A Rule is used to attach property/scale conditions to and group the individual symbols used for rendering. More...
#include "../common/STLUtils.h"
#include "../fe/Filter.h"
#include "Description.h"
#include "Graphic.h"
#include "Rule.h"
#include "Symbolizer.h"
#include <cassert>
#include <limits>
Go to the source code of this file.
A Rule is used to attach property/scale conditions to and group the individual symbols used for rendering.
Definition in file Rule.cpp.