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Scene.h File Reference

Class representing the scene. This scene is child of QGraphicsScene, part of Graphics View Framework. The scene is not drawn, but the items that are inserted into it. She is responsible for managing items QGraphicsItem and know when and how to redrawing them. The scene has a coordinate system that is, by default, the same for all items that are inserted. The coordinate system of this representation is millimeters and your point 0.0 is in the bottom left(Cartesian coordinate system). The default settings of the layout module are in the object Context (singleton). More...

#include "../../core/AbstractScene.h"
#include "../../core/Config.h"
#include "PrintScene.h"
#include "AlignItems.h"
#include "../item/MovingItemGroup.h"
#include <string>
#include <vector>
#include <map>
#include <QGraphicsScene>
#include <QTransform>
#include <QColor>
#include <QPointF>
#include <QRectF>

Go to the source code of this file.

Classes

class  te::layout::Scene
 Class representing the scene. This scene is child of QGraphicsScene, part of Graphics View Framework. The scene is not drawn, but the items that are inserted into it. She is responsible for managing items QGraphicsItem and know when and how to redrawing them. The scene has a coordinate system that is, by default, the same for all items that are inserted. The coordinate system of this representation is millimeters and your point 0.0 is in the bottom left(Cartesian coordinate system). The default settings of the layout module are in the object Context (singleton). More...
 

Namespaces

 te
 URI C++ Library.
 
 te::layout
 This is the namespace for the Layout module.
 

Detailed Description

Class representing the scene. This scene is child of QGraphicsScene, part of Graphics View Framework. The scene is not drawn, but the items that are inserted into it. She is responsible for managing items QGraphicsItem and know when and how to redrawing them. The scene has a coordinate system that is, by default, the same for all items that are inserted. The coordinate system of this representation is millimeters and your point 0.0 is in the bottom left(Cartesian coordinate system). The default settings of the layout module are in the object Context (singleton).

Definition in file Scene.h.