This is the abstract factory for layer renderers.
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#include <RendererFactory.h>
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std::string | m_factoryKey |
| The key that identifies the concrete factory: it will be used for unregistering the factory during destruction. More...
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This is the abstract factory for layer renderers.
- See also
- AbstractRenderer, DataSetLayerRendererFactory, FeatureTypeStyleRendererFactory, CoverageStyleRendererFactory
Definition at line 47 of file RendererFactory.h.
virtual te::map::RendererFactory::~RendererFactory |
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virtual |
Virtual destructor.
- Note
- It will automatically unregister the factory from the dictionary.
te::map::RendererFactory::RendererFactory |
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const std::string & |
factoryKey | ) |
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protected |
It creates the factory.
- Parameters
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factoryKey | The key that identifies the factory. |
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protectedpure virtualinherited |
It returns a reference to the internal dictionary of concrete factories.
The dictionary is a singleton.
- Returns
- A reference to the internal dictionary.
It returns the factory key associated to the concreate factory.
- Returns
- The factory key associated to the concreate factory.
It creates an object with the appropriated factory.
- Parameters
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factoryKey | A key that identifies the factory used to build the object. |
- Returns
- It returns a new object created by the given factory.
- Exceptions
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Exception | If the concrete factory is not specified or the object can not be built for any reason this methiod may throws an exception. |
- Note
- The caller of this method will take the ownership of the returned object.
The key that identifies the concrete factory: it will be used for unregistering the factory during destruction.
Definition at line 136 of file AbstractFactory.h.
The documentation for this class was generated from the following file:
- /home/castejon/castejon_files/develop/terralib5/git_master/src/terralib/maptools/RendererFactory.h