It renders the objects associated to an abstract layer. i.e. a generic renderer. More...
#include "../color/RGBAColor.h"#include "../common/progress/TaskProgress.h"#include "../common/Globals.h"#include "../common/STLUtils.h"#include "../common/Translator.h"#include "../dataaccess/dataset/DataSet.h"#include "../dataaccess/dataset/DataSetType.h"#include "../dataaccess/query/And.h"#include "../dataaccess/query/EqualTo.h"#include "../dataaccess/query/GreaterThanOrEqualTo.h"#include "../dataaccess/query/LessThanOrEqualTo.h"#include "../dataaccess/query/LiteralDouble.h"#include "../dataaccess/query/LiteralEnvelope.h"#include "../dataaccess/query/LiteralString.h"#include "../dataaccess/query/PropertyName.h"#include "../dataaccess/query/ST_Intersects.h"#include "../dataaccess/utils/Utils.h"#include "../fe/Filter.h"#include "../geometry/Coord2D.h"#include "../geometry/Envelope.h"#include "../geometry/GeometryProperty.h"#include "../raster/Raster.h"#include "../raster/RasterProperty.h"#include "../se/FeatureTypeStyle.h"#include "../se/CoverageStyle.h"#include "../se/Rule.h"#include "../se/Utils.h"#include "../srs/Config.h"#include "AbstractLayer.h"#include "AbstractLayerRenderer.h"#include "Canvas.h"#include "CanvasConfigurer.h"#include "Chart.h"#include "ChartRendererManager.h"#include "Exception.h"#include "Grouping.h"#include "GroupingItem.h"#include "QueryEncoder.h"#include "Utils.h"#include <boost/format.hpp>#include <boost/lexical_cast.hpp>#include <cassert>#include <cstdlib>#include <memory>#include <utility>Go to the source code of this file.
It renders the objects associated to an abstract layer. i.e. a generic renderer.
Definition in file AbstractLayerRenderer.cpp.