A Rule is used to attach property/scale conditions to and group the individual symbols used for rendering. More...
#include "../common/STLUtils.h"#include "../fe/Filter.h"#include "Description.h"#include "Graphic.h"#include "Rule.h"#include "Symbolizer.h"#include <cassert>#include <limits>Go to the source code of this file.
A Rule is used to attach property/scale conditions to and group the individual symbols used for rendering.
Definition in file Rule.cpp.