It renders the objects associated to a Layer. More...
#include "../../common/STLUtils.h"
#include "../../datatype/Enums.h"
#include "../../geometry/LineString.h"
#include "../../geometry/Point.h"
#include "../../geometry/Utils.h"
#include "../../maptools/AbstractLayer.h"
#include "../../maptools/Canvas.h"
#include "../../maptools/CanvasConfigurer.h"
#include "../../maptools/MarkRendererManager.h"
#include "../../se/Mark.h"
#include "../../se/Style.h"
#include "../../se/Rule.h"
#include "../../se/Utils.h"
#include "../core/AbstractGraph.h"
#include "../core/Edge.h"
#include "../core/GraphMetadata.h"
#include "../core/Vertex.h"
#include "../iterator/BoxIterator.h"
#include "../iterator/MemoryIterator.h"
#include "../iterator/SequenceIterator.h"
#include "Layer.h"
#include "LayerRenderer.h"
Go to the source code of this file.
It renders the objects associated to a Layer.
Definition in file LayerRenderer.cpp.