Singleton class responsible for keeping active objects while the plugin is loaded in memory and make them available for access anywhere in the plugin or layout module. Ex .: factories objects, canvas, class of utility functions, proxy to access the project, etc. More...
#include "../../enum/AbstractType.h"
#include "../../Utils.h"
#include "../factory/AbstractOutsideFactory.h"
#include "../../../../maptools/Canvas.h"
#include "../../../../geometry/Envelope.h"
#include "../../Config.h"
#include "../../../../common/Singleton.h"
#include "../../SystematicScaleConfig.h"
#include "../../PaperConfig.h"
#include "../mvc/ItemObserver.h"
Go to the source code of this file.
Classes | |
class | te::layout::Context |
Singleton class responsible for keeping active objects while the plugin is loaded in memory and make them available for access anywhere in the plugin or layout module. Ex .: factories objects, canvas, class of utility functions, proxy to access the project, etc. More... | |
Namespaces | |
te | |
URI C++ Library. | |
te::layout | |
This is the namespace for the Layout module. | |
Singleton class responsible for keeping active objects while the plugin is loaded in memory and make them available for access anywhere in the plugin or layout module. Ex .: factories objects, canvas, class of utility functions, proxy to access the project, etc.
Definition in file Context.h.