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Public Member Functions
TeLayer Class Reference

A class for supporting a layer. More...

`#include <TeLayer.h>`

List of all members.

## Public Member Functions

| TeLayer ()
| Empty constructor.
| TeLayer (const string &name, TeDatabase *db=0, TeProjection *proj=0)
| Constructor with parameters.
| TeLayer (const string &name, TeDatabase *db, TeBox &box, TeProjection *proj=0)
| Constructor with parameters.
virtual | ~TeLayer ()
| Destructor.
| TeLayer (const TeLayer &other)
| Copy Constructor.
TeLayer & | operator= (const TeLayer &other)
| Operator =.
virtual TeDatabase *const | database ()
| Retrieves the database associated to this layer.
virtual void | setDatabase (TeDatabase *db)
| Sets the layer database.
virtual int | id ()
| Returns the layer id.
virtual void | id (int id)
| Sets the layer id.
virtual string | name ()
| Returns the layer name.
virtual void | name (const string &name)
| Sets the layer name.
virtual void | setProjection (TeProjection *proj)
| Sets the layer projection.
virtual TeProjection * | projection ()
| Retrieves the layer projection.
virtual TeBox & | box ()
| Returns the layer bounding box.
virtual void | setLayerBox (const TeBox &box)
| Sets the bounding box of a layer.
virtual void | updateLayerBox (const TeBox &box)
| Updates the bounding box of a layer.
virtual void | updateLayerBox ()
| Refreshes the bounding box of a layer according to its representation.
virtual int | getNewObjectId ()
| Returns a possible new object id based on the objects stored in database.
Attribute Tables
Methods to deal with the attribute tables of the layer
virtual int | nObjects (const string &tName)
| Returns the number of distinct objects in the layer.
virtual TeAttrTableVector & | attrTables ()
| Returns a vector with the definition of all attribute tables associated to layer.
virtual const TeAttrTableVector & | attrTables () const
| Returns a vector with the definition of all attribute tables associated to layer.
virtual bool | createAttributeTable (TeTable &table)
| Creates a new attribute table for the layer.
virtual bool | addAttributeTable (TeTable &table)
| Adds an attribute table definition to layer vector of attribute tables (in memory)
virtual bool | removeAttributeTable (string tableName)
| Remove an attribute table definition to layer vector of attribute tables (in memory)
virtual void | updateAttributeTable (TeTable &table)
| Update an attribute table definition to layer vector of attribute tables (in memory)
virtual bool | loadLayerTables ()
| Reload the tables definition from database to memory.
virtual bool | saveAttributeTable (TeTable &table)
| Saves an attribute table into the database where layer is stored.
virtual bool | getAttrTables (TeAttrTableVector &atts, TeAttrTableType attType=TeAllAttrTypes)
| Gets all attribute tables associated to this layer that are of a certain type.
virtual bool | getAttrTablesByName (vector< string > &tableNames, TeAttrTableVector &atts, TeAttrTableType attType=TeAllAttrTypes)
| Gets a set of attribute table specifications associated to this layer that are of a certain type.
virtual bool | getAttrTablesByName (const string &tableName, TeTable &table, TeAttrTableType attType=TeAllAttrTypes)
| Gets an attribute table associated to a layer.
virtual string | mediaTable ()
| Gets the name of the media table associated to layer.
virtual void | mediaTable (const string &name)
| Sets the name of the media table associated to layer.
Geometries
Methods to deal with geometrical representations of a layer
virtual TeRaster * | raster (const string &objectId="", const char &mode= 'r')
| Returns a pointer to the raster geometry associated to an object of this layer.
virtual void | raster (TeRaster *raster)
| Sets the pointer to the raster representation.
virtual bool | getPolygons (TePolygonSet &ps, const string &whereClause="")
| Retrieves a polygon set given a selection criteria, expressed as a where clause.
virtual bool | getLines (TeLineSet &ls, const string &whereClause="")
| Retrieves a line set given a selection criteria, expressed as a where clause.
virtual bool | getPoints (TePointSet &ps, const string &whereClause="")
| Retrieves a point set given a selection criteria, expressed as a where clause.
virtual bool | getText (TeTextSet &ts, const string &whereClause="")
| Retrieve a point set given a selection criteria, expressed as a where clause.
virtual bool | getCells (TeCellSet &cs, const string &whereClause="")
| Retrieve a cell set given a selection criteria, expressed as a where clause.
virtual bool | locatePolygon (TeCoord2D &pt, TePolygon &polygon, const double &tol=0.0)
| Locates a polygon that cointains a certain coordinate.
virtual bool | locateLine (TeCoord2D &pt, TeLine2D &line, const double &tol=0.0)
| Locates a line that cointains a certain coordinate.
