27 #include "../../../common/STLUtils.h"
28 #include "../../../se/ShadedRelief.h"
30 #include "ui_ShadedReliefWidgetForm.h"
41 m_ui(new
Ui::ShadedReliefWidgetForm),
42 m_sr(new
te::se::ShadedRelief)
50 connect(
m_ui->m_reliefFactorDoubleSpinBox, SIGNAL(valueChanged(
double)), SLOT(
onFactorChanged(
double)));
76 m_sr->setBrightnessOnly(m_ui->m_brightnessCheckBox->isChecked());
77 m_sr->setReliefFactor(m_ui->m_reliefFactorDoubleSpinBox->value());
82 m_ui->m_brightnessCheckBox->setChecked(m_sr->isBrightnessOnly());
83 m_ui->m_reliefFactorDoubleSpinBox->setValue(m_sr->getReliefFactor());
88 m_sr->setBrightnessOnly(flag);
93 m_sr->setReliefFactor(value);
ShadedRelief * clone() const
It creates a new copy of this object.
ShadedRelief specifies the application of relief shading (or "hill shading") to a DEM raster to give ...