27 #include "../../se/Fill.h"
28 #include "../../xml/Reader.h"
29 #include "../../xml/Writer.h"
64 return fill.release();
A Fill specifies the pattern for filling an area geometry.
TEDATAACCESSEXPORT void Save(const std::string &fileName)
Support for SvgParameter serialization.
This class models a XML reader object.
virtual bool next()=0
It gets the next event to be read.
const Graphic * getGraphicFill() const
Gets the GraphicFill element associate to this Fill.
A Fill specifies the pattern for filling an area geometry.
virtual void writeStartElement(const std::string &qName)
virtual void writeEndElement(const std::string &qName)
TESERIALIZATIONEXPORT void Save(const te::fe::Filter *filter, te::xml::Writer &writer)
Support for Graphic serialization.
TESERIALIZATIONEXPORT te::se::SvgParameter * ReadSvgParameter(te::xml::Reader &reader)
const SvgParameter * getOpacity() const
const SvgParameter * getColor() const
TESERIALIZATIONEXPORT te::se::Graphic * ReadGraphic(te::xml::Reader &reader)
virtual NodeType getNodeType() const =0
It return the type of node read.
virtual std::string getElementLocalName() const =0
It returns the local part of the element name in the case of an element node.
A Graphic is a graphic symbol with an inherent shape, color(s), and possibly size.
TESERIALIZATIONEXPORT te::se::Fill * ReadFill(te::xml::Reader &reader)
This class models a XML writer object.