Tie points locator.  
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#include <TiePointsLocator.h>
Tie points locator. 
Designed to find tie-points inside raster areas. 
Definition at line 47 of file TiePointsLocator.h.
 
◆ InputParameters
◆ TiePointsLocator()
      
        
          | te::rp::TiePointsLocator::TiePointsLocator  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~TiePointsLocator()
      
        
          | te::rp::TiePointsLocator::~TiePointsLocator  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ convertMatchedInterestPoints2TiePoints()
Convert matched interest points to tie-points. 
- Parameters
 - 
  
    | matchedInterestPoints | The matched interest points.  | 
    | tiePoints | The generated tie-points.  | 
    | tiePointsWeights | The generated tie-points weights.  | 
  
   
 
 
◆ execute()
◆ getErrorMessage()
  
  
      
        
          | const std::string& te::rp::Algorithm::getErrorMessage  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inherited   | 
  
 
Return the current error message if there is any. 
- Returns
 - Return the current error message if there is any. 
 
 
 
◆ initialize()
Initialize the algorithm instance making it ready for execution. 
- Parameters
 - 
  
    | inputParams | Input parameters. | 
  
   
- Returns
 - true if OK, false on errors.
 
- Note
 - A return error string can be obtained via Algorithm::getErrorMessage() 
 
Implements te::rp::Algorithm.
 
 
◆ isInitialized()
  
  
      
        
          | bool te::rp::TiePointsLocator::isInitialized  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
Returns true if the algorithm instance is initialized and ready for execution. 
- Returns
 - true if the algorithm instance is initialized and ready for execution. 
 
Implements te::rp::Algorithm.
 
 
◆ reset()
  
  
      
        
          | void te::rp::TiePointsLocator::reset  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
Clear all internal allocated objects and reset the algorithm to its initial state. 
Reimplemented from te::rp::Algorithm.
 
 
◆ setErrorMessage()
  
  
      
        
          | void te::rp::Algorithm::setErrorMessage  | 
          ( | 
          const std::string &  | 
          newErrorMessage | ) | 
           | 
         
       
   | 
  
protectedinherited   | 
  
 
Set the current error message. 
- Parameters
 - 
  
    | newErrorMessage | New error message;  | 
  
   
 
 
◆ m_errorMessage
  
  
      
        
          | std::string te::rp::Algorithm::m_errorMessage | 
         
       
   | 
  
privateinherited   | 
  
 
 
◆ m_inputParameters
◆ m_isInitialized
  
  
      
        
          | bool te::rp::TiePointsLocator::m_isInitialized | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this class was generated from the following file:
- /home/castejon/castejon_files/develop/terralib5/git_release/src/terralib/rp/TiePointsLocator.h