27 #include "../../dataaccess/dataset/DataSetType.h" 
   28 #include "../../maptools/DataSetLayer.h" 
   29 #include "../../se/Style.h" 
   42   : te::qt::widgets::AbstractTreeItem(parent),
 
   47     m_onlySelecteds(false),
 
   50   if(layer->hasChildren())
 
   52     for(
size_t i = 0; i < layer->getChildrenCount(); ++i)
 
   56       if(layerChild->isValid())
 
   63   else if(
m_layer->getSchema()->getProperties().size() > 0)
 
   65     std::auto_ptr<te::map::LayerSchema> schema = 
m_layer->getSchema();
 
   70     std::vector<te::dt::Property*> properties = schema->getProperties();
 
   82       const std::vector<te::se::Rule*>& rules = dataSetLayer->
getStyle()->
getRules();
 
  102   if(role == Qt::DisplayRole && column == 0)
 
  103     return QVariant(QString::fromStdString(m_layer->getTitle()));
 
  105   if(role == Qt::CheckStateRole && column == 0)
 
  106     return (m_selected ? Qt::Checked : Qt::Unchecked);
 
  108   if(role == Qt::CheckStateRole && column == 1)
 
  109     return (m_onlySelecteds ? Qt::Checked : Qt::Unchecked);
 
  128   return m_layer->hasChildren() || (m_layer->getSchema()->getProperties().size() > 0);
 
  136   for(
size_t i = 0; i < m_items.size(); ++i)
 
  138     m_items[i]->fetchMore();
 
  144   return Qt::ItemIsUserCheckable;
 
  149   return m_layer->hasChildren() || !children().isEmpty();
 
  154   if(role == Qt::CheckStateRole)
 
  157     Qt::CheckState checkState = 
static_cast<Qt::CheckState
>(value.toInt(&ok));
 
  164       if(checkState == Qt::Checked)
 
  166       else if(checkState == Qt::Unchecked)
 
  169       std::vector<te::qt::widgets::AbstractTreeItem*> items = m_propertyGroup->getItems();
 
  171        for(
size_t i = 0; i < items.size(); ++i)
 
  179       if(checkState == Qt::Checked)
 
  180         m_onlySelecteds = 
true;
 
  181       else if(checkState == Qt::Unchecked)
 
  182         m_onlySelecteds = 
false;
 
  197   m_selected = selected;
 
  207   std::vector<te::qt::widgets::AbstractTreeItem*> propItems = m_propertyGroup->getItems();
 
  209   std::vector<te::dt::Property*> selected;
 
  211   for(
size_t i = 0; i < propItems.size(); ++i)
 
bool setData(int column, const QVariant &value, int role=Qt::EditRole)
 
This is the base class for layers. 
 
A class that represents a group of legends in a LayerTreeModel. 
 
QMenu * getMenu(QWidget *parent=0) const 
 
te::dt::Property * getProperty() const 
 
const std::vector< Rule * > & getRules() const 
 
std::vector< te::dt::Property * > getSelected()
Get the selected Properties of the Layer. 
 
void setSelected(bool selected)
Set the Property as selected. 
 
A class that represents a group of Properties in a LayerTreeModel. 
 
std::vector< te::qt::widgets::AbstractTreeItem * > m_items
 
bool isSelected()
Check if the Property is selected. 
 
virtual te::se::Style * getStyle() const 
It returns the Style associated to the layer. 
 
bool canFetchMore() const 
 
A class that represents a Property in a LayerTreeModel. 
 
LayerItem(te::map::AbstractLayerPtr layer, QObject *parent=0)
 
te::map::AbstractLayerPtr getLayer() const 
 
Qt::ItemFlags flags() const 
 
QVariant data(int column, int role) const 
 
te::vp::LegendGroupItem * m_legendGroup
 
A class that represents a Layer in a LayerTreeModel. 
 
A layer with reference to a dataset. 
 
te::map::AbstractLayerPtr m_layer
Terralib Layer of the LayerItem. 
 
bool isSelected()
Check if the Layer is selected. 
 
te::vp::PropertyGroupItem * m_propertyGroup
 
boost::intrusive_ptr< AbstractLayer > AbstractLayerPtr
 
const std::string getItemType() const 
It returns the item type.