virtual bool | locatePoint (TeCoord2D &pt, TePoint &point, const double &tol=0.0)
| Retrieves a point that cointains a certain coordinate.
virtual bool | locateText (TeCoord2D &pt, TeText &text, const double &tol=0.0)
| Retrieves a TeText that cointains a certain coordinate.
virtual bool | locateCell (TeCoord2D &pt, TeCell &cell, const double &tol=0.0)
| Retrieves a point that cointains a certain coordinate.
virtual bool | loadGeometrySet (const string &geoid, TePolygonSet &ps)
| Retrieves the set of polygons with a certain geoid.
virtual bool | loadGeometrySet (const string &geoid, TeLineSet &ls)
| Retrieves the set of lines with a certain geoid.
virtual bool | loadGeometrySet (const string &geoid, TePointSet &ps)
| Retrieves the set of points with a certain geoid.
virtual bool | loadGeometrySet (const string &geoid, TeCellSet &cs)
| Retrieves the set of points with a certain geoid.
virtual bool | loadGeometrySet (const string &geoid, TeTextSet &cs)
| Retrieves the set of texts with a certain geoid.
virtual bool | addGeometrySet (TePolygonSet &polySet, const string &="")
| Adds a set of polygons to a layer.
virtual bool | addGeometrySet (TeLineSet &lineSet, const string &="")
| Adds a set of lines to a layer.
virtual bool | addGeometrySet (TePointSet &pointSet, const string &="")
| Adds a set of points to a layer.
virtual bool | addGeometrySet (TeTextSet &textSet, const string &tName="")
| Adds a set of text to a layer.
virtual bool | addGeometrySet (TeCellSet &cellSet, const string &="")
| Adds a set of cells to a layer.
virtual bool | addPolygons (TePolygonSet &polySet)
| Adds a set of polygons to a layer.
virtual bool | addLines (TeLineSet &lineSet)
| Adds a set of lines to a layer.
virtual bool | addPoints (TePointSet &pointSet)
| Adds a set of points to a layer.
virtual bool | addText (TeTextSet &textSet, const string &tName)
| Adds a set of text to a layer.
virtual bool | addCells (TeCellSet &cellSet)
| Adds a set of cells to a layer.
virtual bool | updatePolygons (TePolygonSet &polySet)
| Updates a set of polygons to a layer.
virtual bool | updateLines (TeLineSet &lineSet)
| Updates a set of lines to a layer.
virtual bool | updatePoints (TePointSet &pointSet)
| Updates a set of points to a layer.
virtual bool | updateText (TeTextSet &textSet, const string &tName)
| Updates a set of text to a layer.
virtual bool | updateCells (TeCellSet &cellSet)
| Updates a set of cells to a layer.
virtual bool | removeGeometries (const std::vector< int > &vecGeomIds, const TeGeomRep &rep)
| Removes the geometries from the layer.
virtual bool | removeGeometry (TeGeomRep repType, const string &tName="")
| Removes a geometry from layer.
virtual bool | hasGeometry (TeGeomRep rep)
| Indicates if layer has a geometry representation.
virtual string | tableName (TeGeomRep rep)
| Retrieves the table name associated to a geometry representation.
virtual int | nGeometries (TeGeomRep rep)
| Retrieves the number of geometries of a type.
virtual bool | getRepresentation (TeGeomRep repType, TeRepresPointerVector &result)
| Gets all information about a representation.
virtual TeRepresentation * | getRepresentation (TeGeomRep repType, const string &tableName="")
| Gets an specific representation.
virtual bool | addGeometry (TeGeomRep repType, const string &tableName="", const string &desc="")
| Creates a new geometry representation to a layer.
virtual bool | addRasterGeometry (TeRasterParams &par, const string &objectId, const string &tableName="", const string &desc="")
| Creates a new raster geometry to a layer.
bool | addRasterGeometry (TeRaster *raster, const string &objectId="")
| Inserts a raster as a geometry of an object of the layer.
bool | addRasterFileGeometry (TeRaster *raster, const string &objectId="", const string &desc="")
| Inserts a reference to a raster file as a raster geometry of an object of the layer.
virtual bool | getRasterGeometries (vector< string > &objectIds, unsigned int tilingType=0, const TeBox &box=TeBox())
| Returns a vector with the identification of all objects of the layer that has a raster representation.
virtual int | geomRep ()
| Returns a combination of all representations in the layer.
virtual void | addVectRepres (TeRepresentation *rep)
| Adds a representation to vector of representation of the layer.
virtual TeRepresPointerVector & | vectRepres ()
| Returns a vector with all representations in the layer.
virtual const TeRepresPointerVector & | vectRepres () const
| Returns the dateTime that the layer was last edited.
virtual TeTime | getEditionTime () const
| Sets in memory the edition time of the layer.
virtual void | setEditionTime (const TeTime &editionTime)
| Updates the layer last edition time in memory and in the database.
virtual bool | updateLayerEditionTime (const bool &setEditionToNow=true)
| Reloads the edition time from the database.
virtual bool | reloadLayerEditionTime ()

