void setPaperConfig(PaperConfig *config)
void setScene(AbstractScene *scene)
void setItemFactory(AbstractItemFactory *factory)
void createLayoutContext(int width, int height, View *view)
void setOutsideFactory(AbstractOutsideFactory *factory)
void setCanvas(te::map::Canvas *canvas)
void setUtils(Utils *utils)
static Context * getInstance()
This function is called to create an instance of the class.
void setBuildGraphicsItem(BuildGraphicsItem *build)
void setTemplateFactory(AbstractTemplateFactory *factory)