

typedef GLhalfNV GLhalfNV GLhalfNV r

typedef GLenum GLenum range

typedef GLenum GLint ref

typedef GLenum GLenum GLuint renderbuffer

typedef GLuint * renderbuffers

typedef GLenum GLenum renderbuffertarget

typedef GLuint res

typedef GLboolean reset

typedef const GLuint GLboolean * residences

typedef GLenum GLsizei GLsizei GLenum GLenum const GLvoid* row

typedef GLhalfNV s

typedef GLenum GLenum GLenum GLenum GLenum scale

typedef GLenum GLenum sfactorAlpha

typedef GLenum sfail

typedef GLuint shader

typedef GLenum GLboolean sink

yy_size_t size

Examples:
  TePDIUtils_test.cpp.

typedef GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei size4d

typedef GLsizei GLsizei GLcharARB * source

typedef GLenum GLenum GLvoid GLvoid GLvoid* span

typedef GLuint src

typedef GLuint start

typedef GLenum storagetype

typedef GLint GLenum GLboolean GLsizei stride

typedef const GLvoid * string

Examples:
  addGeomRepresentation.cpp, TePDIArithmetic_test.cpp, TePDIBDFilter_test.cpp, TePDIBlender_test.cpp, TePDIClassification_test.cpp, TePDIColorTransform_test.cpp, TePDIContrast_test.cpp, TePDICorrelationMatching_test.cpp, TePDIFFT_test.cpp, TePDIFusion_test.cpp, TePDIHants_test.cpp, TePDIHaralick_test.cpp, TePDIHistogram_test.cpp, TePDIJointHistogram_test.cpp, TePDILinearFilter_test.cpp, TePDIMIMatching_test.cpp, TePDIMixModel_test.cpp, TePDIMMIOMatching_test.cpp, TePDIMorfFilter_test.cpp, TePDIMosaic_test.cpp, TePDIOFMatching_test.cpp, TePDIParallelSegmenter_test.cpp, TePDIPrincipalComponents_test.cpp, TePDIRadarFilters_test.cpp, TePDIRaster2Vector_test.cpp, TePDIRegister_test.cpp, TePDISegmentation_test.cpp, TePDISensorSimulator_test.cpp, TePDIStatistic_test.cpp, TePDIUtils_test.cpp, and TePDIWavelets_test.cpp.

typedef GLenum GLenum GLenum GLenum sumOutput

typedef GLuint GLenum swizzle

typedef GLhalfNV GLhalfNV t

typedef GLenum GLsizei GLenum GLenum const GLvoid* table

typedef const GLfloat * tc

typedef GLenum GLenum textarget

typedef GLenum GLenum GLuint texture

typedef const GLuint * textures

typedef GLuint GLenum GLenum transform

typedef GLsizei GLboolean transpose

typedef GLshort ty

typedef GLint GLenum type

typedef GLshort GLshort tz

typedef GLfloat u1

typedef GLfloat GLfloat u2

typedef GLuint GLenum GLsizei GLsizei GLint uorder

typedef const GLvoid GLenum usage

typedef GLuint GLenum GLsizei ustride

typedef GLsizei const GLhalfNV* v

typedef GLint v0

typedef GLfloat GLfloat GLint GLint GLfloat v1

typedef GLfloat GLfloat GLint GLint GLfloat GLfloat v2

typedef GLint GLint GLint GLint v3

typedef GLenum value

Examples:
  TePDIColorTransform_test.cpp.

typedef GLboolean GLenum GLenum GLvoid* values

typedef GLenum GLenum variable

typedef GLuint GLenum GLsizei GLsizei GLint GLint vorder

typedef GLuint GLenum GLsizei GLsizei vstride

typedef GLhalfNV GLhalfNV GLhalfNV GLhalfNV w

typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat w1

typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat w2

typedef GLenum GLsizei const GLfloat * weights

typedef GLenum GLsizei width

typedef GLint GLint GLint GLint GLint woffset

typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint worder

typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint wstride

typedef GLhalfNV x

typedef GLint GLint xoffset

typedef GLhalfNV GLhalfNV y

typedef GLint GLint GLint yoffset

typedef GLhalfNV GLhalfNV GLhalfNV z

typedef GLclampd zmax

typedef GLenum GLenum GLuint GLint GLint zoffset

## Function Documentation

typedef GLboolean | ( | APIENTRYP | PFNGLISQUERYPROC | ) |

typedef GLenum | ( | APIENTRYP | PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC | ) |

typedef GLhandleARB | ( | APIENTRYP | PFNGLGETHANDLEARBPROC | ) |

typedef GLint | ( | APIENTRYP | PFNGLGETATTRIBLOCATIONPROC | ) |

typedef GLuint | ( | APIENTRYP | PFNGLCREATEPROGRAMPROC | ) |

typedef void | ( | APIENTRYP | PFNGLBLENDCOLORPROC | ) |

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