#include <AnimalsFactory.h>
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| | AnimalFactory (const std::string &factoryKey) |
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| virtual Animal * | build ()=0 |
| | Concrete factories (derived from this one) must implement this method in order to create objects. More...
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| std::string | m_factoryKey |
| | The key that identifies the concrete factory: it will be used for unregistering the factory during destruction. More...
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Definition at line 10 of file AnimalsFactory.h.
| virtual AnimalFactory::~AnimalFactory |
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inlinevirtual |
| AnimalFactory::AnimalFactory |
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const std::string & |
factoryKey | ) |
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protected |
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protectedpure virtualinherited |
It returns a reference to the internal dictionary of concrete factories.
The dictionary is a singleton.
- Returns
- A reference to the internal dictionary.
It returns the factory key associated to the concreate factory.
- Returns
- The factory key associated to the concreate factory.
It creates an object with the appropriated factory.
- Parameters
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| factoryKey | A key that identifies the factory used to build the object. |
- Returns
- It returns a new object created by the given factory.
- Exceptions
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| Exception | If the concrete factory is not specified or the object can not be built for any reason this methiod may throws an exception. |
- Note
- The caller of this method will take the ownership of the returned object.
Referenced by main().
The key that identifies the concrete factory: it will be used for unregistering the factory during destruction.
Definition at line 136 of file AbstractFactory.h.
The documentation for this class was generated from the following files: