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View.h File Reference

Class representing the view. This view is child of QGraphicsView, part of Graphics View Framework. The View object is a widget where the items in the scene are drawn. It is responsible for presentation and interaction between the screen events and the scene. Manages interactive functions and intercepts all mouse or keyboard events. The coordinate system of this representation is pixel and your point 0.0 is in the top left(Screen coordinate system). The default settings of the layout module are in the object Context (singleton). More...

#include "../../core/AbstractView.h"
#include "../../../geometry/Envelope.h"
#include "../../../geometry/Coord2D.h"
#include "Scene.h"
#include "../outside/PageSetupOutside.h"
#include "../outside/SystematicScaleOutside.h"
#include "../item/MovingItemGroup.h"
#include "propertybrowser/MenuBuilder.h"
#include <string>
#include <QGraphicsView>
#include <QMenu>
#include <QImage>
#include <QCursor>

Go to the source code of this file.

Classes

class  te::layout::View
 Class representing the view. This view is child of QGraphicsView, part of Graphics View Framework. The View object is a widget where the items in the scene are drawn. It is responsible for presentation and interaction between the screen events and the scene. Manages interactive functions and intercepts all mouse or keyboard events. The coordinate system of this representation is pixel and your point 0.0 is in the top left(Screen coordinate system). The default settings of the layout module are in the object Context (singleton). More...
 

Namespaces

 te
 URI C++ Library.
 
 te::layout
 This is the namespace for the Layout module.
 

Detailed Description

Class representing the view. This view is child of QGraphicsView, part of Graphics View Framework. The View object is a widget where the items in the scene are drawn. It is responsible for presentation and interaction between the screen events and the scene. Manages interactive functions and intercepts all mouse or keyboard events. The coordinate system of this representation is pixel and your point 0.0 is in the top left(Screen coordinate system). The default settings of the layout module are in the object Context (singleton).

Definition in file View.h.