VectorToVector.cpp File Reference
#include "../Config.h"
#include <terralib/attributefill/VectorToVectorOp.h>
#include <terralib/attributefill/VectorToVectorMemory.h>
#include <terralib/dataaccess/datasource/DataSource.h>
#include <terralib/dataaccess/datasource/DataSourceFactory.h>
#include <terralib/dataaccess/datasource/DataSourceManager.h>
#include <terralib/dataaccess/utils/Utils.h>
#include <terralib/geometry/GeometryProperty.h>
#include <terralib/geometry/Utils.h>
#include <terralib/maptools/DataSetLayer.h>
#include <terralib/se/Utils.h>
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <boost/uuid/random_generator.hpp>
#include <boost/uuid/uuid_io.hpp>

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Functions

te::map::DataSetLayerPtr createLayer (te::da::DataSourcePtr source, te::da::DataSetTypePtr &dataset)
 
bool VectorToVector ()
 

Function Documentation