This is the complete list of members for te::rp::Skeleton, including all inherited members.
Algorithm() | te::rp::Algorithm | protected |
applyMeanSmooth(const te::rp::Matrix< MatrixElementT > &input, te::rp::Matrix< MatrixElementT > &output) const | te::rp::Skeleton | inlineprotected |
applyVecDiffusion(const te::rp::Matrix< double > &inputX, const te::rp::Matrix< double > &inputY, te::rp::Matrix< double > const *const backgroundDataPtr, te::common::TaskProgress *progressPtr, te::rp::Matrix< double > &outputX, te::rp::Matrix< double > &outputY) const | te::rp::Skeleton | protected |
applyVecDiffusionThreadEntry(ApplyVecDiffusionThreadParams *paramsPtr) | te::rp::Skeleton | protectedstatic |
createSkeletonStrengthMap(const te::rp::Matrix< double > &inputX, const te::rp::Matrix< double > &inputY, const te::rp::Matrix< double > &edgeStrengthMap, te::rp::Matrix< double > &skelMap) const | te::rp::Skeleton | protected |
createTifFromVecField(const te::rp::Matrix< double > &inputVecFieldX, const te::rp::Matrix< double > &inputVecFieldY, te::rp::Matrix< double > const *const backGroundMapPtr, const unsigned int vecPixelStep, const std::string &tifFileName) const | te::rp::Skeleton | protected |
execute(AlgorithmOutputParameters &outputParams) | te::rp::Skeleton | virtual |
getEdgeStrengthMap(const te::rp::Matrix< double > &inputMap, te::rp::Matrix< double > &edgeStrengthMap) const | te::rp::Skeleton | protected |
getGradientMaps(const te::rp::Matrix< double > &inputData, const bool unitVectors, te::rp::Matrix< double > &gradXMap, te::rp::Matrix< double > &gradYMap) const | te::rp::Skeleton | protected |
getMagnitude(const te::rp::Matrix< double > &xMap, const te::rp::Matrix< double > &yMap, te::rp::Matrix< MatrixElementT > &magnitude) const | te::rp::Skeleton | inlineprotected |
initialize(const AlgorithmInputParameters &inputParams) | te::rp::Skeleton | virtual |
isInitialized() const | te::rp::Skeleton | virtual |
loadData(te::rp::Matrix< double > &rasterData) const | te::rp::Skeleton | protected |
m_inputParameters | te::rp::Skeleton | protected |
m_isInitialized | te::rp::Skeleton | protected |
reset() | te::rp::Skeleton | virtual |
Skeleton() | te::rp::Skeleton | |
~Algorithm() | te::rp::Algorithm | virtual |
~Skeleton() | te::rp::Skeleton |