Blended pixel value calculation for two overlaped rasters. More...
#include "Blender.h"#include "Macros.h"#include "../geometry/LinearRing.h"#include "../geometry/MultiPoint.h"#include "../geometry/MultiLineString.h"#include "../geometry/Point.h"#include "../geometry/Envelope.h"#include "../geometry/Enums.h"#include "../raster/Raster.h"#include "../raster/Grid.h"#include "../raster/Band.h"#include "../raster/BandProperty.h"#include <complex>#include <limits>#include <algorithm>Go to the source code of this file.
Namespaces | |
| te | |
| URI C++ Library.  | |
| te::rp | |
| Namespace for Raster Processing module of TerraLib.  | |
Macros | |
| #define | getPerpendicularDistance(pX, pY, lineAX, lineAY, lineBX, lineBY, aux1, aux2, perpDist) | 
Blended pixel value calculation for two overlaped rasters.
Definition in file Blender.cpp.
| #define getPerpendicularDistance | ( | pX, | |
| pY, | |||
| lineAX, | |||
| lineAY, | |||
| lineBX, | |||
| lineBY, | |||
| aux1, | |||
| aux2, | |||
| perpDist | |||
| ) | 
Definition at line 46 of file Blender.cpp.
Referenced by te::rp::Blender::euclideanDistanceMethodImp().