20#ifndef __TERRALIB_VP_INTERNAL_TIEPOINTSLOCATORDIALOG_H 
   21#define __TERRALIB_VP_INTERNAL_TIEPOINTSLOCATORDIALOG_H 
   25  #include "../../dataaccess/datasource/DataSourceInfo.h" 
   26  #include "../../maptools/AbstractLayer.h" 
   29#include "../TiePointsLocator.h" 
   39namespace Ui { 
class TiePointsLocatorDialogForm; }
 
   67        void setLayers(std::list<te::map::AbstractLayerPtr> layers);
 
   78        void getTiePoints( std::vector< te::vp::TiePointsLocator::TiePointT >& tiePoints ) 
const;
 
   98        std::unique_ptr<Ui::TiePointsLocatorDialogForm> 
m_ui;
 
te::map::AbstractLayerPtr m_selectedRefLayer
 
void onLocatePushButtonClicked()
 
void getTiePoints(std::vector< te::vp::TiePointsLocator::TiePointT > &tiePoints) const
Return the current tie-points.
 
void onAdjLayerComboBoxChanged(int index)
 
~TiePointsLocatorDialog()
 
void onClearPushButtonClicked()
 
void onClosePushButtonClicked()
 
te::map::AbstractLayerPtr m_selectedAdjLayer
 
std::vector< te::vp::TiePointsLocator::TiePointT > m_tiePoints
 
void onRefLayerComboBoxChanged(int index)
 
void setLayers(std::list< te::map::AbstractLayerPtr > layers)
Set the layer that can be used.
 
void setRefLayer(te::map::AbstractLayerPtr newReflayer)
 
TiePointsLocatorDialog(QWidget *parent=0, Qt::WindowFlags f=0)
 
void setAdjLayer(te::map::AbstractLayerPtr newAdjlayer)
 
std::unique_ptr< Ui::TiePointsLocatorDialogForm > m_ui
 
std::list< te::map::AbstractLayerPtr > m_layers
List of layers.
 
void onSavePushButtonClicked()
 
void onLoadPushButtonClicked()
 
boost::intrusive_ptr< AbstractLayer > AbstractLayerPtr
 
#define TEVPEXPORT
You can use this macro in order to export/import classes and functions from this module.