27 #include "../dataaccess/datasource/DataSourceCapabilities.h" 28 #include "../dataaccess/datasource/DataSourceFactory.h" 29 #include "../dataaccess/datasource/DataSourceManager.h" 30 #include "../dataaccess/query/SQLDialect.h" 31 #include "../dataaccess/serialization/xml/Serializer.h" 37 #include <boost/filesystem.hpp> 42 #ifdef TE_ENABLE_SPATIALITE 44 #include <spatialite.h> 62 sqlite3_config(SQLITE_CONFIG_SERIALIZED);
66 #ifdef TE_ENABLE_SPATIALITE 70 boost::filesystem::path driverpath(
m_pluginInfo.m_folder);
72 boost::filesystem::path capabilitiesFile = driverpath /
"spatialite-capabilities.xml";
bool m_initialized
A flag that indicates if the plugin was started or not.
te::da::SQLDialect * dialect
void startup()
Do nothing! Just set plugin as started.
It represents the SQL query dialect accepted by a given data source.
A class that represents the known capabilities of a specific data source, i.e. this class informs all...
TEDATAACCESSEXPORT void Read(const std::string &dialectFileName, te::da::DataSourceCapabilities &capabilities, te::da::SQLDialect &dialect)
static void remove(const std::string &dsType)
it finalizes the GDAL factory support.
Module(const te::plugin::PluginInfo &pluginInfo)
static void set(te::da::DataSourceCapabilities *capabilities)
static DataSourceManager & getInstance()
It returns a reference to the singleton instance.
PluginInfo m_pluginInfo
Information about the plugin.
#define PLUGIN_CALL_BACK_IMPL(PLUGIN_CLASS_NAME)
This macro should be used by C++ plugins in order to declare the exportable/callable DLL function...
void shutdown()
Do nothing! Just set plugin as stopped.
static void add(const std::string &dsType, FactoryFnctType f)
The basic information about a plugin.
te::da::DataSource * Build()