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E:/Projetos_Primeiro_Semestre_2012/TerraView/terralib/src/terralib/drivers/GL/wmesa.h
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    00001 /*
    00002  * Mesa 3-D graphics library
    00003  * Version:  3.0
    00004  * Copyright (C) 1995-1998  Brian Paul
    00005  *
    00006  * This library is free software; you can redistribute it and/or
    00007  * modify it under the terms of the GNU Library General Public
    00008  * License as published by the Free Software Foundation; either
    00009  * version 2 of the License, or (at your option) any later version.
    00010  *
    00011  * This library is distributed in the hope that it will be useful,
    00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00014  * Library General Public License for more details.
    00015  *
    00016  * You should have received a copy of the GNU Library General Public
    00017  * License along with this library; if not, write to the Free
    00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00019  *
    00020  */
    00021
    00022
    00023 /*
    00024  * Windows driver by: Mark E. Peterson (markp@ic.mankato.mn.us)
    00025  * Updated by Li Wei (liwei@aiar.xjtu.edu.cn)
    00026  *
    00027  *
    00028  ***************************************************************
    00029  *                     WMesa                                   *
    00030  *                     version 2.3                             *
    00031  *                                                             *
    00032  *                        By                                   *
    00033  *                      Li Wei                                 *
    00034  *       Institute of Artificial Intelligence & Robotics       *
    00035  *       Xi'an Jiaotong University                             *
    00036  *       Email: liwei@aiar.xjtu.edu.cn                         *
    00037  *       Web page: http://sun.aiar.xjtu.edu.cn                 *
    00038  *                                                             *
    00039  *                July 7th, 1997                                         *
    00040  ***************************************************************
    00041  */
    00042
    00043
    00044 #ifndef WMESA_H
    00045 #define WMESA_H
    00046
    00047
    00048 #ifdef __cplusplus
    00049 extern "C" {
    00050 #endif
    00051
    00052
    00053 #include "GL/gl.h"
    00054
    00055 #if defined(_MSV_VER) && !defined(__GNUC__)
    00056 #  pragma warning (disable:4273)
    00057 #  pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
    00058 #  pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
    00059 #  pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
    00060 #  pragma warning( disable : 4013 ) /* 'function' undefined; assuming extern returning int */
    00061 #  pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
    00062 #  pragma warning( disable : 4273 ) /* 'identifier' : inconsistent DLL linkage. dllexport assumed */
    00063 #  if (MESA_WARNQUIET>1)
    00064 #    pragma warning( disable : 4146 ) /* unary minus operator applied to unsigned type, result still unsigned */
    00065 #  endif
    00066 #endif
    00067
    00068 /*
    00069  * This is the WMesa context 'handle':
    00070  */
    00071 typedef struct wmesa_context *WMesaContext;
    00072
    00073
    00074
    00075 /*
    00076  * Create a new WMesaContext for rendering into a window.  You must
    00077  * have already created the window of correct visual type and with an
    00078  * appropriate colormap.
    00079  *
    00080  * Input:
    00081  *         hDC - Windows device or memory context
    00082  *         Pal  - Palette to use
    00083  *         rgb_flag - GL_TRUE = RGB mode,
    00084  *                    GL_FALSE = color index mode
    00085  *         db_flag - GL_TRUE = double-buffered,
    00086  *                   GL_FALSE = single buffered
    00087  *         alpha_flag - GL_TRUE = create software alpha buffer,
    00088  *                      GL_FALSE = no software alpha buffer
    00089  *
    00090  * Note: Indexed mode requires double buffering under Windows.
    00091  *
    00092  * Return:  a WMesa_context or NULL if error.
    00093  */
    00094 extern WMesaContext WMesaCreateContext(HDC hDC,HPALETTE* pPal,
    00095                                        GLboolean rgb_flag,
    00096                                        GLboolean db_flag,
    00097                                        GLboolean alpha_flag);
    00098
    00099
    00100 /*
    00101  * Destroy a rendering context as returned by WMesaCreateContext()
    00102  */
    00103 extern void WMesaDestroyContext( WMesaContext ctx );
    00104
    00105
    00106
    00107 /*
    00108  * Make the specified context the current one.
    00109  */
    00110 extern void WMesaMakeCurrent( WMesaContext ctx, HDC hdc );
    00111
    00112
    00113 /*
    00114  * Return a handle to the current context.
    00115  */
    00116 extern WMesaContext WMesaGetCurrentContext( void );
    00117
    00118
    00119 /*
    00120  * Swap the front and back buffers for the current context.  No action
    00121  * taken if the context is not double buffered.
    00122  */
    00123 extern void WMesaSwapBuffers(HDC hdc);
    00124
    00125
    00126 /*
    00127  * In indexed color mode we need to know when the palette changes.
    00128  */
    00129 extern void WMesaPaletteChange(HPALETTE Pal);
    00130
    00131 extern void WMesaMove(void);
    00132
    00133
    00134
    00135 #ifdef __cplusplus
    00136 }
    00137 #endif
    00138
    00139
    00140 #endif
    00141

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