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file | AbstractEnum.cpp [code] |
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file | AbstractEnum.h [code] |
| Abstract class to represent an enumeration.
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file | AbstractType.h [code] |
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file | EnumDataType.cpp [code] |
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file | EnumDataType.h [code] |
| Class to represent a data type enumeration. Ex.: int, double, bool, te::color::RGBAColor (color), etc.
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file | EnumGridStyleType.cpp [code] |
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file | EnumGridStyleType.h [code] |
| Class to represent a grid style type enumeration. Ex.: continuous, cross, etc.
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file | EnumLineStyleType.cpp [code] |
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file | EnumLineStyleType.h [code] |
| Class to represent a line style type enumeration. Ex.: solid, dash, dot, etc.
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file | EnumModeType.cpp [code] |
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file | EnumModeType.h [code] |
| Class to represent a mode type enumeration. Ex.: select, pan, create text, etc. The type of mode is used by the context to know what should be done. The mode in context could be modified by the user interaction.
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file | EnumObjectType.cpp [code] |
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file | EnumObjectType.h [code] |
| Class to represent a graphic object (MVC component) and widget object (MVC widget) type enumeration. Ex. component: map, legend, scale, rectangle, text, etc. Ex. widget: object inspector, toolbar, etc.
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file | EnumPointType.cpp [code] |
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file | EnumPointType.h [code] |
| Class to represent a scale point enumeration. Ex.: X, square, circle, etc.
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file | Enums.cpp [code] |
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file | Enums.h [code] |
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file | EnumScaleType.cpp [code] |
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file | EnumScaleType.h [code] |
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file | EnumTemplateType.cpp [code] |
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file | EnumTemplateType.h [code] |
| Class to represent a scale type enumeration. Ex.: hollow scale bar, etc.
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file | EnumType.cpp [code] |
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file | EnumType.h [code] |
| Class that represents the value of an enumeration. An enumeration is made of "1..n" objects EnumType.
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