## Detailed Description

A class for supporting a layer.

In TerraLib, a layer is a collection of geometries that share the same geographical projection, and are related in some way (e.g. a shapefile). A layer has a pointer to a database that effectively stores its atributes and geometries.

See also:
  TeGeometry, TeProjection, TeBox, TeDatabase, TeTheme, TeTable

Examples:

  addGeomRepresentation.cpp, copyLayer.cpp, createLayer.cpp, createProximityMatrix.cpp, createSTElementSetFromLayer.cpp, createSTElementSetFromTheme.cpp, createTheme.cpp, databaseQuery.cpp, databaseSQLQuery.cpp, importGeoTab.cpp, importGridData.cpp, importJPEG.cpp, importMIDMIF.cpp, importShape.cpp, proxMatrixAndSpatialStatistics.cpp, querierFromLayer.cpp, rasterSlicing.cpp, spatialQuery.cpp, and spatialQueryAndBuffer.cpp.

## Constructor & Destructor Documentation

TeLayer::TeLayer | ( |  | ) | `[inline]`

Empty constructor.

TeLayer::TeLayer | ( | const string & | name,
|  | TeDatabase * | db = `0`,
|  | TeProjection * | proj = `0`
| ) |  |

Constructor with parameters.

TeLayer::TeLayer | ( | const string & | name,
|  | TeDatabase * | db,
|  | TeBox & | box,
|  | TeProjection * | proj = `0`
| ) |  |

Constructor with parameters.

TeLayer::~TeLayer | ( |  | ) | `[virtual]`

Destructor.

TeLayer::TeLayer | ( | const TeLayer & | other | ) |

Copy Constructor.

