This is a singleton for managing all external graphic renderers instances available in the system. More...
#include "../common/STLUtils.h"
#include "../common/Translator.h"
#include "AbstractExternalGraphicRenderer.h"
#include "Exception.h"
#include "ExternalGraphicRendererManager.h"
#include <cassert>
#include <vector>
Go to the source code of this file.
This is a singleton for managing all external graphic renderers instances available in the system.
Definition in file ExternalGraphicRendererManager.cpp.