27 #include "../../../common/STLUtils.h" 28 #include "../../../se/ShadedRelief.h" 30 #include "ui_ShadedReliefWidgetForm.h" 41 m_ui(new
Ui::ShadedReliefWidgetForm),
42 m_sr(new
te::se::ShadedRelief)
50 connect(
m_ui->m_reliefFactorDoubleSpinBox, SIGNAL(valueChanged(
double)), SLOT(
onFactorChanged(
double)));
double getReliefFactor() const
bool isBrightnessOnly() const
ShadedRelief * clone() const
It creates a new copy of this object.
void setReliefFactor(const double &rf)
void setBrightnessOnly(bool b)
ShadedRelief specifies the application of relief shading (or "hill shading") to a DEM raster to give ...