## Member Function Documentation

bool TeLayer::addAttributeTable | ( | TeTable & | table | ) | `[virtual]`

Adds an attribute table definition to layer vector of attribute tables (in memory)

bool TeLayer::addCells | ( | TeCellSet & | cellSet | ) | `[virtual]`

Adds a set of cells to a layer.

bool TeLayer::addGeometry | ( | TeGeomRep | repType,
|  | const string & | tableName = `""`,
|  | const string & | desc = `""`
| ) |  | `[virtual]`

Creates a new geometry representation to a layer.

Examples:
  createLayer.cpp.

virtual bool TeLayer::addGeometrySet | ( | TePolygonSet & | polySet,
|  | const string & | = `""`
| ) |  | `[inline, virtual]`

Adds a set of polygons to a layer.

virtual bool TeLayer::addGeometrySet | ( | TeLineSet & | lineSet,
|  | const string & | = `""`
| ) |  | `[inline, virtual]`

Adds a set of lines to a layer.

virtual bool TeLayer::addGeometrySet | ( | TePointSet & | pointSet,
|  | const string & | = `""`
| ) |  | `[inline, virtual]`

Adds a set of points to a layer.

virtual bool TeLayer::addGeometrySet | ( | TeCellSet & | cellSet,
|  | const string & | = `""`
| ) |  | `[inline, virtual]`

Adds a set of cells to a layer.

virtual bool TeLayer::addGeometrySet | ( | TeTextSet & | textSet,
|  | const string & | tName = `""`
| ) |  | `[inline, virtual]`

Adds a set of text to a layer.

bool TeLayer::addLines | ( | TeLineSet & | lineSet | ) | `[virtual]`

Adds a set of lines to a layer.

Examples:
  createLayer.cpp.

bool TeLayer::addPoints | ( | TePointSet & | pointSet | ) | `[virtual]`

Adds a set of points to a layer.

Examples:
  addGeomRepresentation.cpp, and createLayer.cpp.

bool TeLayer::addPolygons | ( | TePolygonSet & | polySet | ) | `[virtual]`

Adds a set of polygons to a layer.

Examples:
  createLayer.cpp.

bool TeLayer::addRasterFileGeometry | ( | TeRaster * | raster,
|  | const string & | objectId = `""`,
|  | const string & | desc = `""`
| ) |  |

Inserts a reference to a raster file as a raster geometry of an object of the layer.

bool TeLayer::addRasterGeometry | ( | TeRasterParams & | par,
|  | const string & | objectId,
|  | const string & | tableName = `""`,
|  | const string & | desc = `""`
| ) |  | `[virtual]`

Creates a new raster geometry to a layer.

bool TeLayer::addRasterGeometry | ( | TeRaster * | raster,
|  | const string & | objectId = `""`
| ) |  |

Inserts a raster as a geometry of an object of the layer.

bool TeLayer::addText | ( | TeTextSet & | textSet,
|  | const string & | tName
| ) |  | `[virtual]`

Adds a set of text to a layer.

virtual void TeLayer::addVectRepres | ( | TeRepresentation * | rep | ) | `[inline, virtual]`

Adds a representation to vector of representation of the layer.

virtual const TeAttrTableVector& TeLayer::attrTables | ( |  | ) | const`[inline, virtual]`

Returns a vector with the definition of all attribute tables associated to layer.

virtual TeAttrTableVector& TeLayer::attrTables | ( |  | ) | `[inline, virtual]`

Returns a vector with the definition of all attribute tables associated to layer.

Examples:
  createTheme.cpp.

virtual TeBox& TeLayer::box | ( |  | ) | `[inline, virtual]`

Returns the layer bounding box.

Examples:
  importGeoTab.cpp, importMIDMIF.cpp, and importShape.cpp.

bool TeLayer::createAttributeTable | ( | TeTable & | table | ) | `[virtual]`

Creates a new attribute table for the layer.

Examples:
  createLayer.cpp.

virtual TeDatabase* const TeLayer::database | ( |  | ) | `[inline, virtual]`

Retrieves the database associated to this layer.

int TeLayer::geomRep | ( |  | ) | `[virtual]`

Returns a combination of all representations in the layer.

Examples:
  createTheme.cpp.

bool TeLayer::getAttrTables | ( | TeAttrTableVector & | atts,
|  | TeAttrTableType | attType = `TeAllAttrTypes`
| ) |  | `[virtual]`

Gets all attribute tables associated to this layer that are of a certain type.

Examples:
  createSTElementSetFromTheme.cpp, importGeoTab.cpp, importMIDMIF.cpp, and importShape.cpp.

bool TeLayer::getAttrTablesByName | ( | vector< string > & | tableNames,
|  | TeAttrTableVector & | atts,
|  | TeAttrTableType | attType = `TeAllAttrTypes`
| ) |  | `[virtual]`

Gets a set of attribute table specifications associated to this layer that are of a certain type.

bool TeLayer::getAttrTablesByName | ( | const string & | tableName,
|  | TeTable & | table,
|  | TeAttrTableType | attType = `TeAllAttrTypes`
| ) |  | `[virtual]`

Gets an attribute table associated to a layer.

bool TeLayer::getCells | ( | TeCellSet & | cs,
|  | const string & | whereClause = `""`
| ) |  | `[virtual]`

Retrieve a cell set given a selection criteria, expressed as a where clause.

TeTime TeLayer::getEditionTime | ( |  | ) | const`[virtual]`

Sets in memory the edition time of the layer.

bool TeLayer::getLines | ( | TeLineSet & | ls,
|  | const string & | whereClause = `""`
| ) |  | `[virtual]`

Retrieves a line set given a selection criteria, expressed as a where clause.

int TeLayer::getNewObjectId | ( |  | ) | `[virtual]`

Returns a possible new object id based on the objects stored in database.

bool TeLayer::getPoints | ( | TePointSet & | ps,
|  | const string & | whereClause = `""`
| ) |  | `[virtual]`

Retrieves a point set given a selection criteria, expressed as a where clause.

bool TeLayer::getPolygons | ( | TePolygonSet & | ps,
|  | const string & | whereClause = `""`
| ) |  | `[virtual]`

Retrieves a polygon set given a selection criteria, expressed as a where clause.

bool TeLayer::getRasterGeometries | ( | vector< string > & | objectIds,
|  | unsigned int | tilingType = `0`,
|  | const TeBox & | box = `TeBox()`
| ) |  | `[virtual]`

Returns a vector with the identification of all objects of the layer that has a raster representation.

bool TeLayer::getRepresentation | ( | TeGeomRep | repType,
|  | TeRepresPointerVector & | result
| ) |  | `[virtual]`

Gets all information about a representation.

Examples:
  addGeomRepresentation.cpp, databaseQuery.cpp, and databaseSQLQuery.cpp.

TeRepresentation * TeLayer::getRepresentation | ( | TeGeomRep | repType,
|  | const string & | tableName = `""`
| ) |  | `[virtual]`

Gets an specific representation.

Parameters:

  repType | the geometrical representation being searched
  tableName | the table associated to this representation

Returns:
  the representation associated to a geometry with the given table name

Note:
  if no table name is specified the first found is returned

bool TeLayer::getText | ( | TeTextSet & | ts,
|  | const string & | whereClause = `""`
| ) |  | `[virtual]`

Retrieve a point set given a selection criteria, expressed as a where clause.

bool TeLayer::hasGeometry | ( | TeGeomRep | rep | ) | `[virtual]`

Indicates if layer has a geometry representation.

virtual void TeLayer::id | ( | int | id | ) | `[inline, virtual]`

Sets the layer id.

virtual int TeLayer::id | ( |  | ) | `[inline, virtual]`

Returns the layer id.

Examples:
  createLayer.cpp, importGeoTab.cpp, importGridData.cpp, importJPEG.cpp, importMIDMIF.cpp, importShape.cpp, and rasterSlicing.cpp.

bool TeLayer::loadGeometrySet | ( | const string & | geoid,
|  | TePolygonSet & | ps
| ) |  | `[virtual]`

Retrieves the set of polygons with a certain geoid.

Examples:
  createSTElementSetFromTheme.cpp.

bool TeLayer::loadGeometrySet | ( | const string & | geoid,
|  | TeLineSet & | ls
| ) |  | `[virtual]`

Retrieves the set of lines with a certain geoid.

bool TeLayer::loadGeometrySet | ( | const string & | geoid,
|  | TePointSet & | ps
| ) |  | `[virtual]`

Retrieves the set of points with a certain geoid.

bool TeLayer::loadGeometrySet | ( | const string & | geoid,
|  | TeTextSet & | cs
| ) |  | `[virtual]`

Retrieves the set of texts with a certain geoid.

bool TeLayer::loadGeometrySet | ( | const string & | geoid,
|  | TeCellSet & | cs
| ) |  | `[virtual]`

Retrieves the set of points with a certain geoid.

bool TeLayer::loadLayerTables | ( |  | ) | `[virtual]`

Reload the tables definition from database to memory.

bool TeLayer::locateCell | ( | TeCoord2D & | pt,
|  | TeCell & | cell,
|  | const double & | tol = `0.0`
| ) |  | `[virtual]`

Retrieves a point that cointains a certain coordinate.

bool TeLayer::locateLine | ( | TeCoord2D & | pt,
|  | TeLine2D & | line,
|  | const double & | tol = `0.0`
| ) |  | `[virtual]`

Locates a line that cointains a certain coordinate.

bool TeLayer::locatePoint | ( | TeCoord2D & | pt,
|  | TePoint & | point,
|  | const double & | tol = `0.0`
| ) |  | `[virtual]`

Retrieves a point that cointains a certain coordinate.

bool TeLayer::locatePolygon | ( | TeCoord2D & | pt,
|  | TePolygon & | polygon,
|  | const double & | tol = `0.0`
| ) |  | `[virtual]`

Locates a polygon that cointains a certain coordinate.

bool TeLayer::locateText | ( | TeCoord2D & | pt,
|  | TeText & | text,
|  | const double & | tol = `0.0`
| ) |  | `[virtual]`

Retrieves a TeText that cointains a certain coordinate.

string TeLayer::mediaTable | ( |  | ) | `[virtual]`

Gets the name of the media table associated to layer.

void TeLayer::mediaTable | ( | const string & | name | ) | `[virtual]`

Sets the name of the media table associated to layer.

virtual string TeLayer::name | ( |  | ) | `[inline, virtual]`

Returns the layer name.

Examples:
  copyLayer.cpp, importGeoTab.cpp, importMIDMIF.cpp, and importShape.cpp.

virtual void TeLayer::name | ( | const string & | name | ) | `[inline, virtual]`

Sets the layer name.

int TeLayer::nGeometries | ( | TeGeomRep | rep | ) | `[virtual]`

Retrieves the number of geometries of a type.

Parameters:

  rep | geometrical representation

Examples:
  importGeoTab.cpp, importMIDMIF.cpp, and importShape.cpp.

int TeLayer::nObjects | ( | const string & | tName | ) | `[virtual]`

Returns the number of distinct objects in the layer.

Examples:
  importGeoTab.cpp, importMIDMIF.cpp, and importShape.cpp.

TeLayer & TeLayer::operator= | ( | const TeLayer & | other | ) |

Operator =.

virtual TeProjection* TeLayer::projection | ( |  | ) | `[inline, virtual]`

Retrieves the layer projection.

Examples:
  copyLayer.cpp, createTheme.cpp, importGeoTab.cpp, importMIDMIF.cpp, importShape.cpp, rasterSlicing.cpp, and spatialQueryAndBuffer.cpp.

TeRaster * TeLayer::raster | ( | const string & | objectId = `""`,
|  | const char & | mode = `'r'`
| ) |  | `[virtual]`

Returns a pointer to the raster geometry associated to an object of this layer.

Parameters:

  objectId | unique identification of the object (if empty it will look for the first raster geometry found)
  mode | permission access ('r', 'w')

void TeLayer::raster | ( | TeRaster * | raster | ) | `[virtual]`

Sets the pointer to the raster representation.

bool TeLayer::reloadLayerEditionTime | ( |  | ) | `[virtual]`

bool TeLayer::removeAttributeTable | ( | string | tableName | ) | `[virtual]`

Remove an attribute table definition to layer vector of attribute tables (in memory)

bool TeLayer::removeGeometries | ( | const std::vector< int > & | vecGeomIds,
|  | const TeGeomRep & | rep
| ) |  | `[virtual]`

Removes the geometries from the layer.

bool TeLayer::removeGeometry | ( | TeGeomRep | repType,
|  | const string & | tName = `""`
| ) |  | `[virtual]`

Removes a geometry from layer.

bool TeLayer::saveAttributeTable | ( | TeTable & | table | ) | `[virtual]`

Saves an attribute table into the database where layer is stored.

Examples:
  createLayer.cpp.

virtual void TeLayer::setDatabase | ( | TeDatabase * | db | ) | `[inline, virtual]`

Sets the layer database.

void TeLayer::setEditionTime | ( | const TeTime & | editionTime | ) | `[virtual]`

Updates the layer last edition time in memory and in the database.

void TeLayer::setLayerBox | ( | const TeBox & | box | ) | `[virtual]`

Sets the bounding box of a layer.

void TeLayer::setProjection | ( | TeProjection * | proj | ) | `[virtual]`

Sets the layer projection.

string TeLayer::tableName | ( | TeGeomRep | rep | ) | `[virtual]`

Retrieves the table name associated to a geometry representation.

Parameters:

  rep | geometrical representation

Note:
  When there is more than one representation of a given type returns the table name associated to the first one encountered

Examples:
  addGeomRepresentation.cpp, spatialQuery.cpp, and spatialQueryAndBuffer.cpp.

void TeLayer::updateAttributeTable | ( | TeTable & | table | ) | `[virtual]`

Update an attribute table definition to layer vector of attribute tables (in memory)

bool TeLayer::updateCells | ( | TeCellSet & | cellSet | ) | `[virtual]`

Updates a set of cells to a layer.

void TeLayer::updateLayerBox | ( |  | ) | `[virtual]`

Refreshes the bounding box of a layer according to its representation.

void TeLayer::updateLayerBox | ( | const TeBox & | box | ) | `[virtual]`

Updates the bounding box of a layer.

bool TeLayer::updateLayerEditionTime | ( | const bool & | setEditionToNow = `true` | ) | `[virtual]`

Reloads the edition time from the database.

bool TeLayer::updateLines | ( | TeLineSet & | lineSet | ) | `[virtual]`

Updates a set of lines to a layer.

bool TeLayer::updatePoints | ( | TePointSet & | pointSet | ) | `[virtual]`

Updates a set of points to a layer.

bool TeLayer::updatePolygons | ( | TePolygonSet & | polySet | ) | `[virtual]`

Updates a set of polygons to a layer.

bool TeLayer::updateText | ( | TeTextSet & | textSet,
|  | const string & | tName
| ) |  | `[virtual]`

Updates a set of text to a layer.

virtual const TeRepresPointerVector& TeLayer::vectRepres | ( |  | ) | const`[inline, virtual]`

Returns the dateTime that the layer was last edited.

virtual TeRepresPointerVector& TeLayer::vectRepres | ( |  | ) | `[inline, virtual]`

Returns a vector with all representations in the layer.

The documentation for this class was generated from the following files:

- E:/Projetos_Primeiro_Semestre_2012/TerraView/terralib/src/terralib/kernel/TeLayer.h
- E:/Projetos_Primeiro_Semestre_2012/TerraView/terralib/src/terralib/kernel/TeLayer.cpp

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