26 #ifndef __TERRALIB_SE_INTERNAL_POLYGONSYMBOLIZER_H 
   27 #define __TERRALIB_SE_INTERNAL_POLYGONSYMBOLIZER_H 
   35   namespace fe { 
class PropertyName; }
 
#define TE_DEFINE_VISITABLE
 
A Symbolizer describes how a Feature is to appear on a map.
 
This class is used to encode the name of any property of an object.
 
A Displacement gives X and Y offset displacements to use for rendering a text label,...
 
A Fill specifies the pattern for filling an area geometry.
 
The "ParameterValueType" uses WFS-Filter expressions to give values for SE graphic parameters.
 
A PolygonSymbolizer is used to draw a polygon (or other area-type geometries), including filling its ...
 
static const std::string sm_type
A static data member used in the implementation of getType method.
 
const te::fe::PropertyName * getGeometry() const
 
ParameterValue * m_perpendicularOffset
A "PerpendicularOffset" gives the perpendicular distance away from a line to draw a label....
 
const Stroke * getStroke() const
Gets the Stroke associates with the PolygonSymbolizer.
 
Stroke * m_stroke
A "Stroke" specifies the appearance of a linear geometry. (Optional)
 
const Displacement * getDisplacement() const
 
Symbolizer * clone() const
It creates a new copy of this object.
 
PolygonSymbolizer()
It initializes a new PolygonSymbolizer.
 
void setFill(Fill *f)
A Fill specifies the pattern for filling an area geometry.
 
const std::string & getType() const
It returns the symbolizer type.
 
const Fill * getFill() const
Gets the Fill associates with the PolygonSymbolizer.
 
void setPerpendicularOffset(ParameterValue *perpendicularOffset)
PerpendicularOffset works as defined for LineSymbolizer, allowing to draw polygons smaller or larger ...
 
void setDisplacement(Displacement *d)
The Displacement gives the X and Y displacements from the original geometry.
 
void setGeometry(te::fe::PropertyName *geometry)
The Geometry element of a PolygonSymbolizer defines the linear geometry to be used for styling....
 
~PolygonSymbolizer()
Destructor.
 
Fill * m_fill
Specifies how the area of the geometry will be filled. (Optional)
 
PolygonSymbolizer(const PolygonSymbolizer &rhs)
Copy constructor.
 
te::fe::PropertyName * m_geometry
A Geometry gives reference to a (the) geometry property of a feature to be used for rendering....
 
const ParameterValue * getPerpendicularOffset() const
 
Displacement * m_displacement
The Displacement gives the X and Y displacements from the original geometry. (Optional)
 
void setStroke(Stroke *stroke)
A Stroke specifies the appearance of a linear geometry.
 
A Stroke specifies the appearance of a linear geometry.
 
A Symbolizer describes how a feature is to appear on a map.
 
#define TESEEXPORT
You can use this macro in order to export/import classes and functions from this module.