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| | AbstractFillWidget.h |
| | Abstract class that represents a widget that can be used to build a fill element.
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| | AbstractFillWidgetFactory.h |
| | The abstract factory of widgets used to configure Symbology Enconding Fill element.
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| | AbstractGraphicWidget.h |
| | Abstract class that represents a widget that can be used to build a graphic element.
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| | AbstractGraphicWidgetFactory.h |
| | The abstract factory of widgets used to configure Symbology Enconding Graphic element.
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| | AbstractSymbolizerProperty.h |
| | A parent widget used to define the symbolizer properties.
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| | BasicFillDialog.h |
| | A dialog used to build a basic fill element.
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| | BasicFillPropertyItem.h |
| | A widget used to define the basic fill se object.
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| | BasicFillWidget.h |
| | A widget used to build a basic fill element.
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| | BasicFillWidgetFactory.h |
| | A concrete factory that builds a fill widget used to configure a basic fill element.
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| | BasicStrokeDialog.h |
| | A dialog used to build a basic stroke element.
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| | BasicStrokePropertyItem.h |
| | A widget used to define the basic fill se object.
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| | BasicStrokeWidget.h |
| | A widget used to build a basic stroke element.
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| | ChannelSelectionWidget.h |
| | A widget used to build.
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| | CharMapWidget.h |
| | A widget used to show the set of characters of a specified font.
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| | CheckboxStylePropertyItem.h |
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| | ColorMapWidget.h |
| | A widget used to build.
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| | ContrastEnhancementWidget.h |
| | A widget used to build ContrastEnhancement element.
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| | CreateRuleDialog.h |
| | A dialog used to create a rule and define the filter restriction.
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| | ExternalGraphicRenderer.h |
| | A concrete renderer based on Qt4 for conversion of Symbology Enconding External Graphic elements to an image pattern.
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| | FillPropertyItem.h |
| | A widget used to define the fill se object.
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| | GlyphGraphicWidget.h |
| | A widget used to build a graphic associate with a glyph mark element.
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| | GlyphGraphicWidgetFactory.h |
| | A concrete factory that builds a graphic widget used to configure a graphic associate with a glyph mark element.
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| | GlyphMarkDialog.h |
| | A dialog used to build a glyph mark element.
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| | GlyphMarkRenderer.h |
| | A concrete renderer based on Qt4 for conversion of Symbology Enconding Mark elements to an image pattern.
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| | GlyphMarkWidget.h |
| | A widget used to build a mark element represented by a glyph.
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| | GraphicDialog.h |
| | A dialog used to build a graphic element.
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| | GraphicFillPropertyItem.h |
| | A widget used to define the graphic fill se object.
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| | GraphicFillWidget.h |
| | A widget used to build a fill element associated with a graphic.
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| | GraphicFillWidgetFactory.h |
| | A concrete factory that builds a fill widget used to configure a fill element associated with a graphic.
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| | GraphicSelectorWidget.h |
| | A widget used to select a graphic element.
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| | GraphicStrokePropertyItem.h |
| | A widget used to define the graphic stroke se object.
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| | GroupingDialog.h |
| | A dialog used to build a grouping.
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| | GroupingWidget.h |
| | A widget used to build a grouping.
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| | GroupPropertyItemHandler.h |
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| | HaloPropertyItem.h |
| | A widget used to define the halo se object.
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| | ImageOutlineWidget.h |
| | A widget used to build Symbolizer element.
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| | LineGapPropertyItem.h |
| | A widget used to define the gap between marks.
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| | LineInitialGapPropertyItem.h |
| | A widget used to define the Initial Gap to draw marks in a line.
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| | LinePerpendicularOffsetPropertyItem.h |
| | A widget used to define the Perpendicular Offset between a line and marks.
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| | LinePlacementPropertyItem.h |
| | A widget used to define the LinePlacement se object.
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| | LineSymbolizerProperty.h |
| | A widget used to define the line symbolizer properties, such as:
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| | LineSymbolizerWidget.h |
| | A widget used to build a line symbolizer element.
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| | LocalGraphicWidget.h |
| | A widget used to build a graphic associated with an external graphic element that references a local image. e.g. a SVG file, a PNG file, etc.
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| | LocalGraphicWidgetFactory.h |
| | A concrete factory that builds a graphic widget used to configure a graphic associate with an external graphic element that references a local image. e.g. a SVG file, a PNG file, etc.
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| | LocalImageWidget.h |
| | A widget used to build an external graphic element that references a local image. e.g. a SVG file, a PNG file, etc.
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| | MarkExternalGraphicPropertyItem.h |
| | A widget used to define the graphic mark external graphic se object.
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| | MarkGlyphPropertyItem.h |
| | A widget used to define the graphic mark glyph se object.
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| | MarkWellKnownPropertyItem.h |
| | A widget used to define the mark well known se object.
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| | OverlapBehaviorWidget.h |
| | A widget used to build OverlapBehavior element.
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| | PointPlacementPropertyItem.h |
| | A widget used to define the PointPlacement se object.
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| | PointSymbolizerProperty.h |
| | A widget used to define the point symbolizer properties, such as:
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| | PointSymbolizerWidget.h |
| | A widget used to build a point symbolizer element.
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| | PolygonSymbolizerProperty.h |
| | A widget used to define the polygon symbolizer properties, such as:
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| | PolygonSymbolizerWidget.h |
| | A widget used to build a polygon symbolizer element.
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| | RasterSymbolizerDialog.h |
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| | RasterSymbolizerWidget.h |
| | A widget used to configure a Raster Symbolizer SE element.
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| | RuleProperty.h |
| | A widget used to define the rule properties, such as:
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| | ScalePropertyItem.h |
| | A widget used to define the scale values.
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| | SelectedChannelWidget.h |
| | A widget used to build SelectedChannel element.
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| | ShadedReliefWidget.h |
| | A widget used to build.
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| | SlicingColorMapWidget.h |
| | A widget used to adjust the color map with the minimal required parameters.
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| | StrokePropertyItem.h |
| | A widget used to define the Stroke se object.
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| | StyleControllerWidget.h |
| | A widget used to controll the style se element.
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| | StyleDockWidget.h |
| | A dock widget used control the geographic data style using SE elements and a property browser to show its properties.
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| | StyleExplorer.h |
| | A widget used to explore a style.
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| | StyleExplorerPanelFrame.h |
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| | StylePropertyItem.h |
| | A bse item to represent the style items in property tree.
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| | StylePropertyItemListener.h |
| | A bse item to represent the style items in property listener.
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| | Symbol.h |
| | This class represents a symbol.
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| | SymbolEditInfoDialog.h |
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| | SymbolEditorWidget.h |
| | A widget used to edit symbols.
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| | SymbolGroupDialog.h |
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| | SymbolInfo.h |
| | Information about a given Symbol.
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| | SymbolInfoDialog.h |
| | A dialog used to configure informations about a symbol.
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| | SymbolizerEditInfoDialog.h |
| | A dialog used to create or edit a specific symbol.
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| | SymbolLibrary.h |
| | This class represents a library of symbols.
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| | SymbolLibraryManager.h |
| | The SymbolLibraryManager is a singleton that can be used to manage all loaded symbol libraries in TerraLib.
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| | SymbolNode.h |
| | This class represents a SymbolNode.
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| | SymbologyPreview.h |
| | Static class used to generate preview of Symbology elements.
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| | SymbolPreviewWidget.h |
| | A widget used to preview symbol elements.
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| | SymbolSelectorDialog.h |
| | A dialog used to create or edit a specific symbol.
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| | SymbolSelectorService.h |
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| | SymbolTableWidget.h |
| | A widget used to preview a symbol as separated layers.
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| | SymbolTreeFilter.h |
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| | TextPropertyItem.h |
| | A widget used to define the text se object.
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| | TextSymbolizerProperty.h |
| | A widget used to define the text symbolizer properties, such as:
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| | Utils.h |
| | This file contains utility functions for dealing with Symbology Enconding and Qt concepts.
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| | WellKnownGraphicWidget.h |
| | A widget used to build a graphic associate with a well-known mark element.
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| | WellKnownGraphicWidgetFactory.h |
| | A concrete factory that builds a graphic widget used to configure a graphic associate with an one well-known mark element.
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| | WellKnownMarkDialog.h |
| | A dialog used to build a well known mark element.
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| | WellKnownMarkRenderer.h |
| | A concrete renderer based on Qt4 for conversion of Symbology Enconding Mark elements to an image pattern.
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| | WellKnownMarkWidget.h |
| | A widget used to build a well known mark element.
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