26 #ifndef __TERRALIB_SE_INTERNAL_POINTSYMBOLIZER_H 
   27 #define __TERRALIB_SE_INTERNAL_POINTSYMBOLIZER_H 
   34   namespace fe { 
class PropertyName; }
 
#define TE_DEFINE_VISITABLE
 
A Symbolizer describes how a Feature is to appear on a map.
 
This class is used to encode the name of any property of an object.
 
A Graphic is a graphic symbol with an inherent shape, color(s), and possibly size.
 
A PointSymbolizer specifies the rendering of a graphic Symbolizer at a point.
 
void setGeometry(te::fe::PropertyName *geometry)
 
void setGraphic(Graphic *graphic)
 
PointSymbolizer(const PointSymbolizer &rhs)
Copy constructor.
 
static const std::string sm_type
A static data member used in the implementation of getType method.
 
PointSymbolizer()
It initializes a new PointSymbolizer.
 
te::fe::PropertyName * m_geometry
A Geometry gives reference to a (the) geometry property of a feature to be used for rendering....
 
Graphic * m_graphic
A Graphic specifies or refers to a graphic Symbolizer with inherent shape, size, and coloring....
 
const std::string & getType() const
It returns the symbolizer type.
 
const te::fe::PropertyName * getGeometry() const
 
~PointSymbolizer()
Destructor.
 
const Graphic * getGraphic() const
 
Symbolizer * clone() const
It creates a new copy of this object.
 
A Symbolizer describes how a feature is to appear on a map.
 
#define TESEEXPORT
You can use this macro in order to export/import classes and functions from this module.