void setPaperConfig(PaperConfig *config)
 
void setScene(AbstractScene *scene)
 
void setItemFactory(AbstractItemFactory *factory)
 
void createLayoutContext(int width, int height, View *view)
 
void setOutsideFactory(AbstractOutsideFactory *factory)
 
void setCanvas(te::map::Canvas *canvas)
 
void setUtils(Utils *utils)
 
static Context * getInstance()
This function is called to create an instance of the class. 
 
void setBuildGraphicsItem(BuildGraphicsItem *build)
 
void setTemplateFactory(AbstractTemplateFactory *factory)