It renders the objects associated to an abstract layer. i.e. a generic renderer. More...
#include "../color/RGBAColor.h"
#include "../geometry/Coord2D.h"
#include "../sam/rtree/Index.h"
#include "AbstractRenderer.h"
#include "WorldDeviceTransformer.h"
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | te::map::AbstractLayerRenderer |
It renders the objects associated to an abstract layer. i.e. a generic renderer. More... | |
Namespaces | |
namespace | te |
TerraLib. | |
namespace | te::common |
Namespace for the Common module of TerraLib. | |
namespace | te::da |
Namespace for the DataAccess API of TerraLib. | |
namespace | te::gm |
Namespace for the Vector Geometry module of TerraLib. | |
namespace | te::map |
Namespace for the Map Tools module of TerraLib. | |
namespace | te::se |
Namespace for the Symbology Encoding module of TerraLib. | |
It renders the objects associated to an abstract layer. i.e. a generic renderer.
Definition in file AbstractLayerRenderer.h.