Singleton class responsible for keeping active objects while the plugin is loaded in memory and make them available for access anywhere in the plugin or layout module. Ex .: factories objects, canvas, class of utility functions, proxy to access the project, etc. More...
#include "../../enum/AbstractType.h"#include "../../Utils.h"#include "../factory/AbstractOutsideFactory.h"#include "../../../../maptools/Canvas.h"#include "../../../../geometry/Envelope.h"#include "../../Config.h"#include "../../../../common/Singleton.h"#include "../../SystematicScaleConfig.h"#include "../../PaperConfig.h"#include "../mvc/ItemObserver.h"Go to the source code of this file.
Classes | |
| class | te::layout::Context |
| Singleton class responsible for keeping active objects while the plugin is loaded in memory and make them available for access anywhere in the plugin or layout module. Ex .: factories objects, canvas, class of utility functions, proxy to access the project, etc. More... | |
Namespaces | |
| te | |
| URI C++ Library. | |
| te::layout | |
| This is the namespace for the Layout module. | |
Singleton class responsible for keeping active objects while the plugin is loaded in memory and make them available for access anywhere in the plugin or layout module. Ex .: factories objects, canvas, class of utility functions, proxy to access the project, etc.
Definition in file Context.h.