26 #include "../../../../color/RGBAColor.h" 27 #include "../../../../maptools/AbstractLayer.h" 28 #include "../../../../se/Description.h" 29 #include "../../../../se/Rule.h" 30 #include "../../../../se/Symbolizer.h" 31 #include "../../../../se/Style.h" 41 std::vector<te::se::Rule*> rules = style->
getRules();
43 for (std::size_t i = 0; i != rules.size(); ++i)
55 m_label = (QObject::tr(
"Style")).toUtf8().data();
60 m_label = QObject::tr(
"Default Style").toUtf8().data();
The Style defines the styling that is to be applied to a geographic dataset (vector geometries or cov...
A class that represents a style of a layer in a LayerTreeModel.
const std::string & getTitle() const
const std::vector< Rule * > & getRules() const
void AddRuleItems(te::qt::widgets::StyleItem *item, const te::se::Style *style)
const std::string * getName() const
const Description * getDescription() const