WMSLayerRendererFactory.h
Go to the documentation of this file.
1 /* Copyright (C) 2008 National Institute For Space Research (INPE) - Brazil.
2 
3  This file is part of the TerraLib - a Framework for building GIS enabled applications.
4 
5  TerraLib is free software: you can redistribute it and/or modify
6  it under the terms of the GNU Lesser General Public License as published by
7  the Free Software Foundation, either version 3 of the License,
8  or (at your option) any later version.
9 
10  TerraLib is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public License
16  along with TerraLib. See COPYING. If not, write to
17  TerraLib Team at <terralib-team@terralib.org>.
18  */
19 
20 /*!
21  \file terralib/wms/WMSLayerRendererFactory.h
22 
23  \brief This is the concrete factory for renderers of a WMSLayer.
24 */
25 
26 #ifndef __TERRALIB_WMS_INTERNAL_WMSLAYERRENDERERFACTORY_H
27 #define __TERRALIB_WMS_INTERNAL_WMSLAYERRENDERERFACTORY_H
28 
29 // TerraLib
30 #include "../maptools/RendererFactory.h"
31 
32 namespace te
33 {
34  namespace wms
35  {
36  /*!
37  \class WMSLayerRendererFactory
38 
39  \brief This is the concrete factory for renderers of a WMSLayer.
40  */
42  {
43  public:
44 
46 
47  protected:
48 
50 
52 
53  private:
54 
55  static WMSLayerRendererFactory sm_factory; //!< A pointer to the global renderer factory.
56  };
57 
58  } // end namespace wms
59 } // end namespace te
60 
61 #endif // __TERRALIB_WMS_INTERNAL_WMSLAYERRENDERERFACTORY_H
This is the abstract factory for layer renderers.
This is the concrete factory for renderers of a WMSLayer.
static WMSLayerRendererFactory sm_factory
A pointer to the global renderer factory.
URI C++ Library.
te::map::AbstractRenderer * build()
Concrete factories (derived from this one) must implement this method in order to create objects...
It renders the objects associated to a layer.