32 #ifndef __TERRALIB_LAYOUT_INTERNAL_SCENE_H  
   33 #define __TERRALIB_LAYOUT_INTERNAL_SCENE_H 
   36 #include "../../core/AbstractScene.h" 
   37 #include "../../core/Config.h" 
   40 #include "../item/MovingItemGroup.h" 
   48 #include <QGraphicsScene> 
   56 class QGraphicsItemGroup;
 
   59 class QStyleOptionGraphicsItem;
 
   67     class VisualizationArea;
 
   89         Scene(QObject* 
object = (QObject*)0);
 
  116         virtual void insertItem(QGraphicsItem* item);
 
  124         virtual void init(
double screenWMM, 
double screenHMM);
 
  131         virtual QTransform sceneTransform();
 
  136         virtual void deleteItems();
 
  141         virtual void removeSelectedItems();
 
  150         virtual QGraphicsItemGroup* createItemGroup( 
const QList<QGraphicsItem *> & items );
 
  160         virtual void destroyItemGroup( QGraphicsItemGroup *group );
 
  174         virtual void addUndoStack( QUndoCommand* command );
 
  181         virtual void setUndoStackLimit( 
int limit );
 
  188         virtual int getUndoStackLimit();
 
  195         virtual QUndoStack* getUndoStack();
 
  203         virtual void calculateSceneMeasures(
double widthMM, 
double heightMM);
 
  227         virtual bool exportPropertiesToTemplate(
EnumType* type, std::string fileName);
 
  237         virtual std::vector<te::layout::Properties*> importTemplateToProperties(
EnumType* type, std::string fileName);
 
  242         virtual void reset();
 
  257         virtual void redrawSelectionMap();
 
  264         virtual void exportItemsToImage(std::string dir);
 
  269         virtual bool eventFilter ( QObject * watched, QEvent * event );
 
  276         virtual void selectItem(std::string name);
 
  282         virtual void selectItems(std::vector<std::string> names);
 
  289         virtual void selectItems(QList<QGraphicsItem*> items);
 
  296         virtual void selectItem(QGraphicsItem* item);
 
  298         virtual void redrawItems();
 
  300         virtual void updateSelectedItemsPositions();
 
  310         virtual bool addItemStackWithoutScene(QGraphicsItem* item);
 
  319         virtual bool removeItemStackWithoutScene(QGraphicsItem* item);
 
  328         virtual void onChangeZoomFactor(
double currentFactor);
 
  335          void addItemFinalized();
 
  342          void deleteFinalized(std::vector<std::string> names);
 
  349         virtual void calculateMatrixViewScene();
 
  357         virtual void calculateWindow(
double wMM, 
double hMM); 
 
  364         virtual std::vector<te::layout::Properties*> getItemsProperties();
 
QUndoStack * m_undoStack
Undo/Redo stack. 
 
#define TELAYOUTEXPORT
You can use this macro in order to export/import classes and functions from this module. 
 
Creates the viewing area. Ex.: creation of the sheet of paper. 
 
QColor m_backgroundColor
background color that is applied to each observer(QGraphicsView) of the scene. 
 
Class applying the alignment of one or more objects. Ex .: send to back, bring to front...
 
Class applying the alignment of one or more objects. Ex .: send to back, bring to front...
 
QTransform m_matrix
transformation matrix of the scene. 
 
Abstract class to represent an observer. "View" part of MVC component. All classes representing the g...
 
An utility struct for representing 2D coordinates. 
 
QList< QGraphicsItem * > m_itemStackWithoutScene
Items that are not included in any scene. 
 
int m_undoStackLimit
Undo/Redo limit size. 
 
Class representing the scene. This scene is child of QGraphicsScene, part of Graphics View Framework...
 
std::map< QGraphicsItem *, QPointF > m_moveWatches
 
AlignItems * m_align
object responsible for aligning objects in the scene. 
 
Abstract scene for Scene, a QGraphicsScene class, part of Graphics View Framework. 
 
PrintScene * m_print
object responsible for printing the scene. 
 
Class that represents the value of an enumeration. An enumeration is made of "1..n" objects EnumType...
 
Class responsible for printing the entire content or part of the scene. As the scene is upside down...
 
Class responsible for printing the entire content or part of the scene. As the scene is upside down...