26 #ifndef __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H    27 #define __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H    31 #include "../../../maptools/AbstractLayer.h"    33 #include "../Config.h"    44 namespace Ui { 
class StyleControllerWidgetForm; }
   103           void writeStyle(
const te::se::Style* style, std::string path);
   105           void readStyle(std::string path);
   111           bool checkSymbolizer(std::string file);
   120           void onAddTextSymbolizerClicked();
   122           void onAddSymbolizerClicked();
   124           void onRemoveSymbolizerClicked();
   126           void onUpSymbolizerClicked();
   128           void onDownSymbolizerClicked();
   130           void onLibraryManagerClicked();
   132           void onExportClicked();
   134           void onImportClicked();
   136           void onMapRefreshClicked();
   138           void changeLegendIconSize(
int size);
   140           void onVisualStyleChecked(
bool state);
   142           void onSelectionStyleChecked(
bool state);
   150           std::unique_ptr<Ui::StyleControllerWidgetForm> 
m_ui; 
   161 #endif  // __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H 
The Style defines the styling that is to be applied to a geographic dataset (vector geometries or cov...
 
This is the base class for layers.