27 #include "../../../common/STLUtils.h" 
   28 #include "../../../se/ShadedRelief.h" 
   30 #include "ui_ShadedReliefWidgetForm.h" 
   41     m_ui(new Ui::ShadedReliefWidgetForm),
 
   42     m_sr(new te::se::ShadedRelief)
 
   50   connect(
m_ui->m_reliefFactorDoubleSpinBox, SIGNAL(valueChanged(
double)), SLOT(
onFactorChanged(
double)));
 
   76   m_sr->setBrightnessOnly(m_ui->m_brightnessCheckBox->isChecked());
 
   77   m_sr->setReliefFactor(m_ui->m_reliefFactorDoubleSpinBox->value());
 
   82   m_ui->m_brightnessCheckBox->setChecked(m_sr->isBrightnessOnly());
 
   83   m_ui->m_reliefFactorDoubleSpinBox->setValue(m_sr->getReliefFactor());
 
   88   m_sr->setBrightnessOnly(flag);
 
   93   m_sr->setReliefFactor(value);
 
ShadedRelief * clone() const 
It creates a new copy of this object. 
ShadedRelief specifies the application of relief shading (or "hill shading") to a DEM raster to give ...