26 #ifndef __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H 27 #define __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H 31 #include "../../../maptools/AbstractLayer.h" 33 #include "../Config.h" 44 namespace Ui {
class StyleControllerWidgetForm; }
103 void writeStyle(
const te::se::Style* style, std::string path);
105 void readStyle(std::string path);
111 bool checkSymbolizer(std::string file);
120 void onAddTextSymbolizerClicked();
122 void onAddSymbolizerClicked();
124 void onRemoveSymbolizerClicked();
126 void onUpSymbolizerClicked();
128 void onDownSymbolizerClicked();
130 void onLibraryManagerClicked();
132 void onExportClicked();
134 void onImportClicked();
136 void onMapRefreshClicked();
138 void changeLegendIconSize(
int size);
140 void onVisualStyleChecked(
bool state);
142 void onSelectionStyleChecked(
bool state);
150 std::auto_ptr<Ui::StyleControllerWidgetForm>
m_ui;
161 #endif // __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H The Style defines the styling that is to be applied to a geographic dataset (vector geometries or cov...
This is the base class for layers.