This is the concrete factory for renderers of a WMSLayer.
RendererFactory(const std::string &factoryKey)
It creates the factory.
~WMSLayerRendererFactory()
WMSLayerRendererFactory()
static WMSLayerRendererFactory sm_factory
A pointer to the global renderer factory.
It renders the data associated to a WMS layer.
te::map::AbstractRenderer * build()
Concrete factories (derived from this one) must implement this method in order to create objects...
It renders the objects associated to a layer.