te::rp::Skeleton Member List

This is the complete list of members for te::rp::Skeleton, including all inherited members.

Algorithm()te::rp::Algorithmprotected
applyMeanSmooth(const te::rp::Matrix< MatrixElementT > &input, te::rp::Matrix< MatrixElementT > &output) const te::rp::Skeletoninlineprotected
applyVecDiffusion(const te::rp::Matrix< double > &inputX, const te::rp::Matrix< double > &inputY, te::rp::Matrix< double > const *const backgroundDataPtr, te::common::TaskProgress *progressPtr, te::rp::Matrix< double > &outputX, te::rp::Matrix< double > &outputY) const te::rp::Skeletonprotected
applyVecDiffusionThreadEntry(ApplyVecDiffusionThreadParams *paramsPtr)te::rp::Skeletonprotectedstatic
createSkeletonStrengthMap(const te::rp::Matrix< double > &inputX, const te::rp::Matrix< double > &inputY, const te::rp::Matrix< double > &edgeStrengthMap, te::rp::Matrix< double > &skelMap) const te::rp::Skeletonprotected
createTifFromVecField(const te::rp::Matrix< double > &inputVecFieldX, const te::rp::Matrix< double > &inputVecFieldY, te::rp::Matrix< double > const *const backGroundMapPtr, const unsigned int vecPixelStep, const std::string &tifFileName) const te::rp::Skeletonprotected
execute(AlgorithmOutputParameters &outputParams)te::rp::Skeletonvirtual
getEdgeStrengthMap(const te::rp::Matrix< double > &inputMap, te::rp::Matrix< double > &edgeStrengthMap) const te::rp::Skeletonprotected
getGradientMaps(const te::rp::Matrix< double > &inputData, const bool unitVectors, te::rp::Matrix< double > &gradXMap, te::rp::Matrix< double > &gradYMap) const te::rp::Skeletonprotected
getMagnitude(const te::rp::Matrix< double > &xMap, const te::rp::Matrix< double > &yMap, te::rp::Matrix< MatrixElementT > &magnitude) const te::rp::Skeletoninlineprotected
initialize(const AlgorithmInputParameters &inputParams)te::rp::Skeletonvirtual
isInitialized() const te::rp::Skeletonvirtual
loadData(te::rp::Matrix< double > &rasterData) const te::rp::Skeletonprotected
m_inputParameterste::rp::Skeletonprotected
m_isInitializedte::rp::Skeletonprotected
reset()te::rp::Skeletonvirtual
Skeleton()te::rp::Skeleton
~Algorithm()te::rp::Algorithmvirtual
~Skeleton()te::rp::Skeleton