maptools Directory Reference

Directories

directory  serialization
 

Files

file  AbstractChartRenderer.h [code]
 This is the base class for chart renderers.
 
file  AbstractExternalGraphicRenderer.h [code]
 An abstract class for conversion of Symbology Enconding ExternalGraphic elements to an image pattern.
 
file  AbstractLayer.h [code]
 This is the base class for Layers.
 
file  AbstractLayerRenderer.h [code]
 It renders the objects associated to an abstract layer. i.e. a generic renderer.
 
file  AbstractLayerRendererFactory.h [code]
 This is the concrete factory for renderers of AbstractLayers. i.e. builds a generic renderer.
 
file  AbstractMapDisplay.h [code]
 It defines the concept of a map display responsible for controlling how a set of layers are displayed.
 
file  AbstractMarkRenderer.h [code]
 An abstract class for conversion of Symbology Enconding Mark elements to an image pattern.
 
file  AbstractRenderer.h [code]
 This is the base class for renderers.
 
file  Canvas.h [code]
 
file  CanvasConfigurer.h [code]
 A Symbology Enconding visitor that configures a given canvas based on symbolizers elements.
 
file  Chart.h [code]
 This class represents the informations needed to build map charts.
 
file  ChartRendererManager.h [code]
 This is a singleton for managing chart renderer instance available in the system.
 
file  Config.h [code]
 
file  DataSetAdapterLayer.h [code]
 A layer with reference to a DataSetTypeConverter.
 
file  DataSetLayer.h [code]
 A layer with reference to a dataset.
 
file  DataSetLayerRenderer.h [code]
 It renders the objects associated to a dataset layer.
 
file  DataSetLayerRendererFactory.h [code]
 This is the concrete factory for renderers of a DataSetLayer.
 
file  Enums.h [code]
 
file  Exception.h [code]
 An exception class for the MapTools module.
 
file  ExternalGraphicRendererManager.h [code]
 This is a singleton for managing all external graphic renderers instances available in the system.
 
file  FolderLayer.h [code]
 A layer that can be used as a container for other kind of layers.
 
file  Grouping.h [code]
 This class contains the parameters needed for grouping the values of a Property.
 
file  GroupingAlgorithms.h [code]
 This file contains functions containing the algorithms for grouping values.
 
file  GroupingItem.h [code]
 
file  MapDisplay.h [code]
 The map display controls how a set of layers are displayed.
 
file  MarkRendererManager.h [code]
 This is a singleton for managing all mark renderers instances available in the system.
 
file  Module.h [code]
 
file  PtMarker.h [code]
 This file contains several utility routines for dealing with point markers.
 
file  QueryEncoder.h [code]
 A visitor that converts a OGC Filter Expression to TerraLib Expression.
 
file  QueryLayer.h [code]
 A layer resulting from a query.
 
file  QueryLayerRenderer.h [code]
 It renders the objects associated to a query layer.
 
file  QueryLayerRendererFactory.h [code]
 This is the concrete factory for renderers of a QueryLayer.
 
file  RasterLayer.h [code]
 A layer with reference to a raster.
 
file  RasterLayerRenderer.h [code]
 It renders the objects associated to a raster layer.
 
file  RasterLayerRendererFactory.h [code]
 This is the concrete factory for renderers of a RasterLayer.
 
file  RasterTransform.h [code]
 A Raster Transform is a class that defines functions to transform a styled raster.
 
file  RasterTransformConfigurer.h [code]
 A Raster Transform configurer generates a Raster Transform given a RasterSymbolzier.
 
file  RendererFactory.h [code]
 An abstract factory for layer renderers.
 
file  Utils.h [code]
 Utility functions for MapTools module.
 
file  WorldDeviceTransformer.h [code]
 This class implements the logic for transforming from device coordinate to world coordinate and vice-versa.