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26 #ifndef __TERRALIB_SE_INTERNAL_LINESYMBOLIZER_H
27 #define __TERRALIB_SE_INTERNAL_LINESYMBOLIZER_H
34 namespace fe {
class PropertyName; }
154 #endif // __TERRALIB_SE_INTERNAL_LINESYMBOLIZER_H
const std::string & getType() const
It returns the symbolizer type.
Stroke * m_stroke
A Stroke specifies the appearance of a linear geometry. (Optional)
LineSymbolizer()
It initializes a new LineSymbolizer.
ParameterValue * m_perpendicularOffset
A PerpendicularOffset gives the perpendicular distance away from a line to draw a label....
Symbolizer * clone() const
It creates a new copy of this object.
const te::fe::PropertyName * getGeometry() const
A LineSymbolizer is used to style a stroke along a linear geometry type, such as a string of line seg...
LineSymbolizer(const LineSymbolizer &rhs)
Copy constructor.
void setGeometry(te::fe::PropertyName *geometry)
The Geometry element of a LineSymbolizer defines the linear geometry to be used for styling....
#define TESEEXPORT
You can use this macro in order to export/import classes and functions from this module.
A Symbolizer describes how a Feature is to appear on a map.
void setStroke(Stroke *stroke)
A Stroke specifies the appearance of a linear geometry. The Stroke element is optional inside of Line...
~LineSymbolizer()
Destructor.
#define TE_DEFINE_VISITABLE
const ParameterValue * getPerpendicularOffset() const
A Stroke specifies the appearance of a linear geometry.
This class is used to encode the name of any property of an object.
void setPerpendicularOffset(ParameterValue *perpendicularOffset)
PerpendicularOffset allows to draw lines in parallel to the original geometry. For complex line strin...
The "ParameterValueType" uses WFS-Filter expressions to give values for SE graphic parameters.
A Symbolizer describes how a feature is to appear on a map.
const Stroke * getStroke() const
static const std::string sm_type
A static data member used in the implementation of getType method.
te::fe::PropertyName * m_geometry
A Geometry gives reference to a (the) geometry property of a feature to be used for rendering....