26 #ifndef __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H 27 #define __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H 31 #include "../../../maptools/AbstractLayer.h" 33 #include "../Config.h" 44 namespace Ui {
class StyleControllerWidgetForm; }
103 void writeStyle(
const te::se::Style* style, std::string path);
105 void readStyle(std::string path);
109 bool checkSymbolizer(std::string file);
118 void onAddTextSymbolizerClicked();
120 void onAddSymbolizerClicked();
122 void onRemoveSymbolizerClicked();
124 void onUpSymbolizerClicked();
126 void onDownSymbolizerClicked();
128 void onLibraryManagerClicked();
130 void onExportClicked();
132 void onImportClicked();
134 void onMapRefreshClicked();
136 void changeLegendIconSize(
int size);
138 void onVisualStyleChecked(
bool state);
140 void onSelectionStyleChecked(
bool state);
148 std::auto_ptr<Ui::StyleControllerWidgetForm>
m_ui;
159 #endif // __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H The Style defines the styling that is to be applied to a geographic dataset (vector geometries or cov...
This is the base class for layers.