26 #ifndef __TERRALIB_MAPTOOLS_INTERNAL_FOLDERLAYER_H
27 #define __TERRALIB_MAPTOOLS_INTERNAL_FOLDERLAYER_H
87 std::unique_ptr<te::da::DataSet>
getData(
const std::string& propertyName,
93 std::unique_ptr<te::da::DataSet>
getData(
const std::string& propertyName,
This is the base class for Layers.
This is an abstract class that models a query expression.
This class represents a set of unique ids created in the same context. i.e. from the same data set.
An Envelope defines a 2D rectangular region.
Geometry is the root class of the geometries hierarchy, it follows OGC and ISO standards.
This is the base class for layers.
A canvas is an abstraction of a drawing area.
A layer that can be used as a container for other kind of layers.
FolderLayer(const std::string &id, const std::string &title, AbstractLayer *parent=0)
It initializes a new Layer.
std::unique_ptr< te::da::DataSet > getData(const std::string &propertyName, const te::gm::Envelope *e, te::gm::SpatialRelation r=te::gm::INTERSECTS, te::common::TraverseType travType=te::common::FORWARDONLY, const te::common::AccessPolicy accessPolicy=te::common::RAccess) const
It gets the dataset identified by the layer name using a spatial filter over the specified property.
std::unique_ptr< te::da::DataSet > getData(te::common::TraverseType travType=te::common::FORWARDONLY, const te::common::AccessPolicy accessPolicy=te::common::RAccess) const
It gets the dataset identified by the layer name.
FolderLayer(AbstractLayer *parent=0)
It initializes a new layer.
std::unique_ptr< te::da::DataSet > getData(const te::da::ObjectIdSet *oids, te::common::TraverseType travType=te::common::FORWARDONLY, const te::common::AccessPolicy accessPolicy=te::common::RAccess) const
It gets the dataset from the given set of objects identification.
FolderLayer(const std::string &id, AbstractLayer *parent=0)
It initializes a new layer.
std::unique_ptr< LayerSchema > getSchema() const
It returns the layer schema.
static const std::string sm_type
A static data member used in the implementation of getType method.
void updateVisibility()
It updates the visibility of this layer.
void setVisibility(Visibility v)
It sets the layer visibility.
std::unique_ptr< te::da::DataSet > getData(te::da::Expression *restriction, te::common::TraverseType travType=te::common::FORWARDONLY, const te::common::AccessPolicy accessPolicy=te::common::RAccess) const
It gets the dataset identified by the layer name using the given restriction.
void draw(Canvas *canvas, const te::gm::Envelope &bbox, int srid, const double &scale, bool *cancel)
It draws the layer geographic objects in the given canvas using the informed SRS.
~FolderLayer()
Destructor.
AbstractLayer * clone()
It returns a clone of the object.
const std::string & getType() const
It returns the layer type: FOLDERLAYER.
bool isValid() const
It returns true if the layer can be used for instance to draw, otherwise, it returns false.
std::unique_ptr< te::da::DataSet > getData(const std::string &propertyName, const te::gm::Geometry *g, te::gm::SpatialRelation r, te::common::TraverseType travType=te::common::FORWARDONLY, const te::common::AccessPolicy accessPolicy=te::common::RAccess) const
It gets the dataset identified by the layer name using a spatial filter over the given geometric prop...
TraverseType
A dataset can be traversed in two ways:
AccessPolicy
Supported data access policies (can be used as bitfield).
SpatialRelation
Spatial relations between geometric objects.
boost::intrusive_ptr< FolderLayer > FolderLayerPtr
Visibility
Each layer can have three states of visibility.