29 #ifndef __TERRALIB_LAYOUT_INTERNAL_PROPERTY_H  
   30 #define __TERRALIB_LAYOUT_INTERNAL_PROPERTY_H 
   34 #include "../enum/EnumType.h" 
   35 #include "../Config.h" 
   54         Property(
int parentItemHashCode = 0);
 
   66         std::string getName();
 
   73         void setName(std::string name); 
 
   82         std::vector<te::layout::Property> getSubProperty();
 
   95         template <
typename ValueType>
 
   96         void setValue(ValueType value, 
EnumType* type);
 
  103         void setValue(
Variant variant);
 
  124         void setEditable(
bool editable);
 
  128         void addOption(
Variant variant);
 
  130         void removeOption(
Variant variant);
 
  132         void setOptionChoice(
Variant variant);
 
  134         void setOptionChoice(
int numberOption);
 
  136         Variant getOptionByCurrentChoice();   
 
  138         std::vector<Variant> getOptionChoices();  
 
  141         void addSubProperty( 
Property property );
 
  143         void removeSubProperty( 
Property property );
 
  162         virtual void setLabel(std::string label);
 
  169         virtual std::string getLabel();
 
  171         virtual bool containsSubProperty(
Property subProperty);
 
  173         virtual Property containsSubProperty(std::string name);
 
  180         virtual void setMenu(
bool menu);
 
  187         virtual bool isMenu();
 
  189         virtual void setIcon(std::string icon);
 
  191         virtual std::string getIcon();
 
  198         virtual bool isComplex();
 
  205         virtual void setVisible(
bool visible);
 
  212         virtual bool isVisible();
 
  226         void setRequired(
bool required);
 
  233         void setParentItemHashCode(
int hashCode);
 
  240         int getParentItemHashCode();
 
  248         bool isComposeWidget();
 
  256         void setComposeWidget(
bool compose);
 
  274         void setPublic(
bool publicProperty);
 
  297     template <
typename ValueType>
 
  311       if(getName().compare(otherProp.
getName()) == 0)
 
std::string getName()
Method that returns the name of this property. 
 
bool m_composeWidget
compose widget 
 
#define TELAYOUTEXPORT
You can use this macro in order to export/import classes and functions from this module. 
 
std::vector< Variant > m_options
 
te::da::Expression * operator==(const te::da::Expression &e1, const te::da::Expression &e2)
 
int m_parentItemHashCode
hashcode of the object that owns this property 
 
Class acts like a union for some C++/TerraLib5 data types. Responsible for storing the value...
 
std::string m_name
name of this property 
 
Class acts like a union for some C++/TerraLib5 data types. Responsible for storing the value...
 
EnumType * m_type
data type of this property 
 
void setValue(ValueType value, EnumType *type)
Stores a copy of value. 
 
Class that represents the value of an enumeration. An enumeration is made of "1..n" objects EnumType...
 
bool m_menu
the property will be used in a menu. 
 
bool m_public
public property, used by another component 
 
bool operator==(const Property &other)
 
std::vector< te::layout::Property > m_subProperty
 
A property acts like a attribute member of a object and stores the state of this attribute. A set of properties stores the state of an object. Any data type, not included in the convertValue method in the class te::layout::Variant, it will be by default "std::string" value. 
 
void setValue(ValueType value, EnumType *type)
Stores a copy of value.