Class that represents a "Model" part of Legend MVC component. Its coordinate system is the same of scene (millimeters). This is also son of ItemModelObservable, so it can become observable, and son of AbstractVisitor, so it can become visitor. It is must visit the map, via te::layout::Visitable*, to get the layers. More...
#include "../core/pattern/mvc/ItemModelObservable.h"
#include "../core/ContextItem.h"
#include "../core/pattern/derivativevisitor/AbstractVisitor.h"
#include "../../maptools/AbstractLayer.h"
#include "../../maptools/Canvas.h"
#include "../../maptools/Grouping.h"
#include "../core/Utils.h"
#include "../core/Font.h"
#include "../core/Config.h"
#include <map>
Go to the source code of this file.
Classes | |
class | te::layout::LegendModel |
Class that represents a "Model" part of Legend MVC component. Its coordinate system is the same of scene (millimeters). This is also son of ItemModelObservable, so it can become observable, and son of AbstractVisitor, so it can become visitor. It is must visit the map, via te::layout::Visitable*, to get the layers. More... | |
Namespaces | |
te | |
URI C++ Library. | |
te::layout | |
This is the namespace for the Layout module. | |
Class that represents a "Model" part of Legend MVC component. Its coordinate system is the same of scene (millimeters). This is also son of ItemModelObservable, so it can become observable, and son of AbstractVisitor, so it can become visitor. It is must visit the map, via te::layout::Visitable*, to get the layers.
Definition in file LegendModel.h.