30 #include "../core/property/Property.h" 
   31 #include "../core/property/Properties.h" 
   32 #include "../core/enum/Enums.h" 
   47   m_properties->
clear();
 
   52   m_properties->addProperty(pro_name);
 
   54   m_properties->setTypeObj(m_type);
 
virtual void updateProperties(te::layout::Properties *properties)
Reimplemented from Observable. 
 
EnumType * m_type
type of the MVC widget 
 
virtual Properties * getProperties() const 
Reimplemented from Observable. 
 
The Properties class represents a persistent set of properties. The Properties can be saved to a file...
 
static Enums & getInstance()
It returns a reference to the singleton instance. 
 
An Envelope defines a 2D rectangular region. 
 
virtual ~SystematicScaleModel()
 
virtual bool clear()
Clear set of properties of this object. 
 
void setName(std::string name)
Sets the name of this property. 
 
A property acts like a attribute member of a object and stores the state of this attribute. A set of properties stores the state of an object. Any data type, not included in the convertValue method in the class te::layout::Variant, it will be by default "std::string" value. 
 
te::gm::Envelope m_box
bounding rectangle