26 #ifndef __TERRALIB_QT_WIDGETS_INTERNAL_SCATTERSTYLE_H 
   27 #define __TERRALIB_QT_WIDGETS_INTERNAL_SCATTERSTYLE_H 
   30 #include "../Config.h" 
A Fill specifies the pattern for filling an area geometry.
 
A Graphic is a graphic symbol with an inherent shape, color(s), and possibly size.
 
A Mark specifies a geometric shape and applies coloring to it.
 
A Stroke specifies the appearance of a linear geometry.