Tie points locator.  
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#include <TiePointsLocator.h>
Tie points locator. 
Designed to find tie-points inside raster areas. 
Definition at line 47 of file TiePointsLocator.h.
 
      
        
          | te::rp::TiePointsLocator::TiePointsLocator  | 
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          | te::rp::TiePointsLocator::~TiePointsLocator  | 
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Convert matched interest points to tie-points. 
- Parameters
 - 
  
    | matchedInterestPoints | The matched interest points.  | 
    | tiePoints | The generated tie-points.  | 
    | tiePointsWeights | The generated tie-points weights.  | 
  
   
 
 
Executes the algorithm using the supplied parameters. 
- Parameters
 - 
  
    | outputParams | Output parameters. | 
  
   
- Returns
 - true if OK, false on errors. 
 
Implements te::rp::Algorithm.
 
 
Initialize the algorithm instance making it ready for execution. 
- Parameters
 - 
  
    | inputParams | Input parameters. | 
  
   
- Returns
 - true if OK, false on errors.
 
- Note
 - A return error string can be obtained via te::rp::Module::getLastLogStr() 
 
Implements te::rp::Algorithm.
 
 
  
  
      
        
          | bool te::rp::TiePointsLocator::isInitialized  | 
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           const | 
         
       
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virtual   | 
  
 
Returns true if the algorithm instance is initialized and ready for execution. 
- Returns
 - true if the algorithm instance is initialized and ready for execution. 
 
Implements te::rp::Algorithm.
 
 
  
  
      
        
          | void te::rp::TiePointsLocator::reset  | 
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          | throw  | ( | te::rp::Exception | 
         
        
           | ) |  |  | 
         
       
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virtual   | 
  
 
Clear all internal allocated objects and reset the algorithm to its initial state. 
Implements te::rp::Algorithm.
 
 
  
  
      
        
          | bool te::rp::TiePointsLocator::m_isInitialized | 
         
       
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protected   | 
  
 
 
The documentation for this class was generated from the following file:
- /home/castejon/castejon_files/develop/terralib5/git_master/terralib5/src/terralib/rp/TiePointsLocator.h