This is a singleton for managing all external graphic renderers instances available in the system.
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#include <ExternalGraphicRendererManager.h>
This is a singleton for managing all external graphic renderers instances available in the system.
If you want to render a external graphic, use commands like: te::color::RBGA** image = te::map::ExternalGraphicRendererManager::getInstance().render(eg, size);
- See also
- AbstractExternalGraphickRenderer
Definition at line 63 of file ExternalGraphicRendererManager.h.
te::map::ExternalGraphicRendererManager::ExternalGraphicRendererManager |
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It initializes the singleton instance of the external graphic renderer manager.
te::map::ExternalGraphicRendererManager::~ExternalGraphicRendererManager |
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It adds a new external graphic renderer to the manager.
- Parameters
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renderer | The new external graphic renderer that will be added on the manager. |
- Note
- The manager will take the owership of the given external graphic renderer.
It returns a reference to the singleton instance.
- Returns
- A reference to the singleton instance.
It generates the image pattern from the given Symbology Enconding External Graphic element.
- Parameters
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eg | The Symbology Enconding External Graphic element that will be used as base to build the image pattern. |
height | The height of image pattern that will be generated. |
width | An output parameter that will be filled with the width of generated image pattern. |
- Returns
- The RGBA image that represents the external graphic.
- Note
- This method will consult all registered external graphic renderers and the first that can process the given element will be used.
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The caller will take the ownership of the returned pointer.
- Exceptions
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Exception | It will throws an exception if the image pattern can not be generated. |
The documentation for this class was generated from the following file: