26 #ifndef __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H
27 #define __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H
30 #include "../../../maptools/AbstractLayer.h"
31 #include "../Config.h"
42 namespace Ui {
class StyleControllerWidgetForm; }
101 void writeStyle(
const te::se::Style* style, std::string path);
103 void readStyle(std::string path);
107 bool checkSymbolizer(std::string file);
116 void onAddTextSymbolizerClicked();
118 void onAddSymbolizerClicked();
120 void onRemoveSymbolizerClicked();
122 void onUpSymbolizerClicked();
124 void onDownSymbolizerClicked();
126 void onLibraryManagerClicked();
128 void onExportClicked();
130 void onImportClicked();
132 void onMapRefreshClicked();
134 void changeLegendIconSize(
int size);
136 void onVisualStyleChecked(
bool state);
138 void onSelectionStyleChecked(
bool state);
146 std::auto_ptr<Ui::StyleControllerWidgetForm>
m_ui;
157 #endif // __TERRALIB_QT_WIDGETS_SE_INTERNAL_STYLECONTROLLERWIDGET_H
The Style defines the styling that is to be applied to a geographic dataset (vector geometries or cov...
This is the base class for layers.