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MapLocationItem.h File Reference

This class is a proxy MapDisplay. This makes it possible to add a MapDisplay as item of a scene. This object is of type QGraphicsProxyWidget. He have a directly interaction by user. His transformation matrix is inverted, that is, the inverse of the matrix of the scene, so its coordinate system is screen (pixel), but its position in the scene remains in millimeters. This is also son of ItemObserver, so it can become observer of a model (Observable). "View" part of MVC component. More...

#include "MapItem.h"
#include "../../core/Config.h"

Go to the source code of this file.

Classes

class  te::layout::MapLocationItem
 This class is a proxy MapDisplay. This makes it possible to add a MapDisplay as item of a scene. This object is of type QGraphicsProxyWidget. He have a directly interaction by user. His transformation matrix is inverted, that is, the inverse of the matrix of the scene, so its coordinate system is screen (pixel), but its position in the scene remains in millimeters. Drawing starting point is llx, lly. He is also the son of ItemObserver, so it can become observer of a model (Observable). "View" part of MVC component. More...
 

Namespaces

 te
 URI C++ Library.
 
 te::layout
 This is the namespace for the Layout module.
 

Detailed Description

This class is a proxy MapDisplay. This makes it possible to add a MapDisplay as item of a scene. This object is of type QGraphicsProxyWidget. He have a directly interaction by user. His transformation matrix is inverted, that is, the inverse of the matrix of the scene, so its coordinate system is screen (pixel), but its position in the scene remains in millimeters. This is also son of ItemObserver, so it can become observer of a model (Observable). "View" part of MVC component.

Definition in file MapLocationItem